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The Depths: Difference between revisions

From Ashenzari's Archive
imported>Ge0ff
→Monsters: Add all uniques that spawn here; put other monsters into a table
imported>Regret-index
Update to 0.33, removed great orbs of eyes (gone since 0.29 in f56f883)
 
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{{version021}}
{{version033}}
{{flavour|The Depths are the deepest part of the dungeon proper, subject to the corrupting influence of the Realm of Zot without being considered a part of it.}}
 
[[File:Depths entry.png]] '''The Depths''' are a four-floor [[branch]] accessed through a guarded portal on [[Dungeon]]:15. Its layout generally resembles that of the Dungeon, although it has a greater tendency toward open spaces and elaborate large or full floor [[vault]]s. Along with several entrances to [[the Abyss]], [[the Vestibule of Hell]], and [[Pandemonium]] and an entrance to a [[Ziggurat]], you can find the entrance to [[the Realm of Zot]] on Depths:4, guarded by a variety of [[list of draconians|draconian]] guards.


{{flavour|The Depths are the deepest part of the dungeon proper, subject to the corrupting influence of the Realm of Zot without being considered a part of it.}}
==Portals==
*[[File:Abyss entry.png]] A portal to [[the Abyss]] always spawns on Depths:3. Other Depths floors have a 33% chance to have a portal.
*[[File:Hell entry.png]] An entrance to the [[Vestibule of Hell]] appears on every Depths floor.
*[[File:Ziggurat portal.png]] One [[ziggurat]] portal spawns on a random Depths floor.
*[[File:Pandemonium entry.png]] A portal to the [[Pandemonium]] always spawns on Depths:2. Other Depths floors have a 25% chance to have a portal.


[[File:Depths entry.png]] '''The Depths''' are a five-floor [[branch]] accessed through a guarded portal on [[Dungeon]]:15. Its layout generally resembles that of the Dungeon, although it has a greater tendency toward open spaces and elaborate full floor [[vault]]s. Along with several entrances to [[the Abyss]], [[the Vestibule of Hell]], and [[Pandemonium]] and an entrance to a [[Ziggurat]], you can find the entrance to [[the Realm of Zot]] on Depths:5, guarded by a variety of [[list of draconians|draconian]] guards.
==Strategy==
Generally, it isn't advised for you to enter the Depths right after you complete D:15. There are easier areas available ([[Lair]] and its branches, [[Orcish Mines]], and [[The Vaults]]).


==Monsters==
==Monsters==
*These are some of the monsters you can expect to encounter in the Depths:
These are some of the monsters you can expect to encounter in the Depths:


{| class="prettytable" style="border:none; margin:0; padding:0;"
{| class="prettytable" style="border:none; margin:0; padding:0;"
| {{monsterlink|Yaktaur}}
| {{monsterlink|Yaktaur captain}}
| {{monsterlink|Deep troll}}
| {{monsterlink|Deep troll shaman}}
| {{monsterlink|Deep troll shaman}}
|-
| {{monsterlink|Deep troll earth mage}}
| {{monsterlink|Deep troll earth mage}}
| {{monsterlink|Hell knight}}
| {{monsterlink|Deep troll}}
| {{monsterlink|Tengu reaver}}
| {{monsterlink|Iron troll}}
| {{monsterlink|Wizard (monster)}}
|-
|-
| {{monsterlink|Necromancer (monster)}}
| {{monsterlink|Fire giant}}
| {{monsterlink|Boggart}}
| {{monsterlink|Frost giant}}
| {{monsterlink|Stone giant}}
| {{monsterlink|Ettin}}
| {{monsterlink|Ettin}}
| {{monsterlink|Stone giant}}
|-
|-
| {{monsterlink|Fire giant}}
| {{monsterlink|Frost giant}}
| {{monsterlink|Titan}}
| {{monsterlink|Titan}}
| {{monsterlink|Sphinx}}
| {{monsterlink|Juggernaut}}
| {{monsterlink|Occultist}}
| {{monsterlink|Necromancer (monster)}}
|-
| {{monsterlink|Hell knight}}
| {{monsterlink|Vampire knight}}
| {{monsterlink|Vampire mage}}
| {{monsterlink|Flayed ghost}}
|-
|-
| {{monsterlink|Fire dragon}}
| {{monsterlink|Fire dragon}}
Line 34: Line 42:
| {{monsterlink|Shadow dragon}}
| {{monsterlink|Shadow dragon}}
|-
|-
| {{monsterlink|Bone dragon}}
| {{monsterlink|Iron dragon}}
| {{monsterlink|Quicksilver dragon}}
| {{monsterlink|Golden dragon}}
| {{monsterlink|Golden dragon}}
| {{monsterlink|Wyrmhole}}
|-
| {{monsterlink|Rakshasa}}
| {{monsterlink|Glowing orange brain}}
| {{monsterlink|Glass eye}}
| {{monsterlink|Glowing shapeshifter}}
|-
| {{monsterlink|Tengu warrior}}
| {{monsterlink|Tengu conjurer}}
| {{monsterlink|Tengu reaver}}
| {{monsterlink|Guardian sphinx}}
|-
| {{monsterlink|Spark wasp}}
| {{monsterlink|Caustic shrike}}
| {{monsterlink|Tentacled monstrosity}}
| {{monsterlink|Ugly thing}}
| {{monsterlink|Ugly thing}}
|-
| {{monsterlink|Spriggan air mage}}
| {{monsterlink|Spriggan berserker}}
| {{monsterlink|Spriggan defender}}
| {{monsterlink|Very ugly thing}}
| {{monsterlink|Very ugly thing}}
|-
|-
| {{monsterlink|Tentacled monstrosity}}
| {{monsterlink|Walking frostbound tome}}
| {{monsterlink|Flayed ghost}}
| {{monsterlink|Walking earthen tome}}
| {{monsterlink|Walking crystal tome}}
| {{monsterlink|Walking divine tome}}
|-
| {{monsterlink|Lich}}
| {{monsterlink|Lich}}
| {{monsterlink|Ancient lich}}
| {{monsterlink|Dread lich}}
| {{monsterlink|Alderking}}
|}
|}
[[List of draconians|Draconian]]s can also be found guarding the [[Realm of Zot]].


===Uniques===
===Uniques===
Line 50: Line 86:
| {{monsterlink|Bai Suzhen}}
| {{monsterlink|Bai Suzhen}}
| {{monsterlink|Boris}}
| {{monsterlink|Boris}}
| {{monsterlink|The Enchantress}}
|-
|-
| {{monsterlink|The Enchantress}}
| {{monsterlink|Frederick}}
| {{monsterlink|Frederick}}
| {{monsterlink|Grunn}}
| {{monsterlink|Jory}}
| {{monsterlink|Jory}}
| {{monsterlink|Josephina}}
| {{monsterlink|Mara}}
| {{monsterlink|Mara}}
|-
|-
Line 59: Line 97:
| {{monsterlink|Mennas}}
| {{monsterlink|Mennas}}
| {{monsterlink|Nikola}}
| {{monsterlink|Nikola}}
| {{monsterlink|Parghit}}
| {{monsterlink|Saint Roka}}
| {{monsterlink|Saint Roka}}
|-
|-
| {{monsterlink|Sojobo}}
| {{monsterlink|Sojobo}}
| {{monsterlink|Vv}}
| {{monsterlink|Xtahua}}
| {{monsterlink|Xtahua}}
|}
|}


==History==
==History==
The Depths were added in [[0.14]], replacing floors 16-27 of the Dungeon.
*In 0.33, [[alderking]]s and [[wyrmhole]]s were added to the out-of-depths monster list.
*Prior to [[0.29]], [[great orb of eyes|great orbs of eyes]] could spawn in the branch.
*Prior to [[0.28]], the Depths were 5 floors deep. They also had [[List_of_deep_elves#Elite_Deep_Elves|elite deep elves]] as out-of-depth spawns rather than walking tomes.
*The Depths were added in [[0.14]], replacing floors 16-27 of the Dungeon.
 
{{Branches}}


[[Category:Dungeon_Branches]]
[[Category:Dungeon_Branches]]

Latest revision as of 19:19, 28 May 2025

Version 0.33: This article may not be up to date for the latest stable release of Crawl.
The Depths are the deepest part of the dungeon proper, subject to the corrupting influence of the Realm of Zot without being considered a part of it.

The Depths are a four-floor branch accessed through a guarded portal on Dungeon:15. Its layout generally resembles that of the Dungeon, although it has a greater tendency toward open spaces and elaborate large or full floor vaults. Along with several entrances to the Abyss, the Vestibule of Hell, and Pandemonium and an entrance to a Ziggurat, you can find the entrance to the Realm of Zot on Depths:4, guarded by a variety of draconian guards.

Portals

  • A portal to the Abyss always spawns on Depths:3. Other Depths floors have a 33% chance to have a portal.
  • An entrance to the Vestibule of Hell appears on every Depths floor.
  • One ziggurat portal spawns on a random Depths floor.
  • A portal to the Pandemonium always spawns on Depths:2. Other Depths floors have a 25% chance to have a portal.

Strategy

Generally, it isn't advised for you to enter the Depths right after you complete D:15. There are easier areas available (Lair and its branches, Orcish Mines, and The Vaults).

Monsters

History

  • In 0.33, alderkings and wyrmholes were added to the out-of-depths monster list.
  • Prior to 0.29, great orbs of eyes could spawn in the branch.
  • Prior to 0.28, the Depths were 5 floors deep. They also had elite deep elves as out-of-depth spawns rather than walking tomes.
  • The Depths were added in 0.14, replacing floors 16-27 of the Dungeon.
Dungeon branches
The Dungeon • The Temple • The Depths • Realm of Zot
The Lair ( Spider's Nest • Snake Pit • The Swamp • The Shoals • Slime Pits)
Orcish Mines ( Elven Halls) • The Vaults ( The Crypt • The Tomb)
The Abyss • Pandemonium • Hell ( Cocytus • • Dis • Gehenna • Tartarus)
See also: Portal