Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Tengu conjurer

From Ashenzari's Archive
Version 0.33: This article may not be up to date for the latest stable release of Crawl.

For a list of all tengu, see list of tengu.

tengu conjurer Q 
HP 20-42
HD 7
XP 345
Speed 10
AC 2
EV 17
Will 20
Attack1 10 (hit: plain)


Attack2 5 (peck: plain)


Attack3 5 (claw: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type tengu, tengu
Flags See invisible
Flying
Speaks
Warm-blooded
A tengu with a talent for the destructive magical arts.

Useful Info

Tengu conjurers are hostile birdmen that know conjuration spells. They spawn in the late Dungeon and early Depths, often with tengu warriors.

Spells

Tile Name Damage Range Flags
Lightning Bolt 3d14 LOS Wizard flag
Iskenderun's Battlesphere — — Wizard flag
Force Lance 3d11(+2d9) 3 Emergency flag,
Wizard flag

Tips & Tricks

  • Tengu conjurers are swift-moving, fairly strong monsters. A big threat if spawned out-of-depth (before D:13 or so).
  • Lightning Bolt can doublezap, so try not to stand in front of walls.
  • They have low will and HD, so Mephitic Cloud, Hexes, hex wands, etc. are good at disabling them.
  • The battlespheres can be destroyed very easily, if it happens to be next to you.

History