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The Depths

From Ashenzari's Archive
Version 0.33: This article may not be up to date for the latest stable release of Crawl.
The Depths are the deepest part of the dungeon proper, subject to the corrupting influence of the Realm of Zot without being considered a part of it.

The Depths are a four-floor branch accessed through a guarded portal on Dungeon:15. Its layout generally resembles that of the Dungeon, although it has a greater tendency toward open spaces and elaborate large or full floor vaults. Along with several entrances to the Abyss, the Vestibule of Hell, and Pandemonium and an entrance to a Ziggurat, you can find the entrance to the Realm of Zot on Depths:4, guarded by a variety of draconian guards.

Portals

  • A portal to the Abyss always spawns on Depths:3. Other Depths floors have a 33% chance to have a portal.
  • An entrance to the Vestibule of Hell appears on every Depths floor.
  • One ziggurat portal spawns on a random Depths floor.
  • A portal to the Pandemonium always spawns on Depths:2. Other Depths floors have a 25% chance to have a portal.

Strategy

Generally, it isn't advised for you to enter the Depths right after you complete D:15. There are easier areas available (Lair and its branches, Orcish Mines, and The Vaults).

Monsters

These are some of the monsters you can expect to encounter in the Depths:

T Deep troll shaman T Deep troll earth mage T Deep troll T Iron troll
C Fire giant C Frost giant C Stone giant C Ettin
C Titan C Juggernaut p Occultist p Necromancer (monster)
p Hell knight V Vampire knight V Vampire mage W Flayed ghost
D Fire dragon D Ice dragon D Storm dragon D Shadow dragon
D Iron dragon D Quicksilver dragon D Golden dragon k Wyrmhole
R Rakshasa G Glowing orange brain G Glass eye p Glowing shapeshifter
Q Tengu warrior Q Tengu conjurer Q Tengu reaver H Guardian sphinx
y Spark wasp b Caustic shrike X Tentacled monstrosity u Ugly thing
i Spriggan air mage i Spriggan berserker i Spriggan defender u Very ugly thing
; Walking frostbound tome ; Walking earthen tome ; Walking crystal tome ; Walking divine tome
L Lich L Ancient lich L Dread lich f Alderking

Draconians can also be found guarding the Realm of Zot.

Uniques

S Aizul H Asterion d Bai Suzhen L Boris i The Enchantress
@ Frederick j Grunn V Jory L Josephina R Mara
@ Margery A Mennas @ Nikola T Parghit o Saint Roka
Q Sojobo 9 Vv D Xtahua

History

  • In 0.33, alderkings and wyrmholes were added to the out-of-depths monster list.
  • Prior to 0.29, great orbs of eyes could spawn in the branch.
  • Prior to 0.28, the Depths were 5 floors deep. They also had elite deep elves as out-of-depth spawns rather than walking tomes.
  • The Depths were added in 0.14, replacing floors 16-27 of the Dungeon.
Dungeon branches
The Dungeon The Temple The Depths Realm of Zot
The Lair ( Spider's Nest Snake Pit The Swamp The Shoals Slime Pits)
Orcish Mines ( Elven Halls) • The Vaults ( The Crypt The Tomb)
The Abyss Pandemonium Hell ( CocytusDis Gehenna Tartarus)
See also: Portal