Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

The Depths: Difference between revisions

From Ashenzari's Archive
imported>MoogleDan
mNo edit summary
imported>Regret-index
Update to 0.33, removed great orbs of eyes (gone since 0.29 in f56f883)
 
(25 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{version014}}
{{version033}}
{{flavour|The Depths are the deepest part of the dungeon proper, subject to the corrupting influence of the Realm of Zot without being considered a part of it.}}


[[File:Depths entry.png]] '''The Depths''' are a five-floor [[branch]] accessed through a guarded portal on [[Dungeon]]:15. Its layout generally resembles that of the Dungeon, although it has a greater tendency toward elaborate full floor [[vault]]s. Along with several entrances to [[the Abyss]], [[the Vestibule of Hell]], and [[Pandemonium]], you can find the entrance to [[the Realm of Zot]] on Depths:5, guarded by a variety of [[list of draconians|draconian]] guards.
[[File:Depths entry.png]] '''The Depths''' are a four-floor [[branch]] accessed through a guarded portal on [[Dungeon]]:15. Its layout generally resembles that of the Dungeon, although it has a greater tendency toward open spaces and elaborate large or full floor [[vault]]s. Along with several entrances to [[the Abyss]], [[the Vestibule of Hell]], and [[Pandemonium]] and an entrance to a [[Ziggurat]], you can find the entrance to [[the Realm of Zot]] on Depths:4, guarded by a variety of [[list of draconians|draconian]] guards.


==Monsters==
==Portals==
{{monsterlink|Yaktaur}}.
*[[File:Abyss entry.png]] A portal to [[the Abyss]] always spawns on Depths:3. Other Depths floors have a 33% chance to have a portal.
*[[File:Hell entry.png]] An entrance to the [[Vestibule of Hell]] appears on every Depths floor.
*[[File:Ziggurat portal.png]] One [[ziggurat]] portal spawns on a random Depths floor.
*[[File:Pandemonium entry.png]] A portal to the [[Pandemonium]] always spawns on Depths:2. Other Depths floors have a 25% chance to have a portal.


{{monsterlink|Yaktaur captain}}.
==Strategy==
Generally, it isn't advised for you to enter the Depths right after you complete D:15. There are easier areas available ([[Lair]] and its branches, [[Orcish Mines]], and [[The Vaults]]).


{{monsterlink|Deep troll}}.
==Monsters==
These are some of the monsters you can expect to encounter in the Depths:


{{monsterlink|Deep troll shaman}}.
{| class="prettytable" style="border:none; margin:0; padding:0;"
| {{monsterlink|Deep troll shaman}}
| {{monsterlink|Deep troll earth mage}}
| {{monsterlink|Deep troll}}
| {{monsterlink|Iron troll}}
|-
| {{monsterlink|Fire giant}}
| {{monsterlink|Frost giant}}
| {{monsterlink|Stone giant}}
| {{monsterlink|Ettin}}
|-
| {{monsterlink|Titan}}
| {{monsterlink|Juggernaut}}
| {{monsterlink|Occultist}}
| {{monsterlink|Necromancer (monster)}}
|-
| {{monsterlink|Hell knight}}
| {{monsterlink|Vampire knight}}
| {{monsterlink|Vampire mage}}
| {{monsterlink|Flayed ghost}}
|-
| {{monsterlink|Fire dragon}}
| {{monsterlink|Ice dragon}}
| {{monsterlink|Storm dragon}}
| {{monsterlink|Shadow dragon}}
|-
| {{monsterlink|Iron dragon}}
| {{monsterlink|Quicksilver dragon}}
| {{monsterlink|Golden dragon}}
| {{monsterlink|Wyrmhole}}
|-
| {{monsterlink|Rakshasa}}
| {{monsterlink|Glowing orange brain}}
| {{monsterlink|Glass eye}}
| {{monsterlink|Glowing shapeshifter}}
|-
| {{monsterlink|Tengu warrior}}
| {{monsterlink|Tengu conjurer}}
| {{monsterlink|Tengu reaver}}
| {{monsterlink|Guardian sphinx}}
|-
| {{monsterlink|Spark wasp}}
| {{monsterlink|Caustic shrike}}
| {{monsterlink|Tentacled monstrosity}}
| {{monsterlink|Ugly thing}}
|-
| {{monsterlink|Spriggan air mage}}
| {{monsterlink|Spriggan berserker}}
| {{monsterlink|Spriggan defender}}
| {{monsterlink|Very ugly thing}}
|-
| {{monsterlink|Walking frostbound tome}}
| {{monsterlink|Walking earthen tome}}
| {{monsterlink|Walking crystal tome}}
| {{monsterlink|Walking divine tome}}
|-
| {{monsterlink|Lich}}
| {{monsterlink|Ancient lich}}
| {{monsterlink|Dread lich}}
| {{monsterlink|Alderking}}
|}


{{monsterlink|Deep troll earth mage}}.
[[List of draconians|Draconian]]s can also be found guarding the [[Realm of Zot]].


{{monsterlink|Hell knight}}.
===Uniques===
{| class="prettytable" style="border:none; margin:0; padding:0;"
| {{monsterlink|Aizul}}
| {{monsterlink|Asterion}}
| {{monsterlink|Bai Suzhen}}
| {{monsterlink|Boris}}
| {{monsterlink|The Enchantress}}
|-
| {{monsterlink|Frederick}}
| {{monsterlink|Grunn}}
| {{monsterlink|Jory}}
| {{monsterlink|Josephina}}
| {{monsterlink|Mara}}
|-
| {{monsterlink|Margery}}
| {{monsterlink|Mennas}}
| {{monsterlink|Nikola}}
| {{monsterlink|Parghit}}
| {{monsterlink|Saint Roka}}
|-
| {{monsterlink|Sojobo}}
| {{monsterlink|Vv}}
| {{monsterlink|Xtahua}}
|}


{{monsterlink|Necromancer (monster)}}.
==History==
 
*In 0.33, [[alderking]]s and [[wyrmhole]]s were added to the out-of-depths monster list.
{{monsterlink|Boggart}}.
*Prior to [[0.29]], [[great orb of eyes|great orbs of eyes]] could spawn in the branch.
 
*Prior to [[0.28]], the Depths were 5 floors deep. They also had [[List_of_deep_elves#Elite_Deep_Elves|elite deep elves]] as out-of-depth spawns rather than walking tomes.
{{monsterlink|Ettin}}.
*The Depths were added in [[0.14]], replacing floors 16-27 of the Dungeon.
 
{{monsterlink|Stone giant}}.
 
{{monsterlink|Fire giant}}.
 
{{monsterlink|Ice giant}}.
 
{{monsterlink|Titan}}.
 
{{monsterlink|Sphinx}}.
 
{{monsterlink|Fire dragon}}.
 
{{monsterlink|Ice dragon}}.
 
{{monsterlink|Storm dragon}}.
 
{{monsterlink|Shadow dragon}}.
 
{{monsterlink|Bone dragon}}.
 
{{monsterlink|Golden dragon}}.


{{monsterlink|Ugly thing}}.
{{Branches}}


{{monsterlink|Very ugly thing}}.
[[Category:Dungeon_Branches]]
 
{{monsterlink|Tentacled monstrosity}}.
 
{{monsterlink|Flayed ghost}}.
 
==History==
The Depths were added in [[0.14]], replacing floors 16-27 of the Dungeon.

Latest revision as of 19:19, 28 May 2025

Version 0.33: This article may not be up to date for the latest stable release of Crawl.
The Depths are the deepest part of the dungeon proper, subject to the corrupting influence of the Realm of Zot without being considered a part of it.

The Depths are a four-floor branch accessed through a guarded portal on Dungeon:15. Its layout generally resembles that of the Dungeon, although it has a greater tendency toward open spaces and elaborate large or full floor vaults. Along with several entrances to the Abyss, the Vestibule of Hell, and Pandemonium and an entrance to a Ziggurat, you can find the entrance to the Realm of Zot on Depths:4, guarded by a variety of draconian guards.

Portals

  • A portal to the Abyss always spawns on Depths:3. Other Depths floors have a 33% chance to have a portal.
  • An entrance to the Vestibule of Hell appears on every Depths floor.
  • One ziggurat portal spawns on a random Depths floor.
  • A portal to the Pandemonium always spawns on Depths:2. Other Depths floors have a 25% chance to have a portal.

Strategy

Generally, it isn't advised for you to enter the Depths right after you complete D:15. There are easier areas available (Lair and its branches, Orcish Mines, and The Vaults).

Monsters

History

  • In 0.33, alderkings and wyrmholes were added to the out-of-depths monster list.
  • Prior to 0.29, great orbs of eyes could spawn in the branch.
  • Prior to 0.28, the Depths were 5 floors deep. They also had elite deep elves as out-of-depth spawns rather than walking tomes.
  • The Depths were added in 0.14, replacing floors 16-27 of the Dungeon.
Dungeon branches
The Dungeon • The Temple • The Depths • Realm of Zot
The Lair ( Spider's Nest • Snake Pit • The Swamp • The Shoals • Slime Pits)
Orcish Mines ( Elven Halls) • The Vaults ( The Crypt • The Tomb)
The Abyss • Pandemonium • Hell ( Cocytus • • Dis • Gehenna • Tartarus)
See also: Portal