The Depths: Difference between revisions
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imported>Regret-index Update to 0.33, removed great orbs of eyes (gone since 0.29 in f56f883) |
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{{ | {{flavour|The Depths are the deepest part of the dungeon proper, subject to the corrupting influence of the Realm of Zot without being considered a part of it.}} | ||
'''The Depths''' are a | [[File:Depths entry.png]] '''The Depths''' are a four-floor [[branch]] accessed through a guarded portal on [[Dungeon]]:15. Its layout generally resembles that of the Dungeon, although it has a greater tendency toward open spaces and elaborate large or full floor [[vault]]s. Along with several entrances to [[the Abyss]], [[the Vestibule of Hell]], and [[Pandemonium]] and an entrance to a [[Ziggurat]], you can find the entrance to [[the Realm of Zot]] on Depths:4, guarded by a variety of [[list of draconians|draconian]] guards. | ||
==Portals== | |||
*[[File:Abyss entry.png]] A portal to [[the Abyss]] always spawns on Depths:3. Other Depths floors have a 33% chance to have a portal. | |||
*[[File:Hell entry.png]] An entrance to the [[Vestibule of Hell]] appears on every Depths floor. | |||
*[[File:Ziggurat portal.png]] One [[ziggurat]] portal spawns on a random Depths floor. | |||
*[[File:Pandemonium entry.png]] A portal to the [[Pandemonium]] always spawns on Depths:2. Other Depths floors have a 25% chance to have a portal. | |||
==Strategy== | |||
Generally, it isn't advised for you to enter the Depths right after you complete D:15. There are easier areas available ([[Lair]] and its branches, [[Orcish Mines]], and [[The Vaults]]). | |||
==Monsters== | |||
These are some of the monsters you can expect to encounter in the Depths: | |||
{| class="prettytable" style="border:none; margin:0; padding:0;" | |||
| {{monsterlink|Deep troll shaman}} | |||
| {{monsterlink|Deep troll earth mage}} | |||
| {{monsterlink|Deep troll}} | |||
| {{monsterlink|Iron troll}} | |||
|- | |||
| {{monsterlink|Fire giant}} | |||
| {{monsterlink|Frost giant}} | |||
| {{monsterlink|Stone giant}} | |||
| {{monsterlink|Ettin}} | |||
|- | |||
| {{monsterlink|Titan}} | |||
| {{monsterlink|Juggernaut}} | |||
| {{monsterlink|Occultist}} | |||
| {{monsterlink|Necromancer (monster)}} | |||
|- | |||
| {{monsterlink|Hell knight}} | |||
| {{monsterlink|Vampire knight}} | |||
| {{monsterlink|Vampire mage}} | |||
| {{monsterlink|Flayed ghost}} | |||
|- | |||
| {{monsterlink|Fire dragon}} | |||
| {{monsterlink|Ice dragon}} | |||
| {{monsterlink|Storm dragon}} | |||
| {{monsterlink|Shadow dragon}} | |||
|- | |||
| {{monsterlink|Iron dragon}} | |||
| {{monsterlink|Quicksilver dragon}} | |||
| {{monsterlink|Golden dragon}} | |||
| {{monsterlink|Wyrmhole}} | |||
|- | |||
| {{monsterlink|Rakshasa}} | |||
| {{monsterlink|Glowing orange brain}} | |||
| {{monsterlink|Glass eye}} | |||
| {{monsterlink|Glowing shapeshifter}} | |||
|- | |||
| {{monsterlink|Tengu warrior}} | |||
| {{monsterlink|Tengu conjurer}} | |||
| {{monsterlink|Tengu reaver}} | |||
| {{monsterlink|Guardian sphinx}} | |||
|- | |||
| {{monsterlink|Spark wasp}} | |||
| {{monsterlink|Caustic shrike}} | |||
| {{monsterlink|Tentacled monstrosity}} | |||
| {{monsterlink|Ugly thing}} | |||
|- | |||
| {{monsterlink|Spriggan air mage}} | |||
| {{monsterlink|Spriggan berserker}} | |||
| {{monsterlink|Spriggan defender}} | |||
| {{monsterlink|Very ugly thing}} | |||
|- | |||
| {{monsterlink|Walking frostbound tome}} | |||
| {{monsterlink|Walking earthen tome}} | |||
| {{monsterlink|Walking crystal tome}} | |||
| {{monsterlink|Walking divine tome}} | |||
|- | |||
| {{monsterlink|Lich}} | |||
| {{monsterlink|Ancient lich}} | |||
| {{monsterlink|Dread lich}} | |||
| {{monsterlink|Alderking}} | |||
|} | |||
[[List of draconians|Draconian]]s can also be found guarding the [[Realm of Zot]]. | |||
===Uniques=== | |||
{| class="prettytable" style="border:none; margin:0; padding:0;" | |||
| {{monsterlink|Aizul}} | |||
| {{monsterlink|Asterion}} | |||
| {{monsterlink|Bai Suzhen}} | |||
| {{monsterlink|Boris}} | |||
| {{monsterlink|The Enchantress}} | |||
|- | |||
| {{monsterlink|Frederick}} | |||
| {{monsterlink|Grunn}} | |||
| {{monsterlink|Jory}} | |||
| {{monsterlink|Josephina}} | |||
| {{monsterlink|Mara}} | |||
|- | |||
| {{monsterlink|Margery}} | |||
| {{monsterlink|Mennas}} | |||
| {{monsterlink|Nikola}} | |||
| {{monsterlink|Parghit}} | |||
| {{monsterlink|Saint Roka}} | |||
|- | |||
| {{monsterlink|Sojobo}} | |||
| {{monsterlink|Vv}} | |||
| {{monsterlink|Xtahua}} | |||
|} | |||
==History== | ==History== | ||
The Depths | *In 0.33, [[alderking]]s and [[wyrmhole]]s were added to the out-of-depths monster list. | ||
*Prior to [[0.29]], [[great orb of eyes|great orbs of eyes]] could spawn in the branch. | |||
*Prior to [[0.28]], the Depths were 5 floors deep. They also had [[List_of_deep_elves#Elite_Deep_Elves|elite deep elves]] as out-of-depth spawns rather than walking tomes. | |||
*The Depths were added in [[0.14]], replacing floors 16-27 of the Dungeon. | |||
{{Branches}} | |||
[[Category:Dungeon_Branches]] | |||
Latest revision as of 19:19, 28 May 2025
| The Depths are the deepest part of the dungeon proper, subject to the corrupting influence of the Realm of Zot without being considered a part of it. |
The Depths are a four-floor branch accessed through a guarded portal on Dungeon:15. Its layout generally resembles that of the Dungeon, although it has a greater tendency toward open spaces and elaborate large or full floor vaults. Along with several entrances to the Abyss, the Vestibule of Hell, and Pandemonium and an entrance to a Ziggurat, you can find the entrance to the Realm of Zot on Depths:4, guarded by a variety of draconian guards.
Portals
A portal to the Abyss always spawns on Depths:3. Other Depths floors have a 33% chance to have a portal.
An entrance to the Vestibule of Hell appears on every Depths floor.
One ziggurat portal spawns on a random Depths floor.
A portal to the Pandemonium always spawns on Depths:2. Other Depths floors have a 25% chance to have a portal.
Strategy
Generally, it isn't advised for you to enter the Depths right after you complete D:15. There are easier areas available (Lair and its branches, Orcish Mines, and The Vaults).
Monsters
These are some of the monsters you can expect to encounter in the Depths:
Draconians can also be found guarding the Realm of Zot.
Uniques
History
- In 0.33, alderkings and wyrmholes were added to the out-of-depths monster list.
- Prior to 0.29, great orbs of eyes could spawn in the branch.
- Prior to 0.28, the Depths were 5 floors deep. They also had elite deep elves as out-of-depth spawns rather than walking tomes.
- The Depths were added in 0.14, replacing floors 16-27 of the Dungeon.
| Dungeon branches |
|---|
| See also: Portal |