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Blade talisman

From Ashenzari's Archive
Revision as of 01:44, 22 August 2023 by Hordes (talk | contribs)
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
Causes long, needle-thin blades to grow from the user's hands and smaller fragments of metal to grow inside their body, deforming them and reducing the effectiveness of body armour. Shapeshifting skill mitigates and eventually eliminates the latter effect, as well as increasing damage dealt.

While transformed, equipped weapons, shields, and gloves are melded, and casting spells becomes somewhat more difficult.

For the spell present in 0.30, see Blade Hands.

A blade talisman is a talisman that gives you Blade Hands, increasing your damage in Unarmed Combat.

Useful Info

When eVoked, a blade talisman grants Blade Hands, which lasts until you end the form. Entering or exiting a form takes 5 turns.

Blade Hands has the following effects:

Combat Bonuses

  • Unarmed Combat: 15 - 19 base damage, scaling linearly from Shapeshifting skill past the minimum. (+1 damage / 2.25 levels)
  • Your off-hand punch gains +6 damage.
  • Reduces base AC of body armour; multiplies base AC by (Shapeshifting - 10) / 19, where AC is rounded down.

Restrictions

Blade Hands does not block mutations (other than claws), does not change your size, and gives no innate bonus to HP / AC.

It has a minimum Shapeshifting skill of 10, below which you get an HP penalty. It has a maximum skill of 19, where skill has no further impact.

Strategy

Blade Hands is essentially two-handed Unarmed Combat. Even at 0 Unarmed Combat skill, you'll hit as hard as an eveningstar, while keeping the off-hand punch. It's certainly strong, but melds the shield slot and reduces AC (until max skill).

Unlike certain other forms, Blade Hands doesn't meld body armour. It's great for Shapeshifters wanting to focus on Armour skill.

History

  • Introduced in 0.31 in the transformation overhaul. Previously implemented as a spell, Blade Hands.
The previous spell had 22 base damage, cut hydra heads, had a spellcasting penalty, and didn't have an AC penalty. (However, since it was a spell, heavy armour made it harder to cast).
Transformations
Talisman Tier 1: Quill Form • Walking Scroll Form • Vision Form • Hypnogecko Form
Tier 2: Scarab Form • Spore Form • Yak Form • Medusa Form • Jademantle Form • Mistmane Form
Tier 3: Maw Form • Eel Form • Fortress Crab Form • Werewolf Form • Serpent Form • Spider Form • Aqua Form
Tier 4: Blade Form • Dragon Form • Statue Form • Hive Form • Sphinx Form • Vampire Form (Vampire Bat Form)
Tier 5: Storm Form • Death Form
Bauble Flux Form • Centipede Form
Bad Forms Bat Form • Fungus Form • Pig Form • Tree Form • Wisp Form • Jelly Form
Divine Slaughter Form