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Storm talisman: Difference between revisions

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'''Combat Bonuses'''
'''Combat Bonuses'''
* '''Innate AC:''' 12-15 AC, scales linearly with any Shapeshifting past the minimum of 23 skill. (+1 AC per 1.33 levels)
* '''Innate AC:''' Linearly scales from the following points, rounding down:
* '''Bonus EV:''' +20-27 EV, scales linearly with any Shapeshifting skill past the minimum of 23 skill. (+1.75 EV per level)
** Below minimum: 0 AC (0 skill) - 12 AC (23 skill)
* '''[[Unarmed Combat]]:''' 24-30 base damage, with added [[electrocution]] brand and [[cleaving]]. Damage scales linearly past minimum skill. (+1.5 damage per level)
** Above minimum: 12 AC (23 skill) - 38 AC (27 skill) ; +1 AC per 1.33 level
* '''Bonus EV:''' Linearly scales from the following points, rounding down, adding to your innate EV:
** Below minimum: +0 EV (0 skill) - 20 AC (23 skill)
** Above minimum: 20 AC (23 skill) - 27 AC (27 skill) ; +1 EV per 0.57 level
* '''[[Unarmed Combat]]:''' Gains [[electrocution]] brand and [[cleaving]]. Damage linearly scales from the following points:
** Below minimum: 3 damage (0 skill) - 24 damage (23 skill)
** Above minimum: 24 damage (23 skill) - 30 damage (27 skill) ; +1.5 damage per level
* '''[[Blinkbolt]]:''' Bolt-targeted ability that deals electric damage to everything in its path, then blinks you to the end. Has a cooldown.
* '''[[Blinkbolt]]:''' Bolt-targeted ability that deals electric damage to everything in its path, then blinks you to the end. Has a cooldown.



Revision as of 06:16, 11 November 2023

Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
Lets the user walk through the air as a raging, lightning-filled tempest. The user's melee attacks electrified and strike all adjacent foes. The user also flies, gains immunity to poison and miasma, and resists electricity. They can launch themselves as a lightning bolt, blasting through everything in their way. The damage and evasion granted by storm form are highly dependent on the user's skill with Shapeshifting. While transformed, any equipped weapons and armour are melded.

A storm talisman is a talisman that changes you into Storm Form.

Useful Info

When eVoked, a storm talisman turns you into Storm Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.

Storm Form has the following effects:

Combat Bonuses

  • Innate AC: Linearly scales from the following points, rounding down:
    • Below minimum: 0 AC (0 skill) - 12 AC (23 skill)
    • Above minimum: 12 AC (23 skill) - 38 AC (27 skill) ; +1 AC per 1.33 level
  • Bonus EV: Linearly scales from the following points, rounding down, adding to your innate EV:
    • Below minimum: +0 EV (0 skill) - 20 AC (23 skill)
    • Above minimum: 20 AC (23 skill) - 27 AC (27 skill) ; +1 EV per 0.57 level
  • Unarmed Combat: Gains electrocution brand and cleaving. Damage linearly scales from the following points:
    • Below minimum: 3 damage (0 skill) - 24 damage (23 skill)
    • Above minimum: 24 damage (23 skill) - 30 damage (27 skill) ; +1.5 damage per level
  • Blinkbolt: Bolt-targeted ability that deals electric damage to everything in its path, then blinks you to the end. Has a cooldown.

Resistances

Restrictions

Storm Form has a minimum Shapeshifting skill of 23, below which you get an HP penalty, and the AC, EV, and UC bonuses scale down. Maximum skill is 27, which is the cap on Shapeshifting itself.

Strategy

Storm Form is the highest damage form in the game. Shapeshifting specialists can inflict immense damage per hit, much stronger than even an executioner's axe.

This form is surprisingly durable. You retain your natural EV, and gain bonuses to both EV and AC. Even though Dragon Form has 150% health, because it is giant, it loses EV. This fact helps when your only defensive skills are Fighting and Dodging.

Tips & Tricks


Humanoid Felid Octopode

History