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Wellspring talisman: Difference between revisions

From Ashenzari's Archive
imported>Ge0ff
m add player tiles
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*All attacks gain +2 tiles of [[reaching]].
*All attacks gain +2 tiles of [[reaching]].
**[[Auxiliary attack]]s can be used with reaching attacks.
**[[Auxiliary attack]]s can be used with reaching attacks.
**Stacks with the reaching of [[polearm]]s (including [[Rift]]). Attacks made possible by the reaching of a polearm (further than 2 tiles away) will not trigger aux attacks.
**Stacks with the reaching of [[polearm]]s (including [[Rift]]). Attacks made possible by the reaching of a polearm (further than 3 tiles away) will not trigger aux attacks.
**Cleaving attacks behave as normal, only hitting enemies adjacent to you.
**Cleaving attacks behave as normal, only hitting enemies adjacent to you.
**Cannot get [[stab]]s with reaching hits.
**Cannot get [[stab]]s with reaching hits.
*'''Watery Grave:''' Active ability with XP-based cooldown. Deals drowning damage to all enemies in water within 4 tiles of the player and applies the [[waterlogged]] status effect, if possible, then removes shallow water created by the player. Damage scales with shapeshifting skill:
*'''Watery Grave:''' Active ability with XP-based cooldown. Deals drowning damage to all enemies in water within 4 tiles of the player and applies the [[waterlog]]ged status effect, if possible, then removes shallow water created by the player. Damage scales with shapeshifting skill:
**Below minimum: 4d1 damage (0 skill) - 4d15 damage (12 skill)
**Below minimum: 4d1 damage (0 skill) - 4d15 damage (12 skill)
**Above minimum: 4d15 damage (12 skill) - 4d25 damage (20 skill)
**Above minimum: 4d15 damage (12 skill) - 4d25 damage (20 skill)
Line 36: Line 36:
*'''Suppressed [[mutation]]s:''' Substance
*'''Suppressed [[mutation]]s:''' Substance


Aqua Form has a minimum [[Shapeshifting]] skill of 12, below which you get an [[Talisman#Skill|HP penalty]]. Maximum skill is 20.
Aqua Form has a minimum [[Shapeshifting]] skill of 12, below which you get an [[Talisman#Skill|HP penalty]]. The maximum skill for this form is 20.


==Strategy==
==Strategy==

Revision as of 04:03, 9 April 2025

Version 0.33: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.
A small amphora from which pours a seemingly unending quantity of water. Transforms the user's flesh into elemental water, allowing them to move flexibly and reach to attack from a great distance. From time to time, they can even cause the water around them to rise up and drown their enemies.

The malleability of this water even allows them to retain the benefits of their physical mutations, but cold attacks can freeze it solid and fire may cause it to erupt with steam.

A wellspring talisman is a talisman that turns your body into a wellspring of elemental water.

Useful Info

When eVoked, a wellspring talisman transforms you into Aqua Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.

Aqua Form has the following effects:

Offensive traits

  • Unarmed combat: 3 base damage (no bonus)
  • All attacks gain +2 tiles of reaching.
    • Auxiliary attacks can be used with reaching attacks.
    • Stacks with the reaching of polearms (including Rift). Attacks made possible by the reaching of a polearm (further than 3 tiles away) will not trigger aux attacks.
    • Cleaving attacks behave as normal, only hitting enemies adjacent to you.
    • Cannot get stabs with reaching hits.
  • Watery Grave: Active ability with XP-based cooldown. Deals drowning damage to all enemies in water within 4 tiles of the player and applies the waterlogged status effect, if possible, then removes shallow water created by the player. Damage scales with shapeshifting skill:
    • Below minimum: 4d1 damage (0 skill) - 4d15 damage (12 skill)
    • Above minimum: 4d15 damage (12 skill) - 4d25 damage (20 skill)

Defensive traits

  • Amorphous: Cannot be constricted or held.
  • Innate EV: Linearly scales from the following points, rounding down:
    • Below minimum: +0 EV (0 skill) - +6 (12 skill)
    • Above minimum: +6 EV (12 skill) - +13 EV (20 skill)
  • When damaged, you sometimes create temporary pools of shallow water nearby.
    • Taking fire damage releases steam clouds.
    • Taking cold damage applies the frozen status 50% of the time, slowing movement speed.

Restrictions

Aqua Form has a minimum Shapeshifting skill of 12, below which you get an HP penalty. The maximum skill for this form is 20.

Strategy

Humanoid Armataur Naga Djinni Octopode Felid

History