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Wizard (monster): Difference between revisions

From Ashenzari's Archive
Hordes (talk | contribs)
imported>Ge0ff
add the spells here to fix the script error
 
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{{version030}}
{{obsolete}}
{{monster info|wizard}}
{{monster
|name=wizard
|glyph={{Magenta|p}}
|tile=[[File:wizard.png]]
|flags={{Warm blood flag}}<br>{{Speaks flag}}
|resistances=None
|vulnerabilities=None
|xp=656
|holiness={{Natural}}
|magic_resistance=60
|hp_range=26-54
|avg_hp=40
|armour_class=0
|evasion=10
|habitat=Land
|speed= 10
|size={{Medium}}
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
|attack1=6 ({{Hit type}}: {{Plain flavour}})
|attack2=
|attack3=
|attack4=
|hit_dice=10
|base_hp=0
|extra_hp=0
|fixed_hp=0
|intelligence={{Human intelligence}}
|genus=human
|species=human
}}


==Useful Info==
==Useful Info==
'''Wizards''' are spell casters who can roast you with [[Fireball]]s or [[banish]] you into [[the Abyss]]. Fortunately, they are flimsy. You can find them in the late [[Dungeon]], [[the Vaults]], [[the Depths]], and Lom Lobon's [[Pandemonium]] floor.
'''Wizards''' are spell casters who can roast you with [[Fireball]]s or [[banish]] you into [[the Abyss]]. Fortunately, they are flimsy. You can find them in the late [[Dungeon]], [[the Vaults]], [[the Depths]], and Lom Lobon's [[Pandemonium]] floor.


{{monster spells|wizard}}
==Spells==
{{Spellcaster4
|number=
|slot1=[[Fireball]] (3d19)
|flags1={{Wizard slot flag}}
|slot2=[[Banishment]]
|flags2={{Wizard slot flag}}
|slot3=[[Blink]]
|flags3={{Wizard slot flag}}
|slot4=[[Invisibility]]
|flags4={{Wizard slot flag}}
}}
{{clear}}


==Tips & Tricks==
==Tips & Tricks==
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==History==
==History==
*In [[0.31]], wizards will be replaced with [[occultist]]s (Fireball, Banishment, Blink, and Invisibility) and [[arcanist]]s (Bolt of Cold, Vitrify, Haste, and Blink). They both appear in the Dungeon; occultists appear in Depths, and arcanists appear in Vaults.  
*In [[0.31]], wizards were split into [[occultist]]s and [[arcanist]]s.
*Prior to [[0.27]], they could have one of three possible spell sets:
*Prior to [[0.27]], they could have one of three possible spell sets:
**[[Bolt of Cold]] (3d18), [[Lehudib's Crystal Spear]] (3d28), [[Slow]], and [[Haste]]
**[[Bolt of Cold]] (3d18), [[Lehudib's Crystal Spear]] (3d28), [[Slow]], and [[Haste]]
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[[Category:Human]]
[[Category:Human]]
[[Category:Crystal Ball Articles]]

Latest revision as of 21:58, 27 October 2025

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

Useful Info

Wizards are spell casters who can roast you with Fireballs or banish you into the Abyss. Fortunately, they are flimsy. You can find them in the late Dungeon, the Vaults, the Depths, and Lom Lobon's Pandemonium floor.

Spells

Tips & Tricks

Variant Wizards

You may encounter a mad acolyte of Lugonu when approaching certain rune vaults in the Abyss. These variant wizards always spawn wielding distortion-branded weapons and can cast Smiting, Malign Gateway, Blink, Blink Other, and Invisibility.

A devoted follower of Lugonu, driven mad by years of living in the Abyss.

"And when you look long into an abyss, the abyss also looks into you."

-Friedrich Nietzche, "Beyond Good and Evil", 1886

A permanently silenced terrified wizard can often be found caged in one of Trog's possible altar vaults. It usually dies from Trog's wrath too fast for you to kill, but if you have a wand of digging, you can free and kill this mute wizard for about 600 XP.

A wild-eyed wizard whose tongue has been cut out, frantically mumbling and waving its arms but unable to cast a single spell.

History