Arcanist
From Ashenzari's Archive
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Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
| arcanist p | |
|---|---|
| HP | 30-62 |
| HD | 11 |
| XP | 692 |
| Speed | 10 |
| AC | 2 |
| EV | 15 |
| Will | 60 |
| Attack1 | 6 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Human |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Medium |
| Type | human, human |
| Flags | Speaks Warm-blooded |
| A wizard fond of spectacle and destruction. They scorn the cowardice of other magicians, who hide from their foes rather than simply blasting them out of existence.
“Each family or tribe has a wizard or conjuring doctor, whose office we could |
Useful Info
Spells
| Tile | Name | Damage | Range | Flags |
|---|---|---|---|---|
| Bolt of Cold | 3d20 | 5 | Wizard flag | |
| Vitrify | — | LOS | Wizard flag | |
| Haste | — | — | Wizard flag | |
| Searing Ray | 2d20 | 4 | Wizard flag |
Tips & Tricks
- Arcanists can deal high damage, but they aren't too evasive, cannot see invisible, and don't have much willpower.
- Willpower helps avoid being vitrified, while cold resistance helps defend against Bolt of Cold.
- A silenced or waterlogged arcanist can only do weak melee attacks.
Trivia
A permanently silenced captured wizard can often be found caged in one of Trog's possible altar vaults. It usually dies from Trog's wrath too fast for you to kill, but if you have a wand of digging, you can free and kill this mute wizard for 692 XP.
| A wild-eyed wizard whose tongue has been cut out, frantically mumbling and waving its arms but unable to cast a single spell. |
History
- Prior to 0.33, arcanists had lower HD (10 instead of 11), 13 EV instead of 15 EV, and less health.
- Prior to 0.32, arcanists had Force Lance instead of Searing Ray.
- In 0.31, arcanists were added to the game, split off from wizards.