Blade Hands (spell): Difference between revisions
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{{Spell | {{Spell | ||
|name=Blade Hands | |name=Blade Hands | ||
| Line 6: | Line 7: | ||
|school3= | |school3= | ||
|sources=<div> | |sources=<div> | ||
*[[Book of | *[[Book of Iron]] | ||
*[[Book of Transfigurations]] | |||
*[[Book of Weapons]] | |||
</div> | </div> | ||
|castingnoise=4 | |castingnoise=4 | ||
|spellnoise=0 | |spellnoise=0 | ||
}} | }} | ||
{{flavour|Causes long, scythe-shaped blades to grow from the caster's hands, increasing melee damage significantly. | |||
While transformed, any equipped weapons are melded, and casting spells becomes somewhat more difficult.}} | |||
'''Blade Hands''' is a level 5 [[Transmutations]] spell that | '''Blade Hands''' is a level 5 [[Transmutations]] spell that greatly increased your damage in [[Unarmed Combat]]. | ||
==Useful Info== | |||
Casting this spell gives you the Blade Hands status for a spellpower-dependent duration. You'll gain the following: | |||
'''Combat Bonuses''' | |||
* '''[[Unarmed Combat]]:''' 22 base damage. | |||
* Your [[auxiliary attack|off-hand punch]] gains +6 damage. | |||
==Tips & Tricks== | '''Restrictions''' | ||
*Like all | * '''[[Transformation#Useful Info|Melded Gear]]:''' [[Weapon]], [[shield]], and [[gloves]]. [[Claws]] are also melded. | ||
* You can't [[throw]] items. | |||
* Makes spells harder to cast (increases [[Spell Success#Modifiers|raw spell failure]] rate by +20%). | |||
Blade Hands does not block [[mutation]]s (other than claws), does not change your [[size]], and gives no innate bonus to HP / [[AC]]. It is considered its own [[form]], so it'll end other statuses like [[Ice Form]] or [[Dragon Form]]. | |||
==Strategy== | |||
Blade Hands is essentially [[hand|two-handed]] Unarmed Combat. Even at 0 Unarmed Combat skill, you'll hit as hard as a [[giant spiked club]], while keeping the off-hand punch and swinging faster. It's certainly strong. However, the spell takes quite a bit of investment to get running, especially if you want to use heavy [[body armour]]. And if you're in light armour, then your defenses will be low. | |||
===Tips & Tricks=== | |||
*Like all slashing attacks, Blade Hands is a terrible choice for fighting [[hydra]]s. | |||
*This spell will meld away even [[cursed]] weapons, allowing [[Ashenzari]] worshipers to have their hands bound and still use Unarmed Combat. | *This spell will meld away even [[cursed]] weapons, allowing [[Ashenzari]] worshipers to have their hands bound and still use Unarmed Combat. | ||
* | |||
== History == | |||
*Blade Hands was replaced with the [[Blade talisman]] in [[0.31]]. | |||
*Prior to [[0.27]], Blade Hands could be found in the [[Book of Changes]], and thus the [[Transmuter]] start. This spell also lowered [[felid]]s' [[stealth]]. | |||
*Prior to [[0.22]], Blade Hands, and most other transformations, prevented usage of [[wand]]s. | |||
*Prior to [[0.20]], Blade Hands' base damage scaled with [[strength]] and [[dexterity]] (<code>8 + (str + dex) / 3</code>). | |||
*Prior to [[0.10]], Blade Hands had higher base damage and lower dependence on stats. | |||
{{Forms}} | |||
[[Category:Status effects]] | |||
Latest revision as of 01:05, 26 February 2024
| Level | 5 |
|---|---|
| School1 | Transmutation |
| Source(s) | |
| Casting noise | 4 |
| Spell noise | 0 |
| Causes long, scythe-shaped blades to grow from the caster's hands, increasing melee damage significantly.
While transformed, any equipped weapons are melded, and casting spells becomes somewhat more difficult. |
Blade Hands is a level 5 Transmutations spell that greatly increased your damage in Unarmed Combat.
Useful Info
Casting this spell gives you the Blade Hands status for a spellpower-dependent duration. You'll gain the following:
Combat Bonuses
- Unarmed Combat: 22 base damage.
- Your off-hand punch gains +6 damage.
Restrictions
- Melded Gear: Weapon, shield, and gloves. Claws are also melded.
- You can't throw items.
- Makes spells harder to cast (increases raw spell failure rate by +20%).
Blade Hands does not block mutations (other than claws), does not change your size, and gives no innate bonus to HP / AC. It is considered its own form, so it'll end other statuses like Ice Form or Dragon Form.
Strategy
Blade Hands is essentially two-handed Unarmed Combat. Even at 0 Unarmed Combat skill, you'll hit as hard as a giant spiked club, while keeping the off-hand punch and swinging faster. It's certainly strong. However, the spell takes quite a bit of investment to get running, especially if you want to use heavy body armour. And if you're in light armour, then your defenses will be low.
Tips & Tricks
History
- Blade Hands was replaced with the Blade talisman in 0.31.
- Prior to 0.27, Blade Hands could be found in the Book of Changes, and thus the Transmuter start. This spell also lowered felids' stealth.
- Prior to 0.22, Blade Hands, and most other transformations, prevented usage of wands.
- Prior to 0.20, Blade Hands' base damage scaled with strength and dexterity (
8 + (str + dex) / 3). - Prior to 0.10, Blade Hands had higher base damage and lower dependence on stats.
| Transformations | |
|---|---|
| Talisman | Tier 1: Quill Form • Walking Scroll Form • Vision Form • Hypnogecko Form Tier 2: Scarab Form • Spore Form • Yak Form • Medusa Form • Jademantle Form • Mistmane Form Tier 3: Maw Form • Eel Form • Fortress Crab Form • Werewolf Form • Serpent Form • Spider Form • Aqua Form Tier 4: Blade Form • Dragon Form • Statue Form • Hive Form • Sphinx Form • Vampire Form (Vampire Bat Form) Tier 5: Storm Form • Death Form |
| Bauble | Flux Form • Centipede Form |
| Bad Forms | Bat Form • Fungus Form • Pig Form • Tree Form • Wisp Form • Jelly Form |
| Divine | Slaughter Form |