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Blade Hands (spell): Difference between revisions

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imported>CommanderC
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imported>Hordes
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{{obsolete}}
{{Spell
{{Spell
|name=Blade Hands
|name=Blade Hands
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|school3=
|school3=
|sources=<div>
|sources=<div>
*[[Book of Changes]]
*[[Book of Iron]]
*[[Book of Transfigurations]]
*[[Book of Weapons]]
</div>
</div>
|castingnoise=4
|castingnoise=4
|spellnoise=0
|spellnoise=0
}}
}}
{{flavour|Causes long, scythe-shaped blades to grow from the caster's hands, increasing melee damage significantly.


{{Flavour|This spell causes long, scythe-shaped blades to temporarily grow from the caster's hands. It makes spellcasting somewhat difficult.}}
While transformed, any equipped weapons are melded, and casting spells becomes somewhat more difficult.}}


'''Blade Hands''' is a level 5 [[Transmutations]] spell that drastically increases a character's deadliness in [[Unarmed Combat]], but impedes spell-casting while active. It has a short duration and a significant [[hunger]] cost when first learned, but its damage output is impressive even into the late game when coupled with high [[Unarmed Combat]] skill.
'''Blade Hands''' is a level 5 [[Transmutations]] spell that greatly increased your damage in [[Unarmed Combat]].


While under the effect of this spell you gain no benefit from the [[Claws]] mutation, and any [[gloves]], [[weapon]]s, [[shields]], or other wielded items meld into your body upon casting. Casting it also immediately ends any other form-changing Transmutations effect ([[Ice Form]], [[Necromutation]], etc.).
==Useful Info==
Casting this spell gives you the Blade Hands status for a spellpower-dependent duration. You'll gain the following:


Damage = 12 + [[Strength]]/4 + [[Dexterity]]/4 + [[Unarmed Combat]] (Also adds +6 to punch damage)
'''Combat Bonuses'''
* '''[[Unarmed Combat]]:''' 22 base damage.
* Your [[auxiliary attack|off-hand punch]] gains +6 damage.


==Tips & Tricks==
'''Restrictions'''
*Like all edged attacks, Blade Hands is a terrible choice for fighting [[hydra]]s.
* '''[[Transformation#Useful Info|Melded Gear]]:''' [[Weapon]], [[shield]], and [[gloves]]. [[Claws]] are also melded.
* You can't [[throw]] items.
* Makes spells harder to cast (increases [[Spell Success#Modifiers|raw spell failure]] rate by +20%).
 
Blade Hands does not block [[mutation]]s (other than claws), does not change your [[size]], and gives no innate bonus to HP / [[AC]]. It is considered its own [[form]], so it'll end other statuses like [[Ice Form]] or [[Dragon Form]].
 
==Strategy==
Blade Hands is essentially [[hand|two-handed]] Unarmed Combat. Even at 0 Unarmed Combat skill, you'll hit as hard as a [[giant spiked club]], while keeping the off-hand punch and swinging faster. It's certainly strong. However, the spell takes quite a bit of investment to get running, especially if you want to use heavy [[body armour]]. And if you're in light armour, then your defenses will be low.
 
===Tips & Tricks===
*Like all slashing attacks, Blade Hands is a terrible choice for fighting [[hydra]]s.
*This spell will meld away even [[cursed]] weapons, allowing [[Ashenzari]] worshipers to have their hands bound and still use Unarmed Combat.
*This spell will meld away even [[cursed]] weapons, allowing [[Ashenzari]] worshipers to have their hands bound and still use Unarmed Combat.
*Remember that you lose the benefits of any melded items so long as the spell is in effect.
 
== History ==
*Blade Hands was replaced with the [[Blade talisman]] in [[0.31]].
*Prior to [[0.27]], Blade Hands could be found in the [[Book of Changes]], and thus the [[Transmuter]] start. This spell also lowered [[felid]]s' [[stealth]].
*Prior to [[0.22]], Blade Hands, and most other transformations, prevented usage of [[wand]]s.
*Prior to [[0.20]], Blade Hands' base damage scaled with [[strength]] and [[dexterity]] (<code>8 + (str + dex) / 3</code>).
*Prior to [[0.10]], Blade Hands had higher base damage and lower dependence on stats.
{{Forms}}
[[Category:Status effects]]

Latest revision as of 01:05, 26 February 2024

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Causes long, scythe-shaped blades to grow from the caster's hands, increasing melee damage significantly.

While transformed, any equipped weapons are melded, and casting spells becomes somewhat more difficult.

Blade Hands is a level 5 Transmutations spell that greatly increased your damage in Unarmed Combat.

Useful Info

Casting this spell gives you the Blade Hands status for a spellpower-dependent duration. You'll gain the following:

Combat Bonuses

Restrictions

Blade Hands does not block mutations (other than claws), does not change your size, and gives no innate bonus to HP / AC. It is considered its own form, so it'll end other statuses like Ice Form or Dragon Form.

Strategy

Blade Hands is essentially two-handed Unarmed Combat. Even at 0 Unarmed Combat skill, you'll hit as hard as a giant spiked club, while keeping the off-hand punch and swinging faster. It's certainly strong. However, the spell takes quite a bit of investment to get running, especially if you want to use heavy body armour. And if you're in light armour, then your defenses will be low.

Tips & Tricks

  • Like all slashing attacks, Blade Hands is a terrible choice for fighting hydras.
  • This spell will meld away even cursed weapons, allowing Ashenzari worshipers to have their hands bound and still use Unarmed Combat.

History

Transformations
Talisman Tier 1: Quill Form • Walking Scroll Form • Vision Form • Hypnogecko Form
Tier 2: Scarab Form • Spore Form • Yak Form • Medusa Form • Jademantle Form • Mistmane Form
Tier 3: Maw Form • Eel Form • Fortress Crab Form • Werewolf Form • Serpent Form • Spider Form • Aqua Form
Tier 4: Blade Form • Dragon Form • Statue Form • Hive Form • Sphinx Form • Vampire Form (Vampire Bat Form)
Tier 5: Storm Form • Death Form
Bauble Flux Form • Centipede Form
Bad Forms Bat Form • Fungus Form • Pig Form • Tree Form • Wisp Form • Jelly Form
Divine Slaughter Form