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Quill talisman: Difference between revisions

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{{flavour|A spiny trinket reminiscent of a cactus. Causes sharp quills to grow all over the user's body which may cause injury to anyone unwise enough to attack them in melee.}}
{{flavour|A spiny trinket reminiscent of a cactus. Causes sharp quills to grow all over the user's body which may cause injury to anyone unwise enough to attack them in melee.}}


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==Useful Info==
==Useful Info==
When e'''V'''oked, a quill talisman puts you into Quill Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
When '''P'''ut on, a quill talisman puts you into Quill Form, which lasts until you end the form. Entering a form takes 4 turns and exiting it takes 5.


Quill Form has the following effects:
Quill Form has the following effects:


'''Defensive traits'''
'''Defensive traits'''
*'''Spiny:''' You have a 40% chance to automatically retaliate against a melee attack by doing 1d2 - 1d8 damage, depending on your Shapeshifting skill. It also makes you immune to [[constriction]].
*'''Spiny:''' You have a 40% chance to automatically retaliate against a melee attack by doing 1d2 - 1d8 damage, scaling linearly with Shapeshifting skill. It also makes you immune to [[constriction]].


'''Restrictions'''
'''Restrictions'''
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==Strategy==
==Strategy==
The spiny damage doesn't scale well with skill. It can still be worth it to train Shapeshifting to access new forms, but don't train it ''just'' to boost Quill Form.
If you don't have any auxiliary armor yet, Quill Form is purely beneficial. Note that the form itself has no special bonus to Unarmed Combat, so weapons are OK to use.


{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
! Humanoid || Armataur || Naga || Djinni || Octopode || Felid
! Humanoid || Armataur || Djinni || Felid || Gargoyle || Naga|| Octopode
|-
|-
| [[File:Quill form.png]] || [[File:Quill form armataur.png]] || [[File:Quill form naga.png]] || [[File:Quill form djinni.png]] || [[File:Quill form octopode.png]] || [[File:Quill form felid.png]]
| [[File:Quill form.png]] || [[File:Quill form armataur.png]] || [[File:Quill form djinni.png]] || [[File:Quill form felid.png]] || [[File:Quill form gargoyle.png]] || [[File:Quill form naga.png]] || [[File:Quill form octopode.png]]
|}
|}


==History==
==History==
*Quill talismans will be added in [[0.33]], replacing the [[Beast talisman]].
*Quill talismans were added in [[0.33]], replacing [[Beast talisman]]s.


{{Forms}}
{{Forms}}

Latest revision as of 23:29, 19 September 2026

Version 0.33: This article may not be up to date for the latest stable release of Crawl.
A spiny trinket reminiscent of a cactus. Causes sharp quills to grow all over the user's body which may cause injury to anyone unwise enough to attack them in melee.

A quill talisman is a talisman that transforms you into the quill form.

Useful Info

When Put on, a quill talisman puts you into Quill Form, which lasts until you end the form. Entering a form takes 4 turns and exiting it takes 5.

Quill Form has the following effects:

Defensive traits

  • Spiny: You have a 40% chance to automatically retaliate against a melee attack by doing 1d2 - 1d8 damage, scaling linearly with Shapeshifting skill. It also makes you immune to constriction.

Restrictions

Quill Form has a minimum Shapeshifting skill of 0, and the maximum skill is 7.

Shapeshifters start with a quill talisman.

Strategy

The spiny damage doesn't scale well with skill. It can still be worth it to train Shapeshifting to access new forms, but don't train it just to boost Quill Form.

If you don't have any auxiliary armor yet, Quill Form is purely beneficial. Note that the form itself has no special bonus to Unarmed Combat, so weapons are OK to use.


Humanoid Armataur Djinni Felid Gargoyle Naga Octopode

History