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Tartarus: Difference between revisions

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{{flavour|A decaying netherworld. Over time, the undead, demons and devils of this place drain all life out of treasure-craving visitors.
{{version030}}
{{flavour|Tartarus is a decaying netherworld. Over time, the undead, demons and devils of this place drain all life from all who care to enter.


Tartarus is seven levels deep and contains the bone rune. It can be accessed via the Vestibule of Hell.
The all-prevading rot saps vistiors' willpower.
}}
 
Tartarus is seven levels deep and contains the bone rune. It can be accessed via the Vestibule of Hell.}}
{{flavour|A gateway to the decaying netherworld of Tartarus. This place seems to radiate negative energy.}}
{{flavour|A gateway to the decaying netherworld of Tartarus. This place seems to radiate negative energy.}}


'''Tartarus''' is the undead branch of [[Hell]], accessible from the [[Vestibule of Hell]].  
[[File:Tartarus entry.png]] '''Tartarus''' is the undead branch of [[Hell]], accessible from the [[Vestibule of Hell]].
 
==Denizens==
 
===General Hell monsters===
 
{| class="prettytable" style="border:none; margin:0; padding:0;"
| {{monsterlink|Hellion}}
| {{monsterlink|Tormentor}}
| {{monsterlink|Ancient lich}}
| {{monsterlink|Dread lich}}
|}
 
===Branch specific===
 
{| class="prettytable" style="border:none; margin:0; padding:0;"
| {{monsterlink|Spectral thing}}
| {{monsterlink|Shadow wraith}}
| {{monsterlink|Eidolon}}
| {{monsterlink|Profane servitor}}
| {{monsterlink|Bone dragon}}
|-
| {{monsterlink|Doom hound}}
| {{monsterlink|Putrid mouth}}
| {{monsterlink|Silent spectre}}
| {{monsterlink|Tainted leviathan}}
| {{monsterlink|Tzitzimitl}}
|}
 
===Lord===
 
 
{| class="prettytable" style="border:none; margin:0; padding:0;"
| {{monsterlink|Ereshkigal}}
|}


==Useful Info==
==Useful Info==
Tartarus is 7 levels deep and populated by various kinds of undead and shadowy demons. [[Shadow fiend]]s are by far its most dangerous denizens: living characters will get pelted with [[Bolt of Draining]] and [[Symbol of Torment]], undead and [[lichform]] characters will be torn apart with [[Dispel Undead]], and everyone gets to deal with the greater demons they regularly summon to their aid. You'll also bump into [[shadow dragon]]s, [[hellion]]s, [[balrug]]s, [[lich]]es, and the odd [[Executioner]].
Tartarus is 7 levels deep and populated by various kinds of undead and shadowy demons. [[Tzitzimitl|Tzitzimimeh]] and [[Tormentor]]s are quite dangerous denizens: living characters will get pelted with [[Bolt of Draining]] and [[Symbol of Torment]], undead and [[lichform]] characters will be torn apart with [[Dispel Undead]]. [[Tainted leviathan]]'s take advantage of the reduced willpower by [[mesmerise|mesmerising]] you into a large miasma ring, while [[putrid mouth]]s shoot said miasma at you. You'll also bump into [[bone dragon]]s, [[shadow dragon]]s, [[reaper]]s, [[soul eater]]s, [[lich]]es, [[silent spectre]]s and the odd [[Executioner]]. [[Doom hound]]s can inflict the [[Doom_Howl|Howl]] status condition on you, quickly bringing in packs of monsters to your location.


The last level contains the bone [[rune of Zot]], guarded by the fearsome arch-fiend [[Ereshkigal]]. Teleport control will not work here until you pick up the rune.
Like every other hell, the first six levels contain one exit, one staircase down, and are drastically shorter.


==Recommendations==
The last level contains the bone [[rune of Zot]], guarded by the fearsome arch-fiend [[Ereshkigal]].
Difficulty-wise, Tartarus is a mixed bag. On the one hand, rN+++ (highly recommended) confers complete immunity to negative energy, unlike rF+++ and rC+++, which only give 80% resistance to their respective element; this means you can fully resist many attacks, including some of the mystical forces. On the other hand, the demons you meet here are varied and dangerous. All in all, do not attempt Tartarus until you've cleared almost everything else in the game, aside possibly from Zot:5, the [[Tomb]], [[Pandemonium]] and [[Ziggurat]]s.


Some means of restoring or sustaining abilities are quite welcome too, since the effects of Hell can cause severe stat draining, and it's wise to carry some potions of healing to prevent your body from [[rot]]ting away, which may happen occasionally by the effects of Hell. While useful to some degree in all [[Hell]] branches, [[Dispel Undead]] and [[Mass Abjuration]] both shine in Tartarus.
===Hell Effects===
In addition to the universal [[Hell#Hell's Mystical Force|forces of hell]], Tartarus' oppressive rot cuts your [[willpower]] in half.


The last level of Tartarus is often deceptive. In some layouts you'll have to excavate rock walls or search for hidden doors to reach treasure vaults, including the one in which the rune is hidden, near where you encounter [[Ereshkigal]].
==Recommendations==
While negative energy is relatively easy to resist (rN+++ is full immunity to negative energy), there are a variety of dangerous threats in Tartarus. Because of the willpower penalty, [[paralysis]] is an extreme threat; it's impossible to 100% resist paralysis from [[dread lich]]es and [[Ereshkigal]], meaning [[instant death|unavoidable death]] is a real possibility. [[Silence]], from both silent spectres and Ereshkigal, will limit your emergency options and prevent casting entirely.


===Hell Effects===
The last level of Tartarus is often deceptive. In some layouts you'll have to excavate rock walls or search for doors to reach treasure vaults, including the one in which the rune is hidden, near where you encounter Ereshkigal.
*[[Miscast_effect#Necromancy|Necromancy]] miscast: 38.88%
*[[Miscast_effect#Summoning|Summoning]] miscast: 8.33%
*[[Miscast_effect#Conjurations|Conjurations]] miscast: 4.16%
*[[Miscast_effect#Charms|Charms]] miscast: 2.08%
*[[Miscast_effect#Hexes|Hexes]] miscast: 2.08%
*[[Shadow fiend]]: 14.15%
*Summon 1-5 Tartarus monsters: 9.88%
*Nothing happens: 19.75%


==Trivia==
==Trivia==
In ancient Greek mythology, [http://en.wikipedia.org/wiki/Tartarus Tartarus] is a deep, gloomy place, a pit, or an abyss used as a dungeon of torment and suffering that resides beneath the underworld. Where Hades was the afterlife for common humans (and failed heroes), Tartarus was the prison for the Titans, the overthrown parents to the Olympian gods.
In ancient Greek mythology, [http://en.wikipedia.org/wiki/Tartarus Tartarus] is a deep, gloomy place, a pit, or an abyss used as a dungeon of torment and suffering that resides beneath the underworld. Where Hades was the afterlife for common humans (and failed heroes), Tartarus was the prison for the Titans, the overthrown parents to the Olympian gods.


[[Category:Dungeon Branches]] [[Category:Hells]]
==History==
*Prior to [[0.30]], willpower was not capped at 200 (Will+++++), meaning that it was possible (and often advisable) to stack willpower high enough to essentially ignore the will-halving effects.
*Prior to [[0.28]], Tartarus did not halve vistors' willpower, had regular sized floors, an overall weaker set of monsters, and a miscast-based set of unique hell effects.
 
{{branches}}
 
[[Category:Hells]]

Latest revision as of 03:17, 2 March 2025

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Tartarus is a decaying netherworld. Over time, the undead, demons and devils of this place drain all life from all who care to enter.

The all-prevading rot saps vistiors' willpower.

Tartarus is seven levels deep and contains the bone rune. It can be accessed via the Vestibule of Hell.

A gateway to the decaying netherworld of Tartarus. This place seems to radiate negative energy.

Tartarus is the undead branch of Hell, accessible from the Vestibule of Hell.

Denizens

Useful Info

Tartarus is 7 levels deep and populated by various kinds of undead and shadowy demons. Tzitzimimeh and Tormentors are quite dangerous denizens: living characters will get pelted with Bolt of Draining and Symbol of Torment, undead and lichform characters will be torn apart with Dispel Undead. Tainted leviathan's take advantage of the reduced willpower by mesmerising you into a large miasma ring, while putrid mouths shoot said miasma at you. You'll also bump into bone dragons, shadow dragons, reapers, soul eaters, liches, silent spectres and the odd Executioner. Doom hounds can inflict the Howl status condition on you, quickly bringing in packs of monsters to your location.

Like every other hell, the first six levels contain one exit, one staircase down, and are drastically shorter.

The last level contains the bone rune of Zot, guarded by the fearsome arch-fiend Ereshkigal.

Hell Effects

In addition to the universal forces of hell, Tartarus' oppressive rot cuts your willpower in half.

Recommendations

While negative energy is relatively easy to resist (rN+++ is full immunity to negative energy), there are a variety of dangerous threats in Tartarus. Because of the willpower penalty, paralysis is an extreme threat; it's impossible to 100% resist paralysis from dread liches and Ereshkigal, meaning unavoidable death is a real possibility. Silence, from both silent spectres and Ereshkigal, will limit your emergency options and prevent casting entirely.

The last level of Tartarus is often deceptive. In some layouts you'll have to excavate rock walls or search for doors to reach treasure vaults, including the one in which the rune is hidden, near where you encounter Ereshkigal.

Trivia

In ancient Greek mythology, Tartarus is a deep, gloomy place, a pit, or an abyss used as a dungeon of torment and suffering that resides beneath the underworld. Where Hades was the afterlife for common humans (and failed heroes), Tartarus was the prison for the Titans, the overthrown parents to the Olympian gods.

History

  • Prior to 0.30, willpower was not capped at 200 (Will+++++), meaning that it was possible (and often advisable) to stack willpower high enough to essentially ignore the will-halving effects.
  • Prior to 0.28, Tartarus did not halve vistors' willpower, had regular sized floors, an overall weaker set of monsters, and a miscast-based set of unique hell effects.
Dungeon branches
The Dungeon • The Temple • The Depths • Realm of Zot
The Lair ( Spider's Nest • Snake Pit • The Swamp • The Shoals • Slime Pits)
Orcish Mines ( Elven Halls) • The Vaults ( The Crypt • The Tomb)
The Abyss • Pandemonium • Hell ( Cocytus • • Dis • Gehenna • Tartarus)
See also: Portal