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Ancient lich: Difference between revisions

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{{list of|liches}}
{{monster info}}
{{monster info}}


==Useful Info==
==Useful Info==
'''Ancient liches''' are extremely powerful undead casters with a wide array of resistances and access to deadly attack spells that can deal ridiculous amounts of damage. If you are not confident in your skills, escape is strongly advised.
'''Ancient liches''' are extremely powerful undead casters with a wide array of resistances and access to brutal conjurations that can deal ridiculous amounts of damage. If you are not confident in your skills, escape is strongly advised.


Ancient liches can rarely be found on the last floor of [[the Vaults]], in [[the Abyss]], [[the Crypt]], [[the Tomb]], and [[the Realm of Zot]]. They are a particularly common sight near the orb chamber of [[Zot:5]].
Ancient liches can be found in various locations throughout the late-game Dungeon:
*All of the [[Hell]]s (not including the vestibule), [[the Realm of Zot]] (they are particularly common in the orb chamber of [[Zot:5]]), [[the Tomb]] and various [[Ziggurat]] floors
*Rarely in [[the Abyss]] and [[the Depths]]
*On the final floor of [[the Vaults]] and [[the Crypt]]


{{monster spells}}
{{monster spells}}


==Strategy==
==Strategy==
Understand that ancient liches are some of the most powerful casters in the game. Don't worry too much about conserving resources; if burning a consumable or two will greatly ease the battle, do so. A [[haste]]d ancient lich can deal up to 288 damage per turn, enough to one-round most characters. While max damage is exceedingly rare, ancient liches can still cause huge spikes of damage. Taking 100+ damage in a single turn stings.
Understand that ancient liches are some of the most powerful casters in the game. Don't worry too much about conserving resources; if burning a consumable or two will greatly ease the battle, do so. A [[haste]]d ancient lich can deal up to 288 damage per turn, enough to one-round most characters. While this max damage is exceedingly rare, ancient liches can still cause huge spikes of damage. Taking 100+ damage in a single turn stings.


As these liches resist most elemental damage, casters should use pure [[Conjurations]] or [[Earth Magic]] to deal with them. Necromancy users can use [[Dispel Undead]]. Melee fighters should lure them around corners. If available, a strong [[holy wrath]] or [[antimagic]] weapon works great.
As these liches resist most elemental damage, casters should use pure [[Conjurations]] or [[Earth Magic]] to deal with them. Necromancy users can use [[Dispel Undead]]. Melee fighters should lure them around corners or use a [[scroll of fog]]. If available, a strong [[holy wrath]] or [[antimagic]] weapon works great.


===Tips & Tricks===
===Tips & Tricks===
* Ancient liches are spellcasters, so are vulnerable to both [[silence]] and [[antimagic]]. When silenced, all it can do is make weak melee attacks, which are only dangerous to players at low HP. Antimagic-branded weapons and [[Enfeeble]] are effective at disabling them.
* Ancient liches are spellcasters, so are vulnerable to both [[silence]] and [[antimagic]]. When silenced, all it can do is make weak melee attacks, which is only dangerous to players at low HP. Weapons of antimagic and [[Enfeeble]] are also effective at disabling them.
* [[Berserk]] can work well, as liches don't blink. However, ancient liches usually generate in areas you don't want attention (Vaults:5 and Zot:5). Being [[slow]]ed when an [[orb of fire]] comes into view isn't exactly a great situation.
* [[Berserk]] can work well, as liches don't blink. However, ancient liches usually generate in areas you don't want attention (Vaults:5 and Zot:5). Being [[slow]]ed when an [[orb of fire]] comes into view isn't exactly a great situation.
* Like most enemies in Crawl, ancient liches are vulnerable to [[throwing net]]s. Throwing a net at the edge of [[LOS]] guarantees that you can run away. Nets also allow for [[stab]] attempts.
* Like most enemies in Crawl, ancient liches are vulnerable to [[throwing net]]s. Throwing a net at the edge of [[LOS]] guarantees that you can run away. Nets also allow for [[stab]] attempts.

Latest revision as of 16:11, 21 October 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

For a list of all liches, see list of liches.

A lich who, having existed for countless centuries, has grown almost unimaginably powerful through the study of dark magic.

Useful Info

Ancient liches are extremely powerful undead casters with a wide array of resistances and access to brutal conjurations that can deal ridiculous amounts of damage. If you are not confident in your skills, escape is strongly advised.

Ancient liches can be found in various locations throughout the late-game Dungeon:

Spells

Strategy

Understand that ancient liches are some of the most powerful casters in the game. Don't worry too much about conserving resources; if burning a consumable or two will greatly ease the battle, do so. A hasted ancient lich can deal up to 288 damage per turn, enough to one-round most characters. While this max damage is exceedingly rare, ancient liches can still cause huge spikes of damage. Taking 100+ damage in a single turn stings.

As these liches resist most elemental damage, casters should use pure Conjurations or Earth Magic to deal with them. Necromancy users can use Dispel Undead. Melee fighters should lure them around corners or use a scroll of fog. If available, a strong holy wrath or antimagic weapon works great.

Tips & Tricks

  • Ancient liches are spellcasters, so are vulnerable to both silence and antimagic. When silenced, all it can do is make weak melee attacks, which is only dangerous to players at low HP. Weapons of antimagic and Enfeeble are also effective at disabling them.
  • Berserk can work well, as liches don't blink. However, ancient liches usually generate in areas you don't want attention (Vaults:5 and Zot:5). Being slowed when an orb of fire comes into view isn't exactly a great situation.
  • Like most enemies in Crawl, ancient liches are vulnerable to throwing nets. Throwing a net at the edge of LOS guarantees that you can run away. Nets also allow for stab attempts.

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