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Titan

From Ashenzari's Archive
Version 0.29: This article may not be up to date for the latest stable release of Crawl.

For a list of all giants, see list of giants.

A huge, bolt-hurling, lightning-limned humanoid. It is unusually large and powerful, even among giants.

“And on the other part the Titans eagerly strengthened their ranks, and both sides at one time showed the work of their hands and their might. The boundless sea rang terribly around, and the earth crashed loudly: wide Heaven was shaken and groaned, and high Olympus reeled from its foundation under the charge of the undying gods, and a heavy quaking reached dim Tartarus and the deep sound of their feet in the fearful onset and of their hard missiles. So, then, they launched their grievous shafts upon one another, and the cry of both armies as they shouted reached to starry heaven; and they met together with a great battle-cry.”
-Hesiod, _Theogony_, 8th cent. B.C.
trans. H.G. Evelyn-White, 1914.

Useful Info

Titans are the deadliest of the common giants, capable of landing devastating blows in melee and blasting you at range with powerful Air Magic. They occasionally spawn in the Depths and Cocytus, and are almost always found on the bottom floor of the Vaults.

Spells

Tile Name Damage Range Flags
Lightning Bolt 3d24 LOS Wizard flag
Minor Healing 2d10+3 — Wizard flag
Airstrike 2d18+(2/space) LOS Wizard flag

Tips & Tricks

  • First and foremost, don't engage them while standing in open space without creatures (hostile or friendly) or walls; their Airstrike spell deals extra damage to characters surrounded by empty tiles. To deal with Lightning Bolt, have electricity resistance and avoid standing in a place that makes multizaps possible.
  • Strong melee characters can generally take them out one-on-one, though you may want to haste or might yourself if that's available. Berserk works great if you know the titan is alone, but often they will appear in areas where monsters will quite often appear at the edge of your line of sight at inopportune times.
  • Conjurers should use their most powerful non-electric Conjurations, as a titan's low EV makes them easy targets. As they have only one attack, titans are also relatively easy to overwhelm with reasonably powerful summons.
  • Don't bother with Mephitic Cloud -- their high HD means that there is only a 1/11 chance they will be affected per turn, generally letting them walk out unconfused. Other types of poison are quite effective, though.

History

  • Prior to 0.29, Airstrike did 8-37 damage (not in dice notation).
  • Prior to 0.27, Airstrike did bonus damage against flying targets.
  • Prior to 0.25, Airstrike did not have a bonus for empty spaces.