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Sirocco

From Ashenzari's Archive
Revision as of 11:18, 12 October 2026 by Predelnik (talk | contribs)
This page is a stub. You could probably expand this page should you wish to do so.
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
 Sirocco
Level 2
School1 Air
School2 Fire
Source(s) Book of Minor Magic
Casting noise 2
Spell noise 0
Power Cap 50
Range 1
Flags Destructive, Dir or target, Needs tracer
Unleashes a gust of searingly hot wind, burning up to 3 adjacent creatures and blowing them backwards. Alas, the capricious winds left swirling around those creatures will also speed their movements for several turns afterward.

This spell cannot be recast for several turns and moving will delay its recharge.

Sirocco is a level 2 Air/Fire spell, which which targets the enemies on a tile at the melee distance and two neighboring tiles. It does a modest amount of fire damage and pushes the targets away by several tiles. After being pushed, the affected will recieve temporarily swiftness. After the cast, -Sirocco status will prevent the player from casting Sirocco again until the player will spent a few turns without movement.

Mystics start with this spell in their libraries.

Strategy

Sirocco has a synergy with the rest of the mystic's kit:

  • It may make monsters walk over the remaining Ice Thorns.
  • Pushing monsters away may provide a couple of turns to walk over glimmer clouds, if you are wearing Vision talisman.
  • It may open an access to one of the tiles with Dragon Veins on them, if a monster currently occupies it.

History

  • In 0.35, Sirocco will be added into the game[1]

References