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Sirocco

From Ashenzari's Archive
This page is a stub. You could probably expand this page should you wish to do so.
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
 Sirocco
Level 2
School1 Air
School2 Fire
Source(s) Book of Minor Magic
Casting noise 2
Spell noise 0
Power Cap 50
Range 1
Flags Destructive, Dir or target, Needs tracer
Unleashes a gust of searingly hot wind, burning up to 3 adjacent creatures and blowing them backwards. Alas, the capricious winds left swirling around those creatures will also speed their movements for several turns afterward.

This spell cannot be recast for several turns and moving will delay its recharge.

Sirocco is a level 2 Air/Fire spell which forces up to three adjacent melee-range targets away, dealing modest fire damage and giving a few turns of Swiftness to all affected monsters. Afterwards, the -Sirocco status prevents the player from recasting the spell until they have spent some turns without moving.

Mystics start with this spell in their libraries.

Strategy

  • Sirocco has synergy with Mystic's starter kit:
    • It can make monsters walk over additional Ice Thorns.
    • Pushing monsters away may provide a couple of turns to walk over and activate glimmer clouds created by the Vision talisman.
    • It can push monsters off of the tiles created by Dragon Veins, if they are occupied.
  • Sirocco has questionable utility as a getaway tool, as the Swiftness effect will allow those hit to quickly catch up to the player.

History

  • In 0.35, Sirocco will be added into the game[1]

References