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Will-o-the-wisp

From Ashenzari's Archive
Revision as of 13:41, 8 August 2023 by imported>Ge0ff (monsters can engulf only creatures of the same or smaller size, and Wills are tiny)
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A green-glowing gaseous entity, flickering and pulsing irregularly as it hovers through the air. Travelers have been known to confuse these for distant lanterns - a mistake rarely made twice.

Useful Info

Will-o-the-wisps are intangible puffs of flames found primarily in the Swamp. Their Marshlight spell behaves exactly like Foxfire - it creates 2 foxfires, which quickly rush towards you, dealing damage on contact.

Spells

Tile Name Damage Range Flags
Marshlight 2x3d13 — Magical flag
Blink — — Magical flag

Tips & Tricks

  • Having fire resistance is recommended, due Marshlight's high damage output.
  • Wisps have many resistances themselves, so elemental spells are less effective. If you rely on elemental spells, you can use bolt wands (wisps don't resist acid), a tin of tremorstones, or irresistible spells like Airstrike to take them out.
  • Their melee attacks engulf, which prevents you from using scrolls, god abilities, or spells. Luckily, wisps are tiny, which means they can engulf only players in the bat form.
  • Foxfires require an open path in order to hit you, so you can potentially use corridors and monsters to block it. Unfortunately, it's hard to take advantage of this quirk in the Swamp, which is very open.

History

  • Will-o-the-wisps were added in 0.26.