Will-o-the-wisp
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Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
| will-o-the-wisp v | |
|---|---|
| HP | 26-54 |
| HD | 10 |
| XP | 532 |
| Speed | 10 |
| AC | 4 |
| EV | 10 |
| Will | ∞ |
| Attack1 | 20 (engulf: plain)
|
| Resistances | rElec rDrown rMiasma rN+++ rTorm rF++ rPois+++ rPetrify rSticky |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Brainless |
| Uses | Uses nothing |
| Holiness | Non-living |
| Size | Tiny |
| Type | will-o-the-wisp, will-o-the-wisp |
| Flags | Insubstantial Flying See invisible Unbreathing |
| A green-glowing gaseous entity, flickering and pulsing irregularly as it hovers through the air. Travelers have been known to confuse these for distant lanterns - a mistake rarely made twice. |
Useful Info
Will-o-the-wisps are intangible puffs of flames found primarily in the Swamp. Their Marshlight spell behaves exactly like Foxfire - it creates 2 foxfires, which quickly rush towards you, dealing damage on contact.
Spells
| Tile | Name | Damage | Range | Flags |
|---|---|---|---|---|
| Marshlight | 2x3d13 | — | Magical flag | |
| Blink | — | — | Magical flag |
Tips & Tricks
- Having fire resistance is recommended, due Marshlight's high damage output.
- Wisps have many resistances themselves, so elemental spells are less effective. If you rely on elemental spells, you can use bolt wands (wisps don't resist acid), a tin of tremorstones, or irresistible spells like Airstrike to take them out.
- Foxfires require an open path in order to hit you, so you can potentially use corridors and monsters to block it. Unfortunately, it's hard to take advantage of this quirk in the Swamp, which is very open.
History
- Prior to 0.33, will-o-the-wisps had cold resistance, and only one pip of fire resistance.}}
- Will-o-the-wisps were added in 0.26.