Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Air Magic

From Ashenzari's Archive
Revision as of 20:34, 10 May 2025 by imported>NormalPerson7 (→Sources: Update main texts)
Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Air Magic skill determines how easily you can use spells involving air and electricity.

Air magic features many offensive Conjurations with unique targeting mechanics, such as Shock's ability to doublezap or Plasma Beam's auto-targeting. Many of its earlier spells can also be used to create clouds. Most Air Magic can be resisted with electricity resistance.

Aptitudes

At Ba Co DE Dg Ds Dj Dr Fe Fo GC Gr Gn Hu Ko Mf Mi MD Mu Na Op On Po Re Sp Te Tr VS
-1 1 -1 1 -1 -1 11 0 -1 -2 2 -2 6 0 0 -2 -3 -3 -2 0 0 -1 1 -2 -1 3 -4 0


Spells

Icon Name Schools Level Power
cap
Range Noise Flags Books

Level 1

Poisonous Vapours Air/Alchemy 1 25 3 1 Destructive, Not self, Target Book of Cantrips
Young Poisoner's Handbook
Shock Air/Conjuration 1 25 LOS 1 Dir or target, Needs tracer Book of Air

Level 2

Sirocco Air/Fire 2 50 1 2 Destructive, Dir or target, Needs tracer Book of Minor Magic
Static Discharge Air/Conjuration 2 50 1 2 Area Book of Storms

Level 3

File:Dragon veins.png Dragon Veins Air/Earth/Fire/Ice 3 75 LOS 3 Destructive Book of the Dragon
Mephitic Cloud Air/Alchemy/Conjuration 3 100 4 15 Area, Cloud, Dir or target, Needs tracer Book of the Senses
Trismegistus Codex
Swiftness Air 3 100 3 Hasty, Selfench, Utility Book of Air
Book of Burglary

Level 4

Airstrike Air 4 200 LOS 4 Destructive, Not self, Target Book of Air
Book of Storms
Cigotuvi's Putrefaction Air/Necromancy 4 100 5 4 Target, Unclean Book of Debilitation
Book of Decay
Forge Lightning Spire Air/Forgecraft 4 100 4 Codex of Conductivity
Book of Storms
Vhi's Electric Charge Air/Translocation 4 50 4 4 Dir or target, Noisy Book of Lightning
Book of Movement

Level 5

Arcjolt Air/Conjuration 5 200 2 10 Area Codex of Conductivity
Book of Lightning
Freezing Cloud Air/Conjuration/Ice 5 200 5 5 Area, Cloud, Needs tracer, Target Book of Ice
Trismegistus Codex
Silence Air/Hexes 5 200 0 Area, Silent Book of the Moon
Book of the Senses

Level 6

Conjure Ball Lightning Air/Conjuration 6 200 25 Book of Chaos
Book of the Spheres
Plasma Beam Air/Fire 6 200 LOS 20 Destructive, Noisy Book of Fire
Book of Lightning

Level 7

Magnavolt Air/Earth 7 200 LOS 7 Destructive, Needs tracer, Prefer farthest, Target Book of Iron
Maxwell's Memoranda

Level 8

Maxwell's Capacitive Coupling Air 8 200 LOS 25 Destructive, No ghost Codex of Conductivity
Maxwell's Memoranda

Level 9

Chain Lightning Air/Conjuration 9 200 25 Area Book of Annihilations

Sources

See also

History

Skills
Weapons Short Blades • Long Blades • Ranged Weapons

Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing

Physical Fighting • Armour • Dodging • Stealth • Shields
Magical Spellcasting • Invocations • Evocations • Shapeshifting
Spell Schools Air • Alchemy • Conjurations • Earth • Fire • Forgecraft • Hexes • Ice • Necromancy • Summoning • Translocations