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Bolt of Fire

From Ashenzari's Archive
Revision as of 19:24, 17 August 2012 by imported>CommanderC (Bolt of Fire loses range when it hits monsters.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
 Bolt of Fire
Level 6
School1 Conjuration
School2 Fire
Source(s)
Casting noise 6
Spell noise 6
This spell hurls a great bolt of flames.
Spell Details
Damage Formula 6d(3+Power/9) fire
Max Damage 6d(25)
Max Power 200
Range 7
Targeting Bolt
To-hit
Special N/A

Bolt of Fire is a level 6 Conjurations-Fire Magic spell capable of striking multiple targets along its path, doing a considerable amount of fire damage. It is more or less the exact analogue of Bolt of Cold, with the same damage potential, range, and accuracy.

A bolt of fire does 100% of its damage as fire, which can be mitigated by fire resistance. It interacts with terrain and clouds as follows:

  • Destroys freezing clouds, losing five squares of range for each freezing cloud it destroys.
  • Creates 2-6 clouds of steam for each square of water it passes over.
  • Loses one point of range each time it hits a monster.

A bolt of fire which strikes the player may destroy scrolls in his inventory. Player-launched bolts of fire have a range of 7-16 squares (flat distribution), doing damage specified by

calc_dice(6, 18 + power * 2 / 3)

with a to-hit number of (10 + power / 25).

For example:

  • bolt of fire with power 50 does 6d8 (6-48) damage and has a to-hit number of 12.
  • bolt of fire with power 100 does 6d14 (6-84) damage and has a to-hit number of 14.

The Bolt of Fire spell is known by:

Cast by a monster, the spell has power equal to 12 times the caster's hit dice (like any monster spell). All monster-launched bolts of fire do an amount of damage given by

dice_def(3, 8 + power / 11)

with a to-hit number of (17 + power / 25). Thus, thrown by a 15 HD caster, it will do 3d24 (3-72) damage and have a to-hit number of 24.

See also

Contents