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Deep elf conjurer

From Ashenzari's Archive
Revision as of 13:20, 23 May 2026 by Predelnik (talk | contribs)
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

For a list of all deep elves, see list of deep elves.

{{#set:Monster glyph=e

}}

deep elf conjurer e

 

HP 27-54
HD Hit dice::9
XP Monster experience::603
Speed 10 {{#set:Monster speed=10}}
AC Monster AC::1
EV Monster evasion::12
MR 80 {{#set:Monster magic resistance=80}}
Attack1 5 (hit)


Max Chunks Monster max chunks::4
Type of Meat Clean
Resistances None
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Weapons & armour
Holiness Natural
Size Medium
Type elf, elf
Flags Evil
A deep elf well-versed in a variety of destructive magics.

Useful Info

Deep elf conjurers are fragile deep elf Conjurations specialists which blast you with dangerous and irritating attack spells. They often appear in packs with other deep elves in the Elven Halls and sometimes in the Vaults, they are also featured in some baileys.

Spells

Spell set I
Slot1 Bolt of Fire (3d17) Wizard flag
Slot2 Bolt of Cold (3d17) Wizard flag
Slot3 Lightning Bolt (3d16) Wizard flag
Slot4 Bolt of Draining (3d17) Wizard flag

Tips & Tricks

It's hard to prepare for everything they can hit you with. Fire resistance, cold resistance, life protection... It's a lot to muster. Alternatively, you can just silence them, rendering them nearly harmless, or kill them at range. Like most deep elves, they're very fragile; two to three zaps from a wand of cold or wand of fire can take out multiple if you line them up first.

History

Deep elf conjurers were removed in 0.18.

Prior to 0.13 they had a second spell set, one which included such annoyances as Sticky Flame. They also had less HD.