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Bailey

From Ashenzari's Archive
Version 0.32: This article may not be up to date for the latest stable release of Crawl.
The Bailey is the still-occupied and well-guarded fortress of an orcish lord. The treasures within are protected by both physical barriers and large numbers of well armed humanoid warriors.

Bailey is temporary portal level with a medieval warfare theme. Many baileys are built around a castle theme, and some may exploit water to shoot Ranged Weapons at you.

Baileys may appear on Dungeon: 7-10. The portal is signaled by the "creaking of a portcullis".

Monsters

Baileys are most often filled with roaming bands of the following monsters:

K Kobold g Goblin g Hobgoblin g Gnoll
o Orc o Orc warrior o Orc knight

Other monsters only appear in specific layouts, or as the "boss" defending the loot at the end:

j Gnoll sergeant | g Gnoll shaman
  • If you see lots of gnolls and polearms, expect to see some of these guys as well.
c Centaur
  • If you see lots of open water, you are about to get attacked by centaurs... with javelins!
o Orc sorcerer | o Orc high priest | K Kobold demonologist
  • If you start seeing these guys, you better have high magic resistance and a way to dispatch them quickly before they call in a bunch of demons.
o Orc warlord
  • Found at the end of several baileys, these guys are a serious threat to any character. Try to fight them only after you've cleared the bailey of other monsters.

Treasure

  • Baileys generally have useful loot, especially for those wielding axes or polearms. Items usually consist of good weapons and armour, as well as rare potions and scrolls.

Tips & Tricks

  • Players should exercise caution when entering a bailey. It is entirely possible to become overwhelmed by the enemies inside and end up using precious consumables to escape without gaining access to any of the treasure.
  • If you have a wand of polymorph, you can put it to good use here. Orc warriors may be good with arbalests, but wyverns certainly are not.

History

  • Prior to 0.28, baileys could appear from D:7-14 and Orc:1. Also, many layouts were adjusted in this version.
Temporary Portals
Early Game OssuarySewers
Mid Game BaileyGauntletIce caveVolcano
Late Game Desolation of SaltWizard LaboratoryZiggurat (Mega-Zig)
Throughout the game Necropolis
Peaceful BazaarTreasure trove