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Donald

From Ashenzari's Archive
Revision as of 19:15, 24 June 2020 by imported>Bwijn (upd 0.25, saw it in tournament, no change)
Version 0.25: This article may not be up to date for the latest stable release of Crawl.
An adventurer just like you, trying to find the Orb. Unlike you, and despite his hatred of it, he takes to water like a fowl.

Useful Info

Donald the Adventurer is a unique adventurer whose dialogue varies based on your current religion and the branch you find him in. He is stronger than an orc knight, capable of swimming through deep water, and often generates with a shield of reflection, making him unusually dangerous to ranged weapon users and casters who rely on blockable spells. He also has Might and Haste; once his buff spells are active, he's near-impossible to outrun and capable of dealing huge amounts of damage very quickly.

Spells

Tile Name Damage Range Flags
Might — — Wizard flag
Haste — — Wizard flag

Location

Tips & Tricks

Trivia

  • When confused, Donald may make quacking noises, which is probably a reference to Donald Duck.

History

  • In 0.19, Donald and Wiglaf were combined. As a result, Donald gained Wiglaf's Haste and Might spells. Additionally, Donald was cut from Labyrinths.
  • Donald received a significant upgrade in 0.6.