Quicksilver elemental
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Version 0.29: This article may not be up to date for the latest stable release of Crawl.
| quicksilver elemental E | |
|---|---|
| HP | 52-107 |
| HD | 16 |
| XP | 1245 |
| Speed | 20 |
| AC | 1 |
| EV | 20 |
| Will | ∞ |
| Attack1 | 30 (hit: antimagic)
|
| Resistances | rF+++ rC+++ rElec+++ rPois+++ rDrown rMiasma rN+++ rTorm |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Animal |
| Uses | Uses nothing |
| Holiness | Non-living |
| Size | Large |
| Type | elemental, quicksilver elemental |
| Flags | See invisible Batty Unbreathing |
| A mercurial spirit drawn from the elemental plane of earth. It exists in this world by inhabiting a shimmering body of liquid metal. |
Useful Info
Quicksilver elementals are antimagic menaces found in the Iron City of Dis. Their combination of status effect-dispelling bolts, immunity to most elements, and MP-draining attacks make them particularly lethal to casters. They tend to move in erratic patterns.
Spells
| Tile | Name | Damage | Range | Flags |
|---|---|---|---|---|
| Quicksilver Bolt | 3d20 | LOS | Natural flag, Breath flag, Noisy flag |
Tips & Tricks
- Users of powerful form-changing Transmutations should be particularly cautious around this creature. Getting hit with their bolts will unravel most enchantments, including useful buffs such as haste, Death Channel or any Form-changing spell like Necromutation.
- This is particularly lethal to armour-restricted species, like Felids or Octopodes, who can lose the effects of Statue Form or Storm Form on a whim and be left with a negative AC score thanks to Dis’s corrosive atmosphere.
- Casters should avoid being hit in melee, as a single attack can easily take out a large portion of their MP bar.
History
Quicksilver elementals were added in 0.28.