Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Quicksilver elemental

From Ashenzari's Archive
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
quicksilver elemental E 
HP 52-107
HD 16
XP 1245
Speed 20
AC 1
EV 20
Will ∞
Attack1 30 (hit: antimagic)



Resistances rF+++
rC+++
rElec+++
rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities None
Habitat Land
Intelligence Animal
Uses Uses nothing
Holiness Non-living
Size Large
Type elemental, quicksilver elemental
Flags See invisible
Batty
Unbreathing
A mercurial spirit drawn from the elemental plane of earth. It exists in this world by inhabiting a shimmering body of liquid metal.

Useful Info

Quicksilver elementals are antimagic menaces found in the Iron City of Dis. Their combination of status effect-dispelling bolts, immunity to most elements, and MP-draining attacks make them particularly lethal to casters. They tend to move in erratic patterns.

Spells

Tile Name Damage Range Flags
Quicksilver Bolt 3d20 LOS Natural flag,
Breath flag,
Noisy flag

Tips & Tricks

  • Players should be particularly cautious around this creature. Getting hit with their bolts will unravel most enchantments, including useful buffs such as haste or might. Also, they can dispel your Tele status, preventing you from teleporting away.
  • Casters should avoid being hit in melee, as a single attack can easily take out a large portion of their MP bar.

History

  • Quicksilver elementals were added in 0.28.