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Quicksilver elemental

From Ashenzari's Archive
Revision as of 14:50, 5 August 2022 by imported>Oneirical
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
quicksilver elemental E 
HP 52-107
HD 16
XP 1245
Speed 20
AC 1
EV 20
Will ∞
Attack1 30 (hit: antimagic)



Resistances rF+++
rC+++
rElec+++
rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities None
Habitat Land
Intelligence Animal
Uses Uses nothing
Holiness Non-living
Size Large
Type elemental, quicksilver elemental
Flags See invisible
Batty
Unbreathing
A mercurial spirit drawn from the elemental plane of earth. It exists in this world by inhabiting a shimmering body of liquid metal.

Useful Info

Quicksilver elementals are antimagic menaces found in the Iron City of Dis. Their combination of status effect-dispelling bolts and MP-draining attacks make them particularly lethal to casters. They tend to move in erratic patterns.

Spells

Tile Name Damage Range Flags
Quicksilver Bolt 3d20 LOS Natural flag,
Breath flag,
Noisy flag

Tips & Tricks

  • Users of powerful form-changing Transmutations should be particularly cautious around this creature. Getting hit with their bolts will unravel most enchantments, including useful buffs such as haste, Death Channel or any Form-changing spell like Necromutation.
    • This is particularly lethal to armour-restricted species, like Felids or Octopodes, who can lose the effects of Statue Form or Storm Form on a whim and be left with a negative AC score thanks to Dis’s corrosive atmosphere.
  • Casters should avoid being hit in melee, as a single attack can easily take out large portions of their MP bar.

History

Quicksilver elementals were added in 0.28.