Pyre Arrow: Difference between revisions
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==History== | ==History== | ||
*In [[0.31]], monsters gained Pyre Arrow in | *In [[0.31]], monsters gained Pyre Arrow in place of [[Sticky Flame Range]]. | ||
[[Category: Monster spells]] | [[Category: Monster spells]] | ||
Revision as of 00:05, 16 January 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
| Launches a glob of liquid fire that clings to a targeted creature, dealing armour-ignoring fire damage over multiple turns. The victim can put the fire out much more quickly by moving.
If the target is insubstantial, the liquid fire will fail to stick. |
Pyre Arrow is a monster-only spell that applies the Fire (Sticky Flame) status to its target, damaging it over time. Moving around will end the status quickly.
The following enemies cast Pyre Arrow:
- 2
Balrug (2d14/turn damage) - B
Bombardier beetle (2d3/turn damage) - e
Deep elf pyromancer (2d9/turn damage) - 3
Smoke demon (2d8/turn damage) - y
Sun moth (2d9/turn damage)
Note that the the displayed damage is the damage per turn; this spell deals no damage on impact.
History
- In 0.31, monsters gained Pyre Arrow in place of Sticky Flame Range.