Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 21 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

List of humans: Difference between revisions

From Ashenzari's Archive
imported>Cacophonie
Update to 0.19
imported>Spudwalt
Added category, sorted uniques by HD rather than alphabetically (much like the other list pages), did some other tidying up.
Line 1: Line 1:
{{version019}}
{{version023}}
The benchmark species, against which others are compared, '''humans''' play a major, though somewhat inconspicuous role in the far-flung realms of ''Dungeon Crawl''. Aside from a somewhat increased presence as specialized guardians of [[the Vaults]], humans tend to be scattered widely across [[dungeon]] and its [[branch]]es, arriving most often as unique, individually named monsters, rather than as generic types - they are arguably the one species best represented in this way.
The benchmark species against which others are compared, '''humans''' play a major, though somewhat inconspicuous role in the far-flung realms of ''Dungeon Crawl''. Aside from a somewhat increased presence as specialized guardians of [[the Vaults]], humans tend to be scattered widely across the [[Dungeon]] and its [[branch]]es, arriving most often as unique, individually named foes rather than as generic types of monster - they are arguably the one species best represented in this way.


The following is a list of humans appearing as monsters in all their various incarnations across ''Dungeon Crawl'':
The following is a list of humans appearing as monsters in all their various incarnations across ''Dungeon Crawl'':


==Generic humans==
==Generic humans==
 
{{LightGrey|p}} [[File:Human (monster).png]] '''[[Human (monster)|Human]]''' - Occasionally found tending [[sheep]], warming by fires, and generally eking out a meager existence in the dungeon.
{{monsterlink|Human (monster)}} - Occasionally found tending [[sheep]], warming by fires, and generally eking out a meager existence in the dungeon.


=====Generic human variants=====
=====Generic human variants=====
:[[File:Deformed human.png]] - All manner of '''deformed''' and '''sickly humans''' (and other species) can be found in [[Cigotuvi's Fleshworks]].


:[[File:Deformed human.png]] - All manner of deformed and sickly humans (and other species) can be found in [[Cigotuvi's Fleshworks]].
:[[File:Human monk.png]] - Ghosts of '''human monks''' periodically appear within [[Wucad Mu's Monastery]].
 
:[[File:Human monk.png]] - Ghostly human monks which spawn within [[Wucad Mu's Monastery]].


==Human types==
==Human types==
{{monsterlink|Slave}} - Held in [[Pikel]]'s thrall, these pathetic figures are a threat to low-level characters.


{{monsterlink|Wizard (monster)}} - These curious magic-users possess an eclectic spell-set, replete with dangerous conjurations.
{{Magenta|p}} [[File:Wizard (monster).png]] '''[[Wizard (monster)|Wizard]]''' - These curious magic-users possess an eclectic spell-set, replete with dangerous conjurations.


{{monsterlink|Necromancer (monster)}} - Akin to the wizard, but with a focus on death magic.
{{White|p}} [[File:Necromancer (monster).png]] '''[[Necromancer (monster)|Necromancer]]''' - Akin to the wizard, but with a focus on death magic. Generally come with an [[undead]] entourage.


{{monsterlink|Death knight (monster)}} - Warrior-priests of the dark god [[Yredelemnul]].
{{Green|p}} [[File:Death knight (monster).png]] '''[[Death knight (monster)|Death knight]]''' - Warrior-priests of the dark god [[Yredelemnul]] who can invoke necromantic powers.


{{monsterlink|Master elementalist}} - Exceptional mages which possess spells from all four [[element]]s.
{{monsterlink|Master elementalist}} - Exceptional mages which possess spells from all four schools of [[element]]al magic.


{{monsterlink|Hell knight}} - Powerful warriors, often found together, employing the very forces of [[hell]] itself.
{{monsterlink|Hell knight}} - Powerful warriors often found together that employ the very forces of [[hell]] itself.


{{monsterlink|Slave}} - Held in [[Pikel]]'s thrall, these pathetic figures remain a threat to low-level characters.
====[[The Vaults|Vault]] guardians====
{{monsterlink|Vault guard}} - Plentiful lumbering oafs with heavy weapons and sturdy armour.


====Vault guardians====
{{monsterlink|Ironbrand convoker}} - [[Word of Recall|Recalls]] and buffs enemy units from elsewhere on the floor.


{{monsterlink|Vault guard}}- Plentiful lumbering oafs with heavy weapons and sturdy armour.
{{monsterlink|Ironheart preserver}} - Soaks partial damage for other enemies, effectively doubling their HP until the preserver dies.


{{monsterlink|Ironbrand convoker}}- Recalls and buffs enemy units from elsewhere on the floor.
{{monsterlink|Vault sentinel}} - Wakes up nearby enemies, afflicts you with [[Sentinel's Mark]], often has a [[crossbow]].


{{monsterlink|Ironheart preserver}}- Soaks partial damage for other enemies, effectively doubling their HP until the preserver dies.
{{monsterlink|Vault warden}} - Can open or seal shut [[door]]s and [[stairs]] around you, forcing you to kill him to escape.


{{monsterlink|Vault sentinel}}- Wakes up nearby enemies, afflicts you with [[Sentinel's Mark]], often has a [[crossbow]].
=====[[Desolation]] guardians=====
{{monsterlink|Servant of whispers}} - Forsaken monks that have learned to still the air and unleash divine thunder.


{{monsterlink|Vault warden}}- Can open or seal shut [[door]]s and [[stairs]] around you, forcing you to kill him to escape.
{{monsterlink|Ragged hierophant}} - Mages that maintain and support the Desolation's [[list of constructs|construct]] enforcers.


==Unique humans==
{{monsterlink|Imperial myrmidon}} - Elite cultists which strip your [[magic resistance]] in preparation for their dangerous [[Hexes]].


{{monsterlink|Donald}} - A mid-game adventurer, at home in water; he possesses a rare [[shield of reflection]].
=====Para-Humans=====
{{Yellow|p}} [[File:Demigod (monster).png]] '''[[Demigod (monster)|Demigod]]''' - As half-mortal, one of a demigod's parents is ostensibly of human ilk.


{{monsterlink|Edmund}} - A weaker, younger brother to Sigmund, who focuses entirely on melee.
{{monsterlink|Killer Klown}} - Pie-throwing fools that are nevertheless found among the guardians of the [[Realm of Zot]].


{{monsterlink|Erica}} - An adventuress, found in the mid-game; [[hydra]]-slayers everywhere covet her [[flaming]] blade.
==Unique humans==
{{monsterlink|Jessica}} - A low-level spellcaster who appears in the very early dungeon, preying on the weak.
 
{{monsterlink|Terence}} - A violent murderer hiding out in the early dungeon, he poses most threat to weak, low-level characters.


{{monsterlink|Eustachio}} - A mustached [[summoner]], found early in the game.
{{monsterlink|Sigmund}} - An older, more dangerous brother to Edmund, he is the bane of low-level characters.


{{monsterlink|Frances}} - A duchess, skilled at melee; she wields demonic powers and can summon the same.
{{monsterlink|Edmund}} - A weaker, younger brother to Sigmund who focuses entirely on melee.


{{monsterlink|Harold}} - A middle-aged bounty-hunter, nearing retirement, but with a few tricks up his sleeve.
{{monsterlink|Eustachio}} - A mustached [[summoner]] found early in the game.


{{monsterlink|Jessica}} - A low-level spellcaster who appears in the very early dungeon, preying on the weak.  
{{monsterlink|Maurice}} - A sly [[thief]] capable of pick-pocketing his foes mid-combat.


{{monsterlink|Joseph}} - A mercenary, who can hit hard with his [[staff]] and [[sling]].
{{monsterlink|Psyche}} - A winsome but unstable magess, Psyche comes with a mixed bag of [[spell]]s and a nasty [[dagger]].


{{monsterlink|Josephine}} - A decaying [[necromancer]], complete with an [[undead]] retinue and capable of making many more.
{{monsterlink|Joseph}} - A mercenary in a stupid hat who can hit hard with his [[staff]] and [[sling]].


{{monsterlink|Kirke}} - A [[Hexes|hex]] wielding sorceress, bent on transforming unwary victims into one of her [[hog]]s.
{{monsterlink|Prince Ribbit}} - His current [[blink frog]] exterior belies his true form, which is only revealed to be human upon death.


{{monsterlink|Louise}} - A sorceress who spent far too long in [[the Abyss]], eager for others to share her fate.
{{monsterlink|Erica}} - An adventuress found in the mid-game; [[hydra]]-slayers everywhere covet her [[flaming]] blade.


{{monsterlink|Margery}} - A [[dragon slaying]], [[fire elementalist]], in the service of hell itself.  
{{monsterlink|Harold}} - A middle-aged bounty-hunter; he's nearing retirement, but still has a few tricks up his sleeve.


{{monsterlink|Maurice}} - A sly [[thief]], particularly exceptional with his unique ''steal'' [[attack flavour]].
{{monsterlink|Josephine}} - A decaying [[necromancer]] with an escort of [[wraith]]s.


{{monsterlink|Nikola}} - A mad scientist, frightfully gifted with brandishing [[Electricity|electric]] forces.
{{monsterlink|Louise}} - A sorceress who spent far too long in [[the Abyss]] and is eager for others to share her fate.


{{monsterlink|Psyche}} - A winsome but unstable magess, Psyche comes with a mixed bag of [[spell]]s and a nasty [[dagger]].
{{monsterlink|Donald}} - An irritable adventurer at home in water; he often possesses a rare [[shield of reflection]].


{{monsterlink|Sigmund}} - An older, more dangerous brother to Edmund, he is the bane of low-level characters.
{{monsterlink|Frances}} - A skilled warrior who once defeated a demon and wrested dark powers and demon servants from said foe.


{{monsterlink|Rupert}} - A wild [[berserker]], Rupert charges headlong with a powerful, two-handed weapon.
{{monsterlink|Kirke}} - A skilled enchantress bent on transforming unwary victims into one of her [[hog]]s.


{{monsterlink|Terence}} - A violent murderer hiding out in the early dungeon, he poses most threat to weak, low-level characters.
{{monsterlink|Rupert}} - A wild [[berserker]] with a devastating voice, Rupert charges headlong with a powerful, two-handed weapon.


==Para-human==
{{monsterlink|Nikola}} - A mad scientist frightfully gifted with wielding [[Electricity|electrical]] forces.


{{monsterlink|Demigod (monster)}} - As half-mortal, one of a demigod's parents is ostensibly of human ilk.
{{monsterlink|Cloud mage}} - Resident of the [[Cloud Mages' Chambers]] and exceptionally skilled with [[Air Magic]].


{{monsterlink|Killer Klown}} - Underneath all that makeup and malevolence lurks a human-like figure.
{{monsterlink|Hellbinder}} - Master of the [[Hall of the Hellbinder]], their infernal incantations bring [[damnation]] and [[demon]]s upon their foes.


{{monsterlink|Prince Ribbit}} - His current [[blink frog]] exterior belies the original human body he reverts back to when killed.
{{monsterlink|Margery}} - A particularly skilled hell knight who once slew a [[list of dragons|dragon]] in single combat and still wears its hide as armour.


==Obsolete humans==
==Obsolete humans==
{{LightGrey|@}} [[Image:Michael.png]] '''[[Michael]]''' - A departed spellcaster, as unremarkable as his name would suggest. Removed in [[0.6]].


[[Image:Duane.png]] '''[[Duane]]''' - A weak, large-eared mercenary who possessed a few minor spells
{{Yellow|@}} [[Image:Duane.png]] '''[[Duane]]''' - A weak, large-eared mercenary who possessed a few minor spells. Removed in [[0.8]].
 
[[Image:Francis.png]] '''[[Francis]]''' - A wizened wizard who could summon dangerous [[demon]]s.  


[[Image:Jozef.png]] '''[[Jozef]]''' - A tall bounty-hunter, who was known for vexing characters with a number of [[trap]]s and tricks.
{{Brown|@}} [[Image:Norbert.png]] '''[[Norbert]]''' - A monster-slaying warrior who would deem your character as such. Removed in [[0.8]].


[[Image:Norbert.png]] '''[[Norbert]]''' - A monster-slaying warrior who would deem your character as such.
{{Yellow|@}} [[Image:Francis.png]] '''[[Francis]]''' - A wizened wizard who could summon dangerous [[demon]]s. Removed in [[0.8]].


[[Image:Paladin (monster).png]] '''[[Paladin (monster)]]''' - A very rare [[holy]] monster, complete with [[halo]], who was in quest for [[The Shining One]].
{{LightMagenta|@}} [[Image:Jozef.png]] '''[[Jozef]]''' - A tall bounty-hunter who was known for vexing characters with a number of [[trap]]s and tricks. Removed in [[0.11]].


[[Image:Michael.png]] '''[[Michael]]''' - A departed spellcaster, as unremarkable as his name would suggest.
{{White|@}} [[Image:Paladin (monster).png]] '''[[Paladin (monster)|Paladin]]''' - A very rare [[holy]] monster, complete with [[halo]], who was in quest for [[The Shining One]]. Removed in [[0.13]].


{{monsterlink|Maud}} - A female warrior known as much for her weaponry as anything else.
{{monsterlink|Maud}} - A female warrior known as much for her weaponry as anything else. Removed in [[0.19]].


{{monsterlink|Norris}} - A cultist armed with brain and brawn, Norris charges headlong into death.  
{{monsterlink|Norris}} - A cultist armed with brain and brawn, Norris charged headlong into death. Removed in [[0.19]].


[[Category:Human]]
[[Category:Human]]
[[Category:Lists of monsters]]

Revision as of 09:20, 23 February 2019

Version 0.23: This article may not be up to date for the latest stable release of Crawl.

The benchmark species against which others are compared, humans play a major, though somewhat inconspicuous role in the far-flung realms of Dungeon Crawl. Aside from a somewhat increased presence as specialized guardians of the Vaults, humans tend to be scattered widely across the Dungeon and its branches, arriving most often as unique, individually named foes rather than as generic types of monster - they are arguably the one species best represented in this way.

The following is a list of humans appearing as monsters in all their various incarnations across Dungeon Crawl:

Generic humans

p Human - Occasionally found tending sheep, warming by fires, and generally eking out a meager existence in the dungeon.

Generic human variants
- All manner of deformed and sickly humans (and other species) can be found in Cigotuvi's Fleshworks.
- Ghosts of human monks periodically appear within Wucad Mu's Monastery.

Human types

p Slave - Held in Pikel's thrall, these pathetic figures are a threat to low-level characters.

p Wizard - These curious magic-users possess an eclectic spell-set, replete with dangerous conjurations.

p Necromancer - Akin to the wizard, but with a focus on death magic. Generally come with an undead entourage.

p Death knight - Warrior-priests of the dark god Yredelemnul who can invoke necromantic powers.

p Master elementalist - Exceptional mages which possess spells from all four schools of elemental magic.

p Hell knight - Powerful warriors often found together that employ the very forces of hell itself.

Vault guardians

p Vault guard - Plentiful lumbering oafs with heavy weapons and sturdy armour.

p Ironbrand convoker - Recalls and buffs enemy units from elsewhere on the floor.

p Ironheart preserver - Soaks partial damage for other enemies, effectively doubling their HP until the preserver dies.

p Vault sentinel - Wakes up nearby enemies, afflicts you with Sentinel's Mark, often has a crossbow.

p Vault warden - Can open or seal shut doors and stairs around you, forcing you to kill him to escape.

Desolation guardians

a Servant of whispers - Forsaken monks that have learned to still the air and unleash divine thunder.

a Ragged hierophant - Mages that maintain and support the Desolation's construct enforcers.

a Imperial myrmidon - Elite cultists which strip your magic resistance in preparation for their dangerous Hexes.

Para-Humans

p Demigod - As half-mortal, one of a demigod's parents is ostensibly of human ilk.

p Killer Klown - Pie-throwing fools that are nevertheless found among the guardians of the Realm of Zot.

Unique humans

@ Jessica - A low-level spellcaster who appears in the very early dungeon, preying on the weak.

@ Terence - A violent murderer hiding out in the early dungeon, he poses most threat to weak, low-level characters.

@ Sigmund - An older, more dangerous brother to Edmund, he is the bane of low-level characters.

@ Edmund - A weaker, younger brother to Sigmund who focuses entirely on melee.

@ Eustachio - A mustached summoner found early in the game.

f Maurice - A sly thief capable of pick-pocketing his foes mid-combat.

@ Psyche - A winsome but unstable magess, Psyche comes with a mixed bag of spells and a nasty dagger.

@ Joseph - A mercenary in a stupid hat who can hit hard with his staff and sling.

F Prince Ribbit - His current blink frog exterior belies his true form, which is only revealed to be human upon death.

x Erica - An adventuress found in the mid-game; hydra-slayers everywhere covet her flaming blade.

@ Harold - A middle-aged bounty-hunter; he's nearing retirement, but still has a few tricks up his sleeve.

@ Josephine - A decaying necromancer with an escort of wraiths.

@ Louise - A sorceress who spent far too long in the Abyss and is eager for others to share her fate.

@ Donald - An irritable adventurer at home in water; he often possesses a rare shield of reflection.

@ Frances - A skilled warrior who once defeated a demon and wrested dark powers and demon servants from said foe.

@ Kirke - A skilled enchantress bent on transforming unwary victims into one of her hogs.

@ Rupert - A wild berserker with a devastating voice, Rupert charges headlong with a powerful, two-handed weapon.

@ Nikola - A mad scientist frightfully gifted with wielding electrical forces.

@ Cloud mage - Resident of the Cloud Mages' Chambers and exceptionally skilled with Air Magic.

@ Hellbinder - Master of the Hall of the Hellbinder, their infernal incantations bring damnation and demons upon their foes.

@ Margery - A particularly skilled hell knight who once slew a dragon in single combat and still wears its hide as armour.

Obsolete humans

@ Michael - A departed spellcaster, as unremarkable as his name would suggest. Removed in 0.6.

@ Duane - A weak, large-eared mercenary who possessed a few minor spells. Removed in 0.8.

@ Norbert - A monster-slaying warrior who would deem your character as such. Removed in 0.8.

@ Francis - A wizened wizard who could summon dangerous demons. Removed in 0.8.

@ Jozef - A tall bounty-hunter who was known for vexing characters with a number of traps and tricks. Removed in 0.11.

@ Paladin - A very rare holy monster, complete with halo, who was in quest for The Shining One. Removed in 0.13.

@ Maud - A female warrior known as much for her weaponry as anything else. Removed in 0.19.

@ Norris - A cultist armed with brain and brawn, Norris charged headlong into death. Removed in 0.19.