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Hell knight: Difference between revisions

From Ashenzari's Archive
imported>Bwijn
upd 0.24, saw it in game, no changes
imported>Ge0ff
Update to 0.27 and switch to the monster info template
Line 1: Line 1:
{{version|024}}
{{version027}}
<!--monster-bot-begin-->
{{monster info}}
{{monster
|name=hell knight
|glyph={{Red|p}}
|tile=[[File:Hell knight.png]]
|flags={{Evil flag}}<br>{{Fighter flag}}<br>{{Speaks flag}}<br>{{Warm blood flag}}
|resistances={{Fire resistance 3}}
|vulnerabilities={{Holy vulnerability}}
|max_chunks=3
|meat={{Clean corpse}}
|xp=781
|holiness={{Natural}}
|magic_resistance=40
|hp_range=49-82
|avg_hp=65
|armour_class=0
|evasion=10
|habitat=Land
|speed= 10
|size={{Medium}}
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
|attack1=26 ({{Hit type}}: {{Plain flavour}})
|attack2=
|attack3=
|attack4=
|hit_dice=10
|base_hp=4
|extra_hp=5
|fixed_hp=0
|intelligence={{High intelligence}}
|genus=human
|species=human
}}
{{Flavour|A heavily armoured warrior, in league with the powers of Hell, and usually accompanied by other unsavoury beings of its ilk.
----
“Ok, let’s review. It’s up to the fair young maiden to rescue the dragon from the fire breathing knights in shining armour.”<br>
-Exiern}}
<!--monster-bot-end-->


==Useful Info==
==Useful Info==
'''Hell knights''' are powerful human warriors who serve demonic forces, and are well equipped with powerful weapons. They have excellent [[fire]] immunity, are not vulnerable to [[holy wrath]] weapons, and usually travel in packs. Their appearance often signifies the presence of [[Margery]].
'''Hell knights''' are powerful human warriors who serve demonic forces, and are well equipped with powerful weapons. They have excellent [[fire]] immunity, are not vulnerable to [[holy wrath]] weapons, and usually travel in packs. Their appearance often signifies the presence of [[Margery]].


<!--spl-bot-begin-->
{{monster spells}}
==Spells==
{{Spellcaster3
|number=I
|slot1=[[Pain]] (d13)
|flags1={{Wizard slot flag}}
|slot2=[[Bolt of Fire]] (3d18)
|flags2={{Wizard slot flag}}
|slot3=[[Blink]]
|flags3={{Emergency slot flag}}, {{Wizard slot flag}}
}}
{{Spellcaster3
|number=II
|slot1=[[Pain]] (d13)
|flags1={{Wizard slot flag}}
|slot2=[[Throw Flame]] (3d8)
|flags2={{Wizard slot flag}}
|slot3=[[Haste]]
|flags3={{Wizard slot flag}}
}}
{{clear}}
<!--spl-bot-end-->


==Tips & Tricks==
==Tips & Tricks==
Line 69: Line 11:
*Fire resistance will help keep you from being roasted at range.
*Fire resistance will help keep you from being roasted at range.
*Make sure to check out their gear; demonic weapons are very common.
*Make sure to check out their gear; demonic weapons are very common.
==History==
*Prior to [[0.27]], they could have one of two possible spell sets:
**[[Pain]] (d14), [[Bolt of Fire]] (3d18), and [[Blink]]
**[[Pain]] (d14), [[Throw Flame]] (3d8), and [[Haste]]


[[Category:Human]]
[[Category:Human]]

Revision as of 20:45, 16 November 2021

Version 0.27: This article may not be up to date for the latest stable release of Crawl.
A heavily armoured warrior, in league with the powers of Hell, and usually accompanied by other unsavoury beings of its ilk.

“Ok, let’s review. It’s up to the fair young maiden to rescue the dragon from the fire breathing knights in shining armour.”
-Exiern

Useful Info

Hell knights are powerful human warriors who serve demonic forces, and are well equipped with powerful weapons. They have excellent fire immunity, are not vulnerable to holy wrath weapons, and usually travel in packs. Their appearance often signifies the presence of Margery.

Spells

Tile Name Damage Range Flags
Bolt of Fire 3d18 6 Priest flag
Blink — — Emergency flag,
Priest flag
Haste — — Priest flag

Tips & Tricks

  • Even characters specialized in melee combat should try not to face more than one at a time; they can pack surprisingly potent branded weapons.
  • Fire resistance will help keep you from being roasted at range.
  • Make sure to check out their gear; demonic weapons are very common.

History