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Gargoyle: Difference between revisions

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== Level bonuses ==
== Level bonuses ==
*Gargoyles get a Strength or Intelligence (equal chance) increase every 4 levels starting at level 4.
*Gargoyles have 10% more HP than average.
*Gargoyles have 10% more HP than average.
*Gargoyles have average MP.
*Gargoyles have average MP.

Revision as of 17:48, 13 June 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.
This page is about the player species. For the monster, see Gargoyle (monster).
A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are able to assume full stone form at will, which grants them great hardness for a time. When this hardness wears off, however, it briefly makes them helplessly immobile, and then leaves them mobile but debilitated for a while.

Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.

Innate Abilities

Preferred backgrounds

Gargoyles are recommended for the following backgrounds:

Due to their artificial nature, gargoyles are prohibited from becoming Death Knights.

Level bonuses

  • Gargoyles have 10% more HP than average.
  • Gargoyles have average MP.
  • Gargoyles gain 3 magic resistance per level.

Starting skills and equipment

Gargoyles receive the skills and equipment listed for their background.

Difficulty of Play

Skill aptitudes

History

Gargoyles will be added in 0.13.