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Fire giant: Difference between revisions

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Update to 0.17; use new templates
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==Tips & Tricks==
==Tips & Tricks==
*Fire resistance is recommended, but you should still be careful of them in melee. Even with rF+++, a giant hitting you with a [[great sword]] is going to cause some serious physical damage.
*Fire resistance is recommended, but you should still be careful of them in melee. Even with rF+++, a giant hitting you with a [[great sword]] is going to cause some serious physical damage.
*As of version 0.19, they have a tendency to carry a +2 great sword of flaming.

Revision as of 18:30, 6 December 2016

Version 0.17: This article may not be up to date for the latest stable release of Crawl.
A giant with obsidian skin and a wild mane of glowing red hair, holding aloft a fiery sword. Fire giants believe that they are destined to unite and burn the entire world to cinders.

For a list of all giants, see list of giants.


Useful Info

Fire giants are the fiery versions of frost giants, massive humanoids wielding flaming great swords and searing you with fairly powerful Fire Magic. They can be found in the Depths, the Vaults, and occasionally in Gehenna.

Spells

Tile Name Damage Range Flags
Bolt of Fire 3d25 6 Wizard flag
Fireball 3d26 5 Wizard flag

Tips & Tricks

  • Fire resistance is recommended, but you should still be careful of them in melee. Even with rF+++, a giant hitting you with a great sword is going to cause some serious physical damage.
  • As of version 0.19, they have a tendency to carry a +2 great sword of flaming.