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Deep elf mage: Difference between revisions

From Ashenzari's Archive
imported>MoogleDan
Removed redundant spell list
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<!--monster-bot-begin-->
{{monster
{{monster
|name=deep elf mage
|name=deep elf mage
|glyph={{Magenta|e}}
|glyph={{Magenta|e}}
|tile=[[Image:Deep_elf_mage.png]]
|tile=[[File:Deep elf mage.png]]
|flags={{Spellcaster flag}}<br>{{Actual spells flag}}<br>{{Warm blood flag}}<br>{{Evil flag}}<br>{{Speaks flag}}
|flags={{Actual spells flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Warm blood flag}}
|resistances=None
|resistances=None
|vulnerabilities=None
|vulnerabilities=None
|max_chunks=3
|max_chunks=3
|meat={{Contaminated corpse}}
|meat={{Contaminated corpse}}
|xp=70
|xp=100
|holiness={{Natural}}
|holiness={{Natural}}
|magic_resistance=32
|magic_resistance=32
|hp_range=12 - 24
|hp_range=12-24
|avg_hp=18
|armour_class=0
|armour_class=0
|evasion=13
|evasion=13
|habitat=land
|habitat=Land
|speed=10
|speed= 10
|size={{Medium}}
|size={{Medium}}
|item_use={{Weapons armour}}
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
|attack1=5 ({{Hit type}}: {{Plain flavour}})
|attack1=5 ({{Hit type}}: {{Plain flavour}})
|attack2=
|attack2=
Line 24: Line 24:
|attack4=
|attack4=
|hit_dice=4
|hit_dice=4
|base_hp=3
|extra_hp=3
|fixed_hp=0
|intelligence={{High intelligence}}
|intelligence={{High intelligence}}
|genus=elf
|genus=elf
|species=elf
|species=elf
}}
}}
<!--monster-bot-end-->
{{Flavour|This is a deep elf wizard, learned in the ways of subtle magic.}}
{{Flavour|This is a deep elf wizard, learned in the ways of subtle magic.}}



Revision as of 18:52, 2 May 2013


This is a deep elf wizard, learned in the ways of subtle magic.

Useful Info

Deep elf mages are flimsy but unpredictable deep elf casters, capable of casting anything from the wizard spell lists, though at significantly lower spell power. They may be nearly harmless, or they may peg you with a Lehudib's Crystal Spear, or they may simply banish you to the Abyss. They often appear in packs with other deep elves, and can be found in the Elven Halls and some baileys.

Spells

Spell set I
Slot1 Magic Dart (3d4)
Slot2 Paralyse
Slot3 Haste
Slot4 Lightning Bolt (3d12)
Slot5 Confuse
Slot6 Teleport Self
Spell set II
Slot1 Paralyse
Slot2 Throw Flame (3d6)
Slot3 Invisibility
Slot4 Teleport Other
Slot5 Fireball (3d11)
Slot6 Teleport Other
Spell set III
Slot1 Petrify
Slot2 Lehudib's Crystal Spear (3d20)
Slot3 Blink
Slot4 Bolt of Fire (3d12)
Slot5 Bolt of Cold (3d12)
Slot6 Minor Healing
Spell set IV
Slot1 Stone Arrow (3d9)
Slot2 Sting (d7)
Slot3 Blink
Slot4 Lightning Bolt (3d12)
Slot5 Banishment
Slot6 Minor Healing
Spell set V
Slot1 Venom Bolt (3d9)
Slot2 Iskenderun's Mystic Blast (3d10)
Slot3 Invisibility
Slot4 Confuse
Slot5 Slow
Slot6 Teleport Self

Tips & Tricks

These mages are the biggest reason to avoid exploring the Elven Halls until you've acquired decent magic resistance. Even if they don't banish you, they always come with a variety of unpleasant Hexes. When facing them in packs with other deep elves, they should be a higher priority than the deep elf fighters, soldiers, and knights, but the other spell casters may be bigger threats.