Crystal guardian: Difference between revisions
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==Useful Info== | ==Useful Info== | ||
'''Crystal guardians''' are moderately durable [[list of golems|golems]] capable of | '''Crystal guardians''' are moderately durable [[list of golems|golems]] capable of launching powerful bolts of [[fire]] or [[cold]] damage at anything they encounter. These bolts are unusual in that they can bounce off any surface. Crystal guardians can be found in the [[the Depths]], the [[Vaults]], the [[Abyss]], and some [[vault]]s. | ||
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==Tips & Tricks== | ==Tips & Tricks== | ||
*[[Lee's Rapid Deconstruction]] will obliterate them and mangle everything standing nearby. Other [[Earth Magic]] or pure [[Conjurations]] spells are rather effective as well. [[Hexes]] and other elemental schools of magic are completely useless against them, however. | *[[Lee's Rapid Deconstruction]] will obliterate them and mangle everything standing nearby. Other [[Earth Magic]] or pure [[Conjurations]] spells are rather effective as well. [[Hexes]] and other elemental schools of magic are completely useless against them, however. | ||
*Their bolts can deal heavy fire or cold damage, and they bounce off any [[wall]]. Bring appropriate resistances, and don't face them with your back to a wall unless you want to double their damage output through [[multizap]]s. | *Their bolts can deal heavy fire or cold damage (randomly selected each casting), and they bounce off any [[wall]]. Bring appropriate resistances, and don't face them with your back to a wall unless you want to double their damage output through [[multizap]]s. | ||
==History== | ==History== | ||
Revision as of 13:09, 18 March 2014
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
For a list of all golems, see list of golems.
| crystal guardian 8 | |
|---|---|
| HP | 52-75 |
| HD | 16 |
| XP | 1107 |
| Speed | 10 |
| AC | 22 |
| EV | 0 |
| Will | ∞ |
| Attack1 | 35 (hit: plain)
|
| Resistances | rF+++, rC+++, rElec+++, rPois+++, rN+++, rTorm, rRot+++, rDrown, rWater |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Plant |
| Uses | Open doors |
| Holiness | Non-living |
| Size | Large |
| Type | golem, crystal guardian |
| Flags | Artificial See invisible Speaks Silence immune |
| An intricate animated statue made of heavily ensorcelled, tough crystal. Though these magical defense structures are delicately sculpted to the point of lacking structural integrity and have little capability for dodging, they are immune to most forms of magic, and are magically charged to toss great bolts of fire and cold that are reflected by any surface. |
Useful Info
Spells
| Spell set | |
|---|---|
| Slot1 | Crystal Bolt (3d25) |
| Slot2 | Crystal Bolt (3d25) |
| Slot3 | none |
| Slot4 | none |
| Slot5 | none |
| Slot6 | Crystal Bolt (3d25) |
Tips & Tricks
- Lee's Rapid Deconstruction will obliterate them and mangle everything standing nearby. Other Earth Magic or pure Conjurations spells are rather effective as well. Hexes and other elemental schools of magic are completely useless against them, however.
- Their bolts can deal heavy fire or cold damage (randomly selected each casting), and they bounce off any wall. Bring appropriate resistances, and don't face them with your back to a wall unless you want to double their damage output through multizaps.
History
Crystal guardians will replace crystal golems in 0.14.