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Black Mark: Difference between revisions

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{{version014}}
{{version014}}
==Player version==
==Player version==
'''Black Mark''' is the third level of the [[Negative Energy Resistance (mutation)|Negative Energy Resistance]] [[demonspawn mutation]]. Each time you attack a monster in melee, there is a 20% chance that you will drain its vitality, healing you for [[random2]](damage_done) and applying one of these effects to the victim: [[antimagic]], [[weak]], or [[draining (brand)|draining]].
'''Black Mark''' is the third level of the [[Negative Energy Resistance (mutation)|Negative Energy Resistance]] [[demonspawn mutation]]. Each time you attack a monster in melee, there is a 20% chance that you will drain its vitality, healing you for 1d(damage done-1) and applying one of these effects to the victim: [[antimagic]], [[weak]], or [[draining (brand)|draining]].


==Monster version==
==Monster version==
{{flavour|This spell empowers the caster and their nearby allies to steal the vital energies of their foes on a successful melee attack, variously draining magic, speed, abilities, or skills.}}
{{flavour|This spell empowers the caster and their nearby allies to steal the vital energies of their foes on a successful melee attack, variously draining magic, speed, abilities, or skills.}}


'''Black Mark''' is a monster-only spell that applies the ''black mark'' [[status effect]] to any creature in the LOS of the caster that is hostile to the player. When a monster with this enchantment deals some damage in melee to the player or another monster, it will be healed for a random amount 2d(DamageDone/2) and one of the following effects will be applied to the defender:
'''Black Mark''' is a monster-only spell that applies the ''black mark'' [[status effect]] to any creature in the LOS of the caster that is hostile to the player. When a monster with this enchantment deals some damage in melee to the player or another monster, it will be healed for a random amount 2d(damage done/2) and one of the following effects will be applied to the defender:
*[[Antimagic]]
*[[Antimagic]]
*[[Slow]]
*[[Slow]]

Revision as of 01:44, 3 June 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.

Player version

Black Mark is the third level of the Negative Energy Resistance demonspawn mutation. Each time you attack a monster in melee, there is a 20% chance that you will drain its vitality, healing you for 1d(damage done-1) and applying one of these effects to the victim: antimagic, weak, or draining.

Monster version

This spell empowers the caster and their nearby allies to steal the vital energies of their foes on a successful melee attack, variously draining magic, speed, abilities, or skills.

Black Mark is a monster-only spell that applies the black mark status effect to any creature in the LOS of the caster that is hostile to the player. When a monster with this enchantment deals some damage in melee to the player or another monster, it will be healed for a random amount 2d(damage done/2) and one of the following effects will be applied to the defender:

The following monsters are able to cast Black Mark:

6 Black sun

History

Black Mark was added in 0.14.