Ancient champion: Difference between revisions
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==Tips & Tricks== | ==Tips & Tricks== | ||
*All ancient champions are considerable threats in melee, wearing plate mail and wielding heavy, branded two-handed weapons, in addition to | *All ancient champions are considerable threats in melee, wearing plate mail and wielding heavy, branded two-handed weapons, in addition to being able to haste themselves. However, their spell sets vary in threat level: Bolt of Draining is fairly negligible if you have a source of [[negative energy resistance]], while Iron Shot is generally harder to deal with. | ||
*Despite their deadliness and solid defenses, they don't have terribly high HP; [[Dispel Undead]]'s irresistible damage will take care of these very easily. | *Despite their deadliness and solid defenses, they don't have terribly high HP; [[Dispel Undead]]'s and [[LRD]]'s irresistible damage will take care of these very easily. | ||
==History== | ==History== | ||
Prior to [[0.13]], ancient champions were a variant of [[skeletal warrior]]s that were only found in one specific vault. | *Prior to [[0.19]], ancient champions had a spell set with [[Haste]], [[Iskenderun's Mystic Blast]], and [[Slow]]. | ||
*Prior to [[0.18]], they had a spell set with [[Venom Bolt]] and [[Haunt]]. | |||
*Prior to [[0.13]], ancient champions were a variant of [[skeletal warrior]]s that were only found in one specific vault. | |||
Revision as of 19:28, 22 January 2020
Version 0.24: This article may not be up to date for the latest stable release of Crawl.
| ancient champion z | |
|---|---|
| HP | 46-94 |
| HD | 14 |
| XP | 1523 |
| Speed | 10 |
| AC | 24 |
| EV | 7 |
| Will | 120 |
| Attack1 | 32 (hit: plain)
|
| Resistances | rC+ rPois+++ rDrown rMiasma rN+++ rTorm |
| Vulnerabilities | Holy |
| Habitat | Land |
| Intelligence | Human |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Undead |
| Size | Medium |
| Type | ancient champion, ancient champion |
| Flags | Fighter Evil Unbreathing |
| An unfathomably ancient skeleton. It has hundreds of golden sigils etched onto its bones, and pulses with terrible, unholy power. |
Useful Info
Ancient champions are dangerous undead foes with powerful spellcasting abilities and good weapons and armour. They can be found in the Crypt, often leading a band of skeletal warriors.
Spells
| Tile | Name | Damage | Range | Flags |
|---|---|---|---|---|
| Iron Shot | 3d26 | 4 | Wizard flag | |
| Haste | — | — | Wizard flag |
Tips & Tricks
- All ancient champions are considerable threats in melee, wearing plate mail and wielding heavy, branded two-handed weapons, in addition to being able to haste themselves. However, their spell sets vary in threat level: Bolt of Draining is fairly negligible if you have a source of negative energy resistance, while Iron Shot is generally harder to deal with.
- Despite their deadliness and solid defenses, they don't have terribly high HP; Dispel Undead's and LRD's irresistible damage will take care of these very easily.
History
- Prior to 0.19, ancient champions had a spell set with Haste, Iskenderun's Mystic Blast, and Slow.
- Prior to 0.18, they had a spell set with Venom Bolt and Haunt.
- Prior to 0.13, ancient champions were a variant of skeletal warriors that were only found in one specific vault.