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Walking crystal tome: Difference between revisions

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Hordes (talk | contribs)
mention that CLS isn't at half speed
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==Tips & Tricks==
==Tips & Tricks==
* Crystal tomes are impeccably scary in an open field. They can deal up to 240 damage per cast, enough to one-shot most characters venturing into [[the Depths]]. They make melee attacks at half speed, but they can cast at the normal rate.
* Crystal tomes are impeccably scary in an open field. They can deal up to 240 damage per cast, enough to one-shot most characters venturing into [[the Depths]]. They make melee attacks at half speed, but cast living spells at the normal rate.
* Living spells work similarly to the player [[Foxfire]] spell. It creates a living spell entity, which must have a direct path to a hostile target. If you are in melee range with a tome in a corridor, most of the living spells will be unable to hit you. But unlike the foxfire spell, living spells can spawn behind the player (radius-2 of the walking tome), so a corridor is not foolproof.
* Living spells work similarly to the player [[Foxfire]] spell. It creates a living spell entity, which must have a direct path to a hostile target. If you are in melee range with a tome in a corridor, most of the living spells will be unable to hit you. But unlike the foxfire spell, living spells can spawn behind the player (radius-2 of the walking tome), so a corridor is not foolproof.
** If needed, you can attack a living spell, which will destroy it before it gets the chance to cast itself.
** If needed, you can attack a living spell, which will destroy it before it gets the chance to cast itself.

Revision as of 17:13, 29 June 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
walking crystal tome ; 
HP 66-133
HD 15
XP 1816
Speed 10 (atk: 200%)
AC 15
EV 5
Will ∞
Attack1 40 (hit: plain)



Resistances rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Non-living
Size Small
Type walking tome, walking earthen tome
Flags Unbreathing
A spellbook that has gone too long without being read. It overflows with magic, forming thick armour from its binding, legs from its pages, and periodically erupting in flurries of free-floating, self-casting spells.

It is encrusted with long, sharp, deadly-looking crystals.

Useful Info

Walking crystal tomes conjure living Lehudib's Crystal Spears. Walking tomes are most often seen in the Depths.

Spells

Tile Name Damage Range Flags
Conjure Living Spells 2x(3d34) — Wizard flag

Tips & Tricks

  • Crystal tomes are impeccably scary in an open field. They can deal up to 240 damage per cast, enough to one-shot most characters venturing into the Depths. They make melee attacks at half speed, but cast living spells at the normal rate.
  • Living spells work similarly to the player Foxfire spell. It creates a living spell entity, which must have a direct path to a hostile target. If you are in melee range with a tome in a corridor, most of the living spells will be unable to hit you. But unlike the foxfire spell, living spells can spawn behind the player (radius-2 of the walking tome), so a corridor is not foolproof.
    • If needed, you can attack a living spell, which will destroy it before it gets the chance to cast itself.
  • Silence works on walking tomes, preventing them from casting at all.

History

  • Walking crystal tomes were added in 0.28.