Vampire mage: Difference between revisions
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Spells: [[Bolt of Draining]] (3d13), [[Summon Undead]], [[Invisibility]], [[Animate Dead]], and [[Teleport Self]]. | Spells: [[Bolt of Draining]] (3d13), [[Summon Undead]], [[Invisibility]], [[Animate Dead]], and [[Teleport Self]]. | ||
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==Spells== | |||
{{Spellcaster | |||
|number= | |||
|slot1=[[Bolt of Draining]] (3d13) | |||
|slot2=[[Summon Undead]] | |||
|slot3=[[Invisibility]] | |||
|slot4=[[Animate Dead]] | |||
|slot5=[[Animate Dead]] | |||
|slot6=[[Invisibility]] | |||
}} | |||
{{clear}} | |||
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==Tips & Tricks== | ==Tips & Tricks== | ||
*[[Negative energy]] resistance and [[warding]] seriously hamper their ability to damage you. | *[[Negative energy]] resistance and [[warding]] seriously hamper their ability to damage you. | ||
Revision as of 19:06, 24 January 2013
| vampire mage V | |
|---|---|
| HP | 28 - 51 |
| HD | 8 |
| XP | 588 |
| Speed | 10 |
| AC | 10 |
| EV | 10 |
| Will | 64 |
| Attack1 | 7 (hit: plain)
|
| Attack2 | 15 (bite: vampiric)
|
| Resistances | rPois+, rC+, rRot, rN+, rTorm |
| Vulnerabilities | Holy |
| Habitat | land |
| Intelligence | High |
| Uses | Weapons & armour |
| Holiness | Undead |
| Size | Medium |
| Type | vampire, vampire |
| Flags | Spellcaster See invisible Flying Evil Speaks Blood scent |
| A sorceror who, by accident or design, has been afflicted with the curse of the vampire. Regardless, through undeath, this wizard has finally mastered the art of dark magic. |
Useful Info
Vampire mages are irritating undead casters who hound you with summoned undead allies and draining bolts. Although only slightly stronger physically than a standard vampire, their spells are much more irritating. They can be found throughout the Crypt.
Spells: Bolt of Draining (3d13), Summon Undead, Invisibility, Animate Dead, and Teleport Self.
Spells
| Spell set | |
|---|---|
| Slot1 | Bolt of Draining (3d13) |
| Slot2 | Summon Undead |
| Slot3 | Invisibility |
| Slot4 | Animate Dead |
| Slot5 | Animate Dead |
| Slot6 | Invisibility |
Tips & Tricks
- Negative energy resistance and warding seriously hamper their ability to damage you.