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Summonings: Difference between revisions

From Ashenzari's Archive
imported>DC Malleus
Partial update for 0.14 changes (unsummoning on summoner's death)
imported>MoogleDan
m Updated spell list, but other sections still need work for 0.14
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*They are worth no experience or piety, and leave nothing behind when slain. They cannot be targeted by [[Vampiric Draining]] or [[Inner Flame]].
*They are worth no experience or piety, and leave nothing behind when slain. They cannot be targeted by [[Vampiric Draining]] or [[Inner Flame]].
*They have difficulty attacking targets with [[warding]] in melee. Spells and ranged attacks are unaffected.
*They have difficulty attacking targets with [[warding]] in melee. Spells and ranged attacks are unaffected.
*They eventually "time out" regardless of their HP, poofing out out of existence in a cloud of smoke. The spells [[Abjuration]] and [[Mass Abjuration]] greatly shorten the time they have remaining, often causing them to cease to exist immediately. Summoned monsters will be immediately unsummoned on the death of the summoner.
*They eventually "time out" regardless of their HP, poofing out out of existence in a cloud of smoke. The spells [[Abjuration]] and [[Aura of Abjuration]] greatly shorten the time they have remaining, often causing them to cease to exist immediately. Summoned monsters will be immediately unsummoned on the death of the summoner.
*They will not follow you up or down [[stairs]]. This allows you to flee hostile summoned units and return after sufficient time has passed. Your own summoned allies will disappear immediately when you change floors.
*They will not follow you up or down [[stairs]]. This allows you to flee hostile summoned units and return after sufficient time has passed. Your own summoned allies will disappear immediately when you change floors.
*They will not attack monsters outside of the player's [[line of sight]].
*They will not attack monsters outside of the player's [[line of sight]].
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|-
|-
| [[File:Summon elemental.png]] || [[Summon Elemental]] || Summonings
| [[File:Summon elemental.png]] || [[Summon Elemental]] || Summonings
|-
| [[File:Summon guardian golem.png]] || [[Summon Guardian Golem]] || Summonings/[[Hexes]]
|-
|-
| [[File:Summon ice beast.png]] || [[Summon Ice Beast]] || Summonings/[[Ice Magic]]
| [[File:Summon ice beast.png]] || [[Summon Ice Beast]] || Summonings/[[Ice Magic]]
|-
|-
| [[File:Summon scorpions.png]] || [[Summon Scorpions]] || Summonings/[[Poison Magic]]
| [[File:Summon lightning spire.png]] || [[Summon Lightning Spire]] || Summonings/[[Air Magic]]
|-
|-
| '''Lvl 5'''
| '''Lvl 5'''
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|-
|-
| [[File:Summon demon.png]] || [[Summon Demon]] || Summonings
| [[File:Summon demon.png]] || [[Summon Demon]] || Summonings
|-
| [[File:Summon forest.png]] || [[Summon Forest]] || Summonings/[[Translocations]]
|-
| [[File:Summon mana viper.png]] || [[Summon Mana Viper]] || Summonings
|-
|-
| '''Lvl 6'''
| '''Lvl 6'''
|-
|-
| [[File:Demonic horde.png]] || [[Demonic Horde]] || Summonings
| [[File:Aura of abjuration.png]] || [[Aura of Abjuration]] || Summonings
|-
|-
| [[File:Mass abjuration.png]] || [[Mass Abjuration]] || Summonings
| [[File:Forceful dismissal.png]] || [[Forceful Dismissal]] || Summonings
|-
|-
| [[File:Summon ugly thing.png]] || [[Summon Ugly Thing]] || Summonings
| [[File:Monstrous menagerie.png]] || [[Monstrous Menagerie]] || Summonings
|-
|-
| '''Lvl 7'''
| '''Lvl 7'''
|-
| [[File:Haunt.png]] || [[Haunt]] || Summonings/[[Necromancy]]
|-
| [[File:Malign gateway.png]] || [[Malign Gateway]] || Summonings/[[Translocations]]
|-
| [[File:Spellforged servitor.png]] || [[Spellforged Servitor]] || Summonings/[[Conjurations]]
|-
|-
| [[File:Summon greater demon.png]] || [[Summon Greater Demon]] || Summonings
| [[File:Summon greater demon.png]] || [[Summon Greater Demon]] || Summonings
|-
|-
| [[File:Summon hydra.png]] || [[Summon Hydra]] || Summonings
| [[File:Summon hydra.png]] || [[Summon Hydra]] || Summonings
|-
| [[File:Haunt.png]] || [[Haunt]] || Summonings/[[Necromancy]]
|-
| [[File:Malign gateway.png]] || [[Malign Gateway]] || Summonings/[[Translocations]]
|-
|-
| '''Lvl 8'''
| '''Lvl 8'''
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| '''Lvl 9'''
| '''Lvl 9'''
|-
|-
| [[File:Summon dragon.png]] || [[Summon Dragon]] || Summonings
| [[File:Dragon's_call.png]] || [[Dragon's Call]] || Summonings
|}
|}


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|-
|-
| [[Call Canine Familiar]] || 3 || Spellpower Dependent || 2-6 || 3
| [[Call Canine Familiar]] || 3 || Spellpower Dependent || 2-6 || 3
|-
| [[Summon Scorpions]] || 4 || Fixed || 3 || 4
|-
|-
| [[Summon Elemental]] || 4 || Spellpower Dependent || 2-6 || 3
| [[Summon Elemental]] || 4 || Spellpower Dependent || 2-6 || 3
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|-
|-
| [[Demonic Horde]] || 6 || Fixed || 2-6 || 8
| [[Demonic Horde]] || 6 || Fixed || 2-6 || 8
|-
| [[Summon Ugly Thing]] || 6 || Spellpower Dependent || 2-6 || 3
|-
|-
| [[Simulacrum]]* || 6 || Fixed || 6 || No Limit
| [[Simulacrum]]* || 6 || Fixed || 6 || No Limit
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==History==
==History==
In [[0.14]], monster summons will abjure on the death of the summoner. The summons spells will be greatly overhauled, with the addition of [[Summon Lightning Spire]], [[Summon Guardian Golem]], [[Summon Forest]], [[Summon Mana Viper]], [[Monstrous Menagerie]], [[Aura of Abjuration]], [[Forceful Dismissal]], [[Spellforged Servitor]], and [[Dragon's Call]], and the removal of Summon Scorpion, Summon Ugly Thing, Mass Abjuration, Demonic Horde, and Summon Dragon.
Prior to [[0.14]], summoned creatures could exist even after their summoner was defeating, leading to much more cautious behavior around certain enemy summoners. Many enemy summoners were also much more fragile. 0.14 also massively overhauled the Summonings spell list; Summon Lightning Spire, Summon Guardian Golem, Summon Forest, Summon Mana Viper, Monstrous Menagerie, Aura of Abjuration, Forceful Dismissal, and Spellforged Servitor were all added, replacing [[Summon Scorpions]], [[Summon Ugly Thing]], [[Mass Abjuration]], [[Demonic Horde]], and [[Summon Dragon]].


Prior to [[0.13]], Summonings spells had no limit on how many monsters you could summon at a time, barring MP restrictions. This led to players summoning hordes of monsters at all times, rendering them nearly untouchable by most monsters and leading to extremely dull optimal gameplay.
Prior to [[0.13]], Summonings spells had no limit on how many monsters you could summon at a time, barring MP restrictions. This led to players summoning hordes of monsters at all times, rendering them nearly untouchable by most monsters and leading to extremely dull optimal gameplay.

Revision as of 12:58, 30 April 2014

Version 0.13: This article may not be up to date for the latest stable release of Crawl.

Summonings is a magical skill that governs your ability at bringing forth monsters and other entities to fight for you (though they may arrive hostile when called into existence by unskilled practitioners). These summoned monsters function much like real monsters, with the following exceptions:

  • They are worth no experience or piety, and leave nothing behind when slain. They cannot be targeted by Vampiric Draining or Inner Flame.
  • They have difficulty attacking targets with warding in melee. Spells and ranged attacks are unaffected.
  • They eventually "time out" regardless of their HP, poofing out out of existence in a cloud of smoke. The spells Abjuration and Aura of Abjuration greatly shorten the time they have remaining, often causing them to cease to exist immediately. Summoned monsters will be immediately unsummoned on the death of the summoner.
  • They will not follow you up or down stairs. This allows you to flee hostile summoned units and return after sufficient time has passed. Your own summoned allies will disappear immediately when you change floors.
  • They will not attack monsters outside of the player's line of sight.

Note that there is one spell in this school of magic that does not create summoned monsters: eldritch tentacles, which can be created with the Malign Gateway spell, cannot be abjured and will fight outside of the player's line of sight.

List of Summonings Spells

Lvl 1
Summon Butterflies Summonings
Summon Small Mammal Summonings
Lvl 2
Call Imp Summonings
Lvl 3
Abjuration Summonings
Call Canine Familiar Summonings
Recall Summonings/Translocations
Lvl 4
Summon Elemental Summonings
Summon Guardian Golem Summonings/Hexes
Summon Ice Beast Summonings/Ice Magic
Summon Lightning Spire Summonings/Air Magic
Lvl 5
Shadow Creatures Summonings
Summon Demon Summonings
Summon Forest Summonings/Translocations
Summon Mana Viper Summonings
Lvl 6
Aura of Abjuration Summonings
Forceful Dismissal Summonings
Monstrous Menagerie Summonings
Lvl 7
Haunt Summonings/Necromancy
Malign Gateway Summonings/Translocations
Spellforged Servitor Summonings/Conjurations
Summon Greater Demon Summonings
Summon Hydra Summonings
Lvl 8
Summon Horrible Things Summonings
Lvl 9
Dragon's Call Summonings

Sources of Summonings Spells

Summoning Limits

Summoned monsters are generated with a duration between 1 and 6. This value roughly corresponds to the following amount in turns:

  1. 90 aut (arbitrary units of time; 10 aut = 1 "turn")
  2. 180 aut
  3. 270 aut
  4. 360 aut
  5. 810 aut
  6. 1710 aut

Some Summonings spells have a fixed duration. The other spells will increase monster duration with spell power. Most Smmonings spells also have a fixed cap on how many monsters of that type you can sustain at any one time. Exceeding that cap by casting the spell too often will cause the oldest monsters to time out almost immediately.

Spell Level Duration Type Duration Summoning Cap
Summon Butterflies 1 Fixed 3 8
Summon Small Mammal 1 Fixed 3 3
Call Imp 2 Spellpower Dependent 2-6 3
Sticks to Snakes* 2 Spellpower Dependent 3-5 No Limit
Call Canine Familiar 3 Spellpower Dependent 2-6 3
Summon Elemental 4 Spellpower Dependent 2-6 3
Summon Ice Beast 4 Spellpower Dependent 2-6 3
Summon Demon 5 Fixed 5 3
Shadow Creatures 5 Monster's HD Dependent 1-4 5
Tukima's Dance* 5 Spellpower Dependent 2-6 No Limit
Death Channel* 6 Fixed 6 No Limit
Demonic Horde 6 Fixed 2-6 8
Simulacrum* 6 Fixed 6 No Limit
Summon Hydra 7 Fixed 1 3
Summon Greater Demon 7 Fixed 5 3
Haunt 7 Fixed 3 Special
Malign Gateway 7 Spellpower Dependent - 1
Summon Horrible Things 8 Fixed 6 8
Summon Dragon 9 Fixed 6 2
* - Not a Summonings spell, but operates similarly.

Non-standard summoning

These non-standard methods for summoning allies have no cap on the number of units you can have out at once, but their costs are often prohibitive:

Source : Duration
Herd card : 4
Brothers in Arms : 2-6
Summon Divine Warrior : 2-6
Summon Swarm : 2-6
Scroll of summoning : Monster's HD dependent, but better than the spell
Lesser servant of Makhleb: 2-6
Greater servant of Makhleb: 2-6

Summonings Aptitudes

From Dungeon Crawl Stone Soup 0.13 in-game documentation:

At Ba Co DE Dg Ds Dj Dr Fe Fo GC Gr Gn Hu Ko Mf Mi MD Mu Na Op On Po Re Sp Te Tr VS
-2 2 0 1 -1 0 11 0 0 0 -2 -1 6 0 0 0 -3 -2 -2 0 0 -1 0 -1 -2 2 -3 0

History

Prior to 0.14, summoned creatures could exist even after their summoner was defeating, leading to much more cautious behavior around certain enemy summoners. Many enemy summoners were also much more fragile. 0.14 also massively overhauled the Summonings spell list; Summon Lightning Spire, Summon Guardian Golem, Summon Forest, Summon Mana Viper, Monstrous Menagerie, Aura of Abjuration, Forceful Dismissal, and Spellforged Servitor were all added, replacing Summon Scorpions, Summon Ugly Thing, Mass Abjuration, Demonic Horde, and Summon Dragon.

Prior to 0.13, Summonings spells had no limit on how many monsters you could summon at a time, barring MP restrictions. This led to players summoning hordes of monsters at all times, rendering them nearly untouchable by most monsters and leading to extremely dull optimal gameplay.

Prior to 0.12 summoned monsters could attack monsters outside of the player's line of sight, and you could not recall flying monsters over lava or deep water.

Skills
Weapons Short Blades • Long Blades • Ranged Weapons

Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing

Physical Fighting • Armour • Dodging • Stealth • Shields
Magical Spellcasting • Invocations • Evocations • Shapeshifting
Spell Schools Air • Alchemy • Conjurations • Earth • Fire • Forgecraft • Hexes • Ice • Necromancy • Summoning • Translocations