Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Dragon's Call

From Ashenzari's Archive
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
 Dragon's Call
Level 9
School1 Summoning
Source(s) Book of the Dragon
Casting noise 9
Spell noise 15
Power Cap 200
Issues a powerful call to a draconic realm, beckoning forth dragon after dragon to engage the summoner's enemies. The spell is taxing to maintain, and each new dragon which answers the call will further drain the summoner's magical reserves. After the call ends, it cannot be issued again for a short time. The duration of the call and the species of dragons called depend on spell power.

“This is where the dragons went.
They lie...
Not dead, not asleep. Not waiting, because waiting implies expectation.
Possibly the word we're looking for here is...
...dormant.
And although the space they occupy isn't like normal space, nevertheless
they are packed in tightly. Not a cubic inch there but is filled by a claw,
a talon, a scale, the tip of a tail, so the effect is like one of those
trick drawings and your eyeballs eventually realise that the space between
each dragon is, in fact, another dragon.
They could put you in mind of a can of sardines, if you thought sardines
were huge and scaly and proud and arrogant.
And presumably, somewhere, there's the key.”
-Terry Pratchett, “Guards! Guards!”. 1990.

Dragon's Call is a level 9 Summoning spell that keeps summoning dragons while active.

Useful Info

When cast, you gain the Dragoncall status. As long as it lasts, and if you have enough MP, dragons are summoned adjacent to hostile targets in your line of sight. Possible summons include, in order of power:

D Fire dragon
D Ice dragon
D Shadow dragon
D Storm dragon
D Iron dragon
D Quicksilver dragon
D Golden dragon

For worshippers of good gods, shadow dragons are replaced with storm dragons or iron dragons.

One dragon is summoned at a time. Time between summons is 2 + 1d5 + <number of summons> * 5 aut, where 'number of summons' only includes currently living summons from this spell.[1] Each summon costs 2-3 MP. Upon each summon, a loud noise is increased at the caster's location. These dragons are summoned close to your enemies and don't need to be told to attack. If there are no enemies in line of sight, or if the caster lacks the required MP, no dragons are summoned (but the Dragoncall status is retained).

Higher spell power may increase the duration of the spell (not the summons) and result in stronger dragons.

Dragon's Call's duration is 14 + 1d15 + <power> / 5 turns.[2] It's not possible to recast the spell while it's active. After the spell ends, you get the -Dragoncall status for 16 to 26 turns[3], during which you will be unable to recast it.

The duration of the summons is around 18 turns; it does not depend on spell power.

There is no hard summon limit.

Monster Version

Player ghosts with Dragon's Call instead gain Summon Dragon.

History

  • Prior to 0.20, for followers of TSO, poison-breathing golden dragons were replaced with storm or iron dragons.
  • Prior to 0.19, Dragon's Call would immediately expire if you ran out of MP.
  • Prior to 0.16, Dragon's Call gained a power boost if you were in Dragon Form.
  • Dragon's Call was introduced in 0.14, replacing Summon Dragon.

References