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Silent spectre: Difference between revisions

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Updated for 0.13
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|glyph={{Cyan|p}}
|glyph={{Cyan|p}}
|tile=[[File:Silent spectre.png]]
|tile=[[File:Silent spectre.png]]
|flags={{Speaks flag}}<br>{{Insubstantial flag}}<br>{{Evil flag}}<br>{{See invisible flag}}<br>{{Levitate flag}}
|flags={{Evil flag}}<br>{{Insubstantial flag}}<br>{{Levitate flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}
|resistances={{Cold resistance 3}}, {{Poison resistance 3}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Sticky flame resistance}}, <br>{{Constriction resistance}}, {{Drown resistance}}
|resistances={{Cold resistance 3}}, {{Poison resistance 3}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Sticky flame resistance}}, <br>{{Constriction resistance}}, {{Drown resistance}}
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}
Line 12: Line 12:
|holiness={{Undead}}
|holiness={{Undead}}
|magic_resistance=42
|magic_resistance=42
|hp_range=30-58
|hp_range=28-59
|avg_hp=44
|avg_hp=43
|armour_class=5
|armour_class=5
|evasion=15
|evasion=15
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|species=silent spectre
|species=silent spectre
}}
}}
{{Flavour|The bane of wizards, these terrible spirits bring an unearthly silence to the area around them, making it impossible to recite the magical incantations involved with casting spells or reading scrolls.<br>
<br>
It looks extremely dangerous.<br>
It is immune to poison and cold.<br>
It is somewhat resistant to hostile enchantments.<br>
It can see invisible.<br>
It can fly.
----
There is a silence where hath been no sound,<br>
There is a silence where no sound may be,—<br>
In the cold grave, under the deep, deep sea,<br>
Or in the wide desert where no life is found.<br>
-Thomas Hood, Silence. Early 19th cent}}


<!--monster-bot-end-->
<!--monster-bot-end-->




{{Flavour|The bane of wizards, these terrible spirits bring an unearthly silence to the area around them.}}
 


==Useful Info==
==Useful Info==

Revision as of 21:29, 10 October 2013

The bane of wizards, these terrible spirits bring an unearthly silence to the area around them, making it impossible to recite the magical incantations involved with casting spells or reading scrolls.


It looks extremely dangerous.
It is immune to poison and cold.
It is somewhat resistant to hostile enchantments.
It can see invisible.
It can fly.


There is a silence where hath been no sound,
There is a silence where no sound may be,—
In the cold grave, under the deep, deep sea,
Or in the wide desert where no life is found.
-Thomas Hood, Silence. Early 19th cent



Useful Info

Silent spectres are weak insubstantial undead that would be no real threat except for the permanent 12-tile aura of Silence they radiate. A character with even moderate weapon skills should be able to defeat them easily, but pure casters will find themselves suddenly incapable of casting spells, using abilities, or commanding allies. Fortunately it's easy to avoid them, as their large aura can be seen long before they enter your line of sight. Silent spectres cannot use stairs. They can be found in the Crypt, the Abyss, Tartarus, Ziggurats, and some vaults like evilmike's Wizard Prison and Jory's "Tower of Silence".

Tips & Tricks

  • For magic users, spectres are deadly when found in concert with other substantial or unique monsters. Thus, if come upon a spectre's aura, don't engage him until you know the level is relatively cleared out.
  • Silence disables magic and scrolls, but not wands or potions. A wand of fire can take a spectre out easily, while a wand of teleportation can help you escape if he has friends.
  • Remember that silence affects enemies as well! A heavily armoured melee fighter could conceivably keep a silent spectre alive as a pet for dealing with liches and spellcasting uniques on the level.

History

Silent spectres were added to the game in 0.8.