Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Jorgrun: Difference between revisions

From Ashenzari's Archive
imported>Bwijn
updated to 0.16
imported>Edsrzf
Update to 0.17; use new templates
Line 1: Line 1:
{{version016}}
{{version017}}
<!--monster-bot-begin-->
{{monster info}}
{{monster
|name=Jorgrun
|glyph={{LightMagenta|g}}
|tile=[[File:Jorgrun.png]]
|flags={{No regenerate flag}}<br>{{Speaks flag}}<br>{{Unique flag}}<br>{{Warm blood flag}}
|resistances=None
|vulnerabilities=None
|max_chunks=4
|meat={{Clean corpse}}
|xp=1518
|holiness={{Natural}}
|magic_resistance=120
|hp_range=120
|avg_hp=120
|armour_class=2
|evasion=15
|habitat=Land
|speed= 10
|size={{Medium}}
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
|attack1=20 ({{Hit type}}: {{Plain flavour}})
|attack2=
|attack3=
|attack4=
|hit_dice=15
|base_hp=0
|extra_hp=0
|fixed_hp=120
|intelligence={{High intelligence}}
|genus=dwarf
|species=deep dwarf
}}
{{Flavour|A deep dwarven magician, particularly well-attuned to the dungeon around him. He wields powerful earth magic in combat.}}
<!--monster-bot-end-->
{{list of | deep dwarves}}


==Useful Info==
==Useful Info==
'''Jorgrun Earthshaker''' is a unique [[list of deep dwarves|deep dwarf]] [[Earth Elementalist]]. He wields a [[staff of earth]] (33%) or a [[quarterstaff]] of [[vorpal|crushing]] (66%).
'''Jorgrun Earthshaker''' is a unique dwarf [[Earth Elementalist]]. He wields a [[staff of earth]] (33%) or a [[quarterstaff]] of [[vorpal|crushing]] (66%).


==Location==
==Location==
*[[The Depths]]
*[[The Depths]]
*The [[Elven Halls]]: 2-3
*The [[Elven Halls]]: 2-3
*The [[Swamp]]: 2-5
*The [[Swamp]]: 2-4
*The [[Snake Pit]]: 2-5
*The [[Snake Pit]]: 2-4
*The [[Shoals]]: 2-5
*The [[Shoals]]: 2-4
*The [[Spider's Nest]]: 2-5
*The [[Spider's Nest]]: 2-4
*[[The Vaults]]
*[[The Vaults]]
*The [[Crypt]]
*The [[Crypt]]
*The [[Tomb]]
*The [[Tomb]]


<!--spl-bot-begin-->
{{monster spells}}
==Spells==
{{Spellcaster4
|number=
|slot1=[[Lee's Rapid Deconstruction]]
|flags1={{Wizard slot flag}}
|slot2=[[Petrify]]
|flags2={{Wizard slot flag}}
|slot3=[[Shatter]]
|flags3={{Wizard slot flag}}
|slot4=[[Dig]]
|flags4={{Wizard slot flag}}
}}
{{clear}}
<!--spl-bot-end-->


==Tips & Tricks==
==Tips & Tricks==
Line 76: Line 27:


==History==
==History==
Prior to [[0.17]], Jorgrun was a [[deep dwarf]] and could not regenerate.
Jorgrun was added in [[0.12]].
Jorgrun was added in [[0.12]].


In [[0.15]] his [[glyph]] was changed from 'q' to 'g'.
In [[0.15]] his [[glyph]] was changed from 'q' to 'g'.

Revision as of 02:04, 15 December 2015

Version 0.17: This article may not be up to date for the latest stable release of Crawl.
A dwarven magician, particularly well-attuned to the dungeon around him. He wields powerful earth magic in combat.

Useful Info

Jorgrun Earthshaker is a unique dwarf Earth Elementalist. He wields a staff of earth (33%) or a quarterstaff of crushing (66%).

Location

Spells

Tile Name Damage Range Flags
Lee's Rapid Deconstruction 3d22* LOS Wizard flag
Grasping Roots — LOS Wizard flag
Petrify — 6 Wizard flag
Iron Shot 3d28 4 Wizard flag
Dig — LOS Wizard flag

Tips & Tricks

  • Avoid him if you have low magic resistance. Petrify is his most dangerous weapon, as it makes his LRD and Shatter phenomenally powerful against you. If he does manage to tag you with Petrify, immediately read a scroll of teleportation; you might end up someplace dangerous, but chances are nothing else you run into will be able to hurt your petrified body quite as badly as Jorgrun.
  • Quaffing a potion of cancellation before you turn fully to stone is another option for negating his Petrify spell, though he may just petrify you again a turn later.
  • Flight is very useful here, because it divides the damage you take from Shatter by 3. However, it won't prevent petrification, and you'll lose the advantage flying provides if you are petrified.
  • Gargoyles and players in Ice Form or Statue Form are innately vulnerable to LRD and Shatter. Transmuters should avoid using Ice or Statue Form against him, and gargoyles should consider avoiding him entirely.
  • Low-AC characters should stay away from walls while you're fighting him, as Lee's Rapid Deconstruction can deal heavy damage. Even heavily armored characters may wish to stay away from walls of crystal or metal during the fight.
  • Don't forget that he can't regenerate hit points. Hit and run tactics work well against him, allowing you to recover between brief encounters.

History

Prior to 0.17, Jorgrun was a deep dwarf and could not regenerate.

Jorgrun was added in 0.12.

In 0.15 his glyph was changed from 'q' to 'g'.