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Iron giant: Difference between revisions

From Ashenzari's Archive
imported>MoogleDan
m Removed unnecessary History chunk
imported>MoogleDan
Updated for 0.21
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{{version|018}}
{{version|021}}
{{list of|giants}}
{{list of|giants}}
{{monster info}}
{{monster info}}


==Useful Info==
==Useful Info==
Iron giants are strong, durable humanoids that appear mostly in [[Tartarus]], but can also be occasionally found in [[Depths]]. Their normal attack, iron shot, and throw all deal tremendous damage, especially to characters with low [[AC]]. (Throw deals 1d88.) Being tossed around can further make a bad situation worse.
'''Iron giants''' are strong, slow, durable humanoids that can deal massive damage with melee attacks, irresistible attack spells, and thrown allies. They are found most often in [[Tartarus]], but can occasionally generate in [[the Depths]] as well.


Fortunately, iron giants move slowly so you usually have ample opportunity to run. They're best taken on solo, if at all.
==Tips & Tricks==
*While it's certainly possible to take iron giants on in melee, their range with Iron Shot is a mere four tiles. If you don't want to chance going toe to toe with one, feel free to take advantage of their slow speed and kite them with longer ranged attacks. Just be sure to change strategy if another enemy enters the fray, as the giant's [[Throw Ally]] ability can do surprisingly high damage (1d88) if the RNG isn't on your side.
*As with nearly all slow enemies, if all else fails, just walk away.


{{monster spells}}
{{monster spells}}


==History==
==History==
Iron giants were added in [[0.18]].
Iron giants were added in [[0.18]], inspired by [[Dungeon Sprint]]'s [[the Iron Giant]].

Revision as of 00:03, 23 March 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.

For a list of all giants, see list of giants.

A huge, rusting monolith, larger than any other species of giant. It packs an incredible punch.

"You're made of metal, but you have feelings, and you think about things,
and that means you have a soul. And souls don't die."
-_The Iron Giant_. 1999

Useful Info

Iron giants are strong, slow, durable humanoids that can deal massive damage with melee attacks, irresistible attack spells, and thrown allies. They are found most often in Tartarus, but can occasionally generate in the Depths as well.

Tips & Tricks

  • While it's certainly possible to take iron giants on in melee, their range with Iron Shot is a mere four tiles. If you don't want to chance going toe to toe with one, feel free to take advantage of their slow speed and kite them with longer ranged attacks. Just be sure to change strategy if another enemy enters the fray, as the giant's Throw Ally ability can do surprisingly high damage (1d88) if the RNG isn't on your side.
  • As with nearly all slow enemies, if all else fails, just walk away.

Spells

Tile Name Damage Range Flags
Iron Shot 3d32 4 Wizard flag
Throw Ally — LOS Natural flag
Harpoon Shot 2d17 6 Wizard flag

History

Iron giants were added in 0.18, inspired by Dungeon Sprint's the Iron Giant.