Hell knight: Difference between revisions
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==Useful Info== | ==Useful Info== | ||
'''Hell knights''' are powerful human warriors who serve demonic forces, and are well equipped with powerful weapons. They have excellent [[fire]] immunity, are not vulnerable to holy damage, and usually travel in packs. Their appearance often signifies the presence of [[Margery]]. | '''Hell knights''' are powerful human warriors who serve demonic forces, and are well equipped with powerful weapons. They have excellent [[fire]] immunity, are not vulnerable to holy damage, and usually travel in packs. Their appearance often signifies the presence of [[Margery]]. | ||
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Revision as of 03:01, 25 January 2013
| hell knight @ | |
|---|---|
| HP | 40 - 90 |
| HD | 10 |
| XP | 767 |
| Speed | 10 |
| AC | 0 |
| EV | 10 |
| Will | 40 |
| Attack1 | 26 (hit: plain)
|
| Resistances | damnation |
| Vulnerabilities | None |
| Habitat | land |
| Intelligence | High |
| Uses | Weapons & armour |
| Holiness | Demonic |
| Size | Medium |
| Type | human, human |
| Flags | Spellcaster Fighter Actual spells Evil Warm-blooded Speaks |
| A heavily armoured warrior, in league with the powers of Hell, usually accompanied by unsavoury beings of his ilk. |
Useful Info
Spells
| Spell set I | |
|---|---|
| Slot1 | Pain (d13) |
| Slot2 | Bolt of Fire (3d18) |
| Slot3 | none |
| Slot4 | none |
| Slot5 | none |
| Slot6 | Blink |
| Spell set II | |
|---|---|
| Slot1 | Pain (d13) |
| Slot2 | Throw Flame (3d8) |
| Slot3 | Haste |
| Slot4 | none |
| Slot5 | none |
| Slot6 | Haste |
Tips & Tricks
- Even characters specialized in melee combat should try not to face more than one at a time; they can pack surprisingly potent branded weapons.
- Fire resistance will help keep you from being roasted at range.
- Make sure to check out their gear; demonic weapons are very common.