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Halfling: Difference between revisions

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*[[good mutations#Slow Metabolism|Slow Metabolism 1]]: Halflings burn through satiation levels more slowly than most species.
*[[good mutations#Slow Metabolism|Slow Metabolism 1]]: Halflings burn through satiation levels more slowly than most species.
*[[good mutations#Mutation Resistance|Mutation Resistance 1]]: Halflings resist 66.6% of all mutation effects.
*[[good mutations#Mutation Resistance|Mutation Resistance 1]]: Halflings resist 66.6% of all mutation effects.
*Halflings are [[small]] creatures. The following weapons are too large for them: [[bardiche]]s, [[battleaxe]]s, [[dire flail]]s, [[executioner's axe]]s, [[glaive]]s, [[great mace]]s, [[great sword]]s, [[halberd]]s, [[longbow]]s, [[scythe]]s, [[triple sword]]s, [[giant club]]s, [[giant spiked club]]s, [[javelin]]s, and [[throwing net]]s. One handed weapons like [[magical staves]], [[broad axe]]s, [[trident]]s, [[demon trident]]s and [[double sword]]s are two-handed weapons to them.
*Halflings are [[Size#Player Sizes|small]] creatures. The following weapons are too large for them: [[bardiche]]s, [[battleaxe]]s, [[dire flail]]s, [[executioner's axe]]s, [[glaive]]s, [[great mace]]s, [[great sword]]s, [[halberd]]s, [[longbow]]s, [[scythe]]s, [[triple sword]]s, [[giant club]]s, [[giant spiked club]]s, [[javelin]]s, and [[throwing net]]s. One handed weapons like [[magical staves]], [[broad axe]]s, [[trident]]s, [[demon trident]]s and [[double sword]]s are two-handed weapons to them.


==Preferred Backgrounds==
==Preferred Backgrounds==

Revision as of 13:44, 10 May 2013

This page is about the player species. For the monster, see Halfling (monster).

Halflings, so-named for being about half the size of humans, live simple lives and have simple pleasures. They keep to their small villages, preferring a pastoral existence over bustling cities, lofty towers, or deep dungeons. Sometimes, however, a particularly restless halfling will leave its village in search of adventure. Contrary to some stereotypes, they have a slow metabolism and can survive on less food than most species.

As adventurers, halflings have to work around their small size. They are unable to wield large weapons and have more difficulty with armour than larger races. On the other hand, they can use Short Blades well and are good at all forms of missile combat. They are also more robust than other species of the same size, and are adept at using shields. They are very stealthy and good at Dodging and Stabbing. The path of religious devotion is also open to them, but they arent very good with many magic schools, except Charms, all the elemental schools and Translocations. This makes them very good at learning support spells to complement their abilities. They advance in levels as rapidly as Humans.

Innate Abilities

Preferred Backgrounds

Halflings are among the less versatile species in the game, and work best as Hunters, Assassins, Berserkers, Skalds, Warpers, Arcane Marksmen, Enchanters, Air Elementalists, and Artificers.

Level Bonuses

Starting Skills and Equipment

Halflings start with the equipment and skills listed for their background, with these exceptions:

Difficulty of Play

Simple • Intermediate • Advanced

Halflings are a fairly easy species to play because of their excellent aptitudes in all ranged combat skills as well as the "nimble assassin" skills (Short Blades, Dodging, Stealth, and Stabbing). Halflings also have a slow metabolism, which makes hunger less of a problem.

Skill aptitudes

History

Halflings were much improved in 0.6. This update improved their Shields proficiency and HP/level, and also made slings more useful through the addition of branded bullets.