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Rakshasa: Difference between revisions

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Latest revision as of 18:04, 22 September 2024

Version 0.32: This article may not be up to date for the latest stable release of Crawl.
A maneater demon, bestial and misshapen, in search of hidden power and knowledge. It is an expert in the art of illusion, and is exceptionally intelligent and cruel.

“Vaisampayana said, 'Not far from the place where the Pandavas were asleep, a Rakshasa by name Hidimva dwelt on the Sala tree. Possessed of great energy and prowess, he was a cruel cannibal of visage that was grim in consequence of his sharp and long teeth. He was now hungry and longing for human flesh. Of long shanks and a large belly, his locks and beard were both red in hue. His shoulders were broad like the neck of a tree; his ears were like unto arrows, and his features were frightful.”
-_Mahābhārata_, Adi Parva, Hidimva-vadha Parva, section CLIV. ca. 500 B.C.
trans. Kisari Mohan Ganguli, 1883.

Useful Info

Rakshasas are demonic illusionists that wield whips and spawn multiple decoys of themselves and any monsters in their line of sight. These decoys are every bit as dangerous as the original, but all decoys will disappear when the original is slain. Also, when reduced to 50% HP, they will occasionally create two duplicates instantly. They are a common sight in the Depths, the Abyss, and Lom Lobon's realm in Pandemonium - but may show up as early as D:8.

Spells

Tile Name Damage Range Flags
Force Lance 3d14(+2d14) 3 Magical flag
Phantom Mirror — — Magical flag
Blink — — Magical flag

Tips & Tricks

  • Thanks to Force Lance, their ranged damage output is significant, especially to lightly armoured characters; even heavily armoured characters can be knocked out of an advantageous choke point. If you're uncomfortable facing a single rakshasa, flee before it duplicates and makes itself even deadlier.

History