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'''Attack flavour''' is the type of damage or effect caused by a monster's [[melee]] attack.
 
Almost all monsters are capable of dealing physical damage to you by attacking in melee, but many of them also cause elemental damage or inflict a wide variety of detrimental [[status effect]]s. What a monster's melee attacks are capable of is determined by the monster's '''[[:Category:Attack flavours|attack flavour]]'''. These modify a monster's melee attacks in many ways, and apply whether the monster is attacking unarmed or while wielding a weapon.


{| class="wikitable sortable" border=1 border-style="solid" cellpadding="5" cellspacing="0"
{| class="wikitable sortable" border=1 border-style="solid" cellpadding="5" cellspacing="0"
!Flavour
!Flavour
!Example
!Description
!Description
|-
|-
! Mutate
! [[:Category:Plain flavour|Plain]]
| Has a 25% chance of [[polymorph]]ing the defender (or [[mutate|mutating]], in the case of the player).
| {{monsterlink|Goblin}}
| No special effects.
|-
! [[:Category:Reach flavour|Reaching]]
| {{Monsterlink|Snapping turtle}}
| Inherent [[reaching]] (can melee attack from two tiles away).
|-
! [[:Category:Constrict type|Constrict]]
| {{Monsterlink|Ball python}}
| Inflicts [[constriction]] (pins victim in place, dealing damage over time).
|-
! [[:Category:Barbs flavour|Barbs]]
| {{Monsterlink|Steelbarb worm}}
| The attacker inflicts [[barbs]] on the target when attacking, making further movement painful.
|-
! [[:Category:Trample type|Trample]]
| {{Monsterlink|Elephant}}
| Has a chance of knocking the defender back one tile (chance depends on defender's [[size]] relative to the attacker). If successful, the attacker moves into the tile the defender occupied.
|-
! [[:Category:Drag flavour|Drag]]
| {{Monsterlink|Alligator}}
| Pulls the defender towards themselves, and backs up one tile. If the attacker has reaching and attacks from afar, they will not step backwards.
|-
! [[:Category:Fire flavour|Fire]]
| {{Monsterlink|Fire bat}}
| Adds [[HD]] + 1d(HD) - 1 [[fire]] damage.
|-
! [[:Category:Pure fire flavour|Pure fire]]
| {{Monsterlink|Fire elemental}}
| Deals no physical damage. Consists solely of [[HD]] + 1d(HD + 1) + (HD / 2) [[fire]] damage.
|-
! [[:Category:Sear flavour|Sear]]
| {{Monsterlink|Searing wretch}}
| May strip one level of [[fire resistance]] from the defender.
|-
! [[:Category:Cold flavour|Cold]]
| {{Monsterlink|Ice beast}}
| Adds HD + 1d(HD*2) - 1 [[cold]] damage.
|-
! [[:Category:Electricity flavour|Electricity]]
| {{Monsterlink|Sky beast}}
| Adds HD + 1d(HD/2) - 1 [[electricity]] damage.
|-
! [[:Category:Acid flavour|Acid]]
| {{Monsterlink|Jelly}}
| Splashes the defender with 4d3 [[acid]] damage, dealing additional damage and possibly causing [[corrosion]].
|-
! [[:Category:Reach tongue flavour|Reach tongue]]
| {{Monsterlink|Goliath frog}}
| Inherent [[reaching]] and splashes the defender with [[acid]], possibly [[corrosion|corroding]] it.
|-
! [[:Category:Poison flavour|Poison]]
| {{Monsterlink|Adder}}
| Inflicts HD*2 to HD*4 poison damage, with a 1 in 3 chance to affect poison-resistant targets. See [[Poison#Poison_Types|poison types]] for specifics.
|-
! [[:Category:Strong poison flavour|Strong poison]]
| {{Monsterlink|Redback}}
| Inflicts HD*11/3 to HD*13/2 poison damage, with a 1 in 3 chance to affect poison-resistant targets. See [[Poison#Poison_Types|poison types]] for specifics.
|-
! [[:Category:Paralyse flavour|Paralytic poison]]
| {{Monsterlink|Hornet}}
| If not immune to poison, the defender will be poisoned, [[slow]]ed for 1d3 turns, and has a 1 in 6 chance to be [[paralysis|paralysed]] for 1d3 turns. Has a 1 in 3 chance to affect poison-resistant targets.
|-
! [[:Category:Momentary paralysis flavour|Momentary paralysis]]
| {{Monsterlink|Formless jellyfish}}
| Similar to Paralytic poison, but without the slowing and with a 100% chance to paralyse the target for 1 turn (reduced accordingly by poison resistance and immunity).
|-
! [[:Category:Reach sting flavour|Reach sting]]
| {{Monsterlink|Orange demon}}
| Inherent [[reaching]] and inflicts [[poison]].
|-
! [[:Category:Drown flavour|Drown]]
| {{Monsterlink|Water nymph}}
| Attacks do a small amount of [[asphyxiation]] damage.
|-
! [[:Category:Flood flavour|Flood]]
| {{Monsterlink|Water elemental}}
| Attacks have a chance of engulfing the target, giving it [[Status effects#Flooded|Flooded]] status, which continuously deals [[asphyxiation]] damage and mimics the effect of [[silence]] on targets that need to breathe. Asphyxiation resistance negates both effects.
|-
! [[:Category:Holy flavour|Holy]]
| {{Monsterlink|Pearl dragon}}
| Does an additional 75% damage against [[evil]] and [[unholy]] targets. This is similar to the [[holy wrath]] weapon brand, but without a random component.
|-
! [[:Category:Distort flavour|Distortion]]
| {{Monsterlink|Spatial vortex}}
| Inherent [[distortion]] brand (deals additional irresistible damage, causes the defender to [[blink]], or [[banish]]es defender to [[the Abyss]]).
|-
|-
! Poison, medium poison, strong poison, nasty poison
! [[:Category:Rift flavour|Rift]]
| See [[Poison#Poison Types|poison types]] for the specifics.
| {{Monsterlink|Starflower}}
| [[Smite-targeted]] attacks that can reach targets up to 3 tiles away. Also applies the [[distortion]] brand.
|-
|-
! Poison strength, dexterity, intelligence, stat
! [[:Category:Pain flavour|Pain]]
| If not resistant to poison, the defender has a 33% chance of temporarily losing a point of the affected [[stat]].
| {{Monsterlink|Grinder}}
| Inherent [[Pain (brand)|pain]] brand (deals [[negative energy]] damage based on attacker HD)
|-
|-
! Drain strength, dexterity, intelligence
! [[:Category:Drain experience flavour|Drain XP]]
| The defender has a chance of temporarily losing a point of the affected [[stat]]. The chance of the drain effect happening is 33% (5% if the attack did no damage), with an additional check against [[life protection]].
| {{Monsterlink|Wight}}
| Has a 50% chance of [[draining]] the target (temporary max HP reduction vs. player, temporary HD loss vs. monsters). This only has a 3% chance of activating if the attack deals less than 6 damage, and a 33% chance if the attack normally does no damage (i.e., "touch"). In spite of the name, player experience is completely unaffected by this attack flavour.
|-
|-
! Rot
! [[:Category:Vampiric flavour|Vampiric]]
| The defender has a chance of receiving 2-4 points of [[rot]]. If the melee attack did more than 2 points of damage, this chance is 33%; otherwise, it is 5%.
| {{Glyph|Vampire}} [[File:Vampire_(monster).png]] '''[[Vampire_(monster)|Vampire]]'''
| Will [[heal]] the attacker for 1d(damage inflicted) if the defender is [[cold-blooded]] or [[warm-blooded]]. Deals normal damage but has no healing effect against bloodless defenders.
|-
|-
! Sickness
! [[:Category:Shadow stab flavour|Shadow stab]]
| The defender is [[sick]]ened for 5-14 turns.
| {{Monsterlink|Shadow}}
|-
| When [[invisible]] and not [[Corona|back]][[Aura#Halo|lit]], the attacker gains a boost to movement speed, 100% accuracy, and deals 2.5x damage for a single attack. If the defender has [[see invisible]] it negates the extra damage and accuracy, but not the added speed. After the attack, the attacker's invisibility ends.
! Fire
| Adds [[hit dice]] + 1d(hit dice) - 1 [[fire]] damage and can burn your [[scroll]]s.
|-
|-
! Cold
! [[:Category:Drain speed flavour|Drain speed]]
| Adds hit dice + 1d(hit dice*2) - 1 [[cold]] damage and can freeze your [[potions]].
| {{Monsterlink|Wraith}}
| May [[slow]] the victim.
|-
|-
! Electrity
! [[:Category:Scarab flavour|Scarab]]
| Adds hit dice + 1d(hit dice/2) - 1 [[electrical]] damage.
| {{Monsterlink|Death scarab}}
| Combines vampiric and drain speed.
|-
|-
! Vampiric draining
! [[:Category:Ensnare flavour|Ensnare]]
| Will [[heal]] the attacker for 1d(damage inflicted), if the defender is [[cold-blooded]] or [[warm-blooded]].  Against bloodless defenders, it still does normal damage, but without the healing effect.
| {{Monsterlink|Jumping spider}}
| If the attack does any damage, it has a 50% chance of trapping the defender in a [[web]].
|-
|-
! Hunger
! [[:Category:Steal flavour|Steal]]
| Will reduce the defender's [[hunger|satiety]] by 25%, outright.  If the attack does no damage, the effect only has a 5% chance of happening.
| {{Monsterlink|Maurice}}
| Each attack steals one item from [[inventory]] (only affects players).
|-
|-
! Blink
! [[:Category:Corrode flavour|Corrode]]
| The attacker has a 33% chance of [[blink]]ing with a successful hit.
| {{Monsterlink|Rust devil}}
| [[Corrode]]s the defender.
|-
|-
! Confuse
! [[:Category:Weakness flavour|Weakness]]
| Has a 33% chance of attempting to [[confuse]] the defender (10% if the attack did less than 3 points of damage). Duration is 1d(hit dice + 3) / 10 turns, rounded up, with a cumulative maximum of 4 turns.
| {{Monsterlink|Orange demon}}
| Attacks have a chance to inflict [[weak]]ness on a target.
|-
|-
! Drain XP
! [[:Category:Sleep flavour|Sleep]]
| Has a 50% chance of attempting to [[drain experience]] (or hit dice, in the case of monsters); a 3% chance if the damage done is less than 6 points; and a 33% chance if the attack normally does no damage (i.e., "touch").
| {{Monsterlink|Sleepcap}}
| Has a 50% chance of putting the defender to [[sleep]] when dealing damage.
|-
|-
! Paralyze
! [[:Category:Confuse flavour|Confuse]]
| If not resistant to poison, the defender may be [[slow]]ed, or sometimes [[paralyze]]d, for 1d3 turns.
| {{Monsterlink|Tarantella}}
| Has a 33% chance of [[confusing]] the defender, or 10% if the attack did less than 3 damage. Duration is 1d(HD + 3) / 10 turns, rounded up, with a cumulative maximum of 4 turns.
|-
|-
! Acid
! [[:Category:Rage flavour|Rage]]
| The defender is hit with a level 3 [[acid splash]].  In the case of the [[spiny worm]], this attack also imparts 1d4+1 levels of [[poison]] to any non-resistant defenders.
| {{Monsterlink|Moth of wrath}}
| Has a 33% chance of sending the defender into a [[berserk]] rage, if it is capable of doing so.
|-
|-
! Distortion
! [[:Category:Bloodzerk flavour|Bloodzerk]]
| This is equivalent to being hit by a weapon with the [[distortion]] brand.
| {{Monsterlink|Skyshark}}
| When striking targets that bleed, the user is [[Might|strengthened]], then sent into into a [[berserk]] rage.
|-
|-
! Rage
! [[:Category:Vuln flavour|Vulnerable]]
| The defender has a 33% chance of going [[berserk]], if it is capable of doing so.
| {{Monsterlink|Phantasmal warrior}}
| Has a 33% chance of temporarily halving the defender's [[willpower]]. If the defender is already so afflicted, it instead increases the duration of the effect.
|-
|-
! Napalm
! [[:Category:Antimagic flavour|Antimagic]]
| Has a 33% chance of hitting the defender with [[Sticky Flame]] (5% if the attack did less than 3 points).
| {{Monsterlink|Mana viper}}
| Inherent [[antimagic]] brand (drains player [[MP]], or causes monsters to have a spell failure chance that rises with antimagic damage dealt and decreases with time).
|-
|-
! Steal
! [[:Category:Swoop flavour|Swoop]]
| Will steal one item from inventory (affects players only).
| {{Monsterlink|Hellwing}}
| The attacker swoops in to perform a melee attack if far away.
|-
|-
! Steal food
! [[:Category:Flank flavour|Flank]]
| Will consume one or more items of food from your inventory – or on the ground, if you are standing on any food.
| {{Monsterlink|Ufetubus}}
| Slips behind the target before attacking.
|-
|-
! Crush
! [[:Category:Blink flavour|Blink]]
| This always accompanies the [[constrict]] attack type.
| {{Monsterlink|Blink frog}}
| The attacker has a 33% chance of [[blink]]ing after a successful hit.
|-
|-
! Holy
! [[:Category:Blink with flavour|Blink with]]
| Does an additional 75% damage against [[evil]] and [[unholy]] targets.  This is similar to the [[holy wrath]] weapon brand, but without a random component.
| {{Monsterlink|Phantom}}
| After a successful hit, the attacker may [[blink]] both itself and the defender.
|-
|-
! Antimagic
! [[:Category:Spider flavour|Spider]]
| Equivalent to the [[antimagic]] brand.
| {{Monsterlink|Broodmother}}
| May summon a [[list of arachnids|spider]] when attacking.
|-
|-
! Pain
! [[:Category:Hell Hunt flavour|Hell hunt]]
| Equivalent to the [[pain]] brand.
| {{Monsterlink|Obsidian bat}}
| Summons a [[hell hound]] or [[hell rat]] on hit.
|-
|-
! Ensnare
! [[:Category:Swarm flavour|Swarm]]
| If the attack does any damage, it has a 50% chance of hitting the defender with a [[web]].
| {{Monsterlink|Marrowcuda}}
| Summons a copy of itself on hit.
|-
|-
! Chaos
! [[:Category:Chaos flavour|Chaos]]
| {{Monsterlink|Chaos spawn}}
| Changes flavour with every attack, to one of the following:
| Changes flavour with every attack, to one of the following:
*[[Fire]]
*[[Fire]]
*[[Cold]]
*[[Cold]]
*[[Electricity]]
*[[Electricity]]
*Nasty-level [[poison]]
*Strong [[poison]]
*[[Vampiric]] draining
*[[Vampiric]]
*[[Confusion]]
*[[Confusion]]
*"Pure" chaos, which has many different possible effects detailed on the [[chaos]] page.
*"Pure" chaos, which has many different possible effects detailed on the [[chaos]] page.
|-
|-
! Klown
! Foul flame
| Random flavour chosen from the following:
| {{Monsterlink|Pandemonium lord}}
* [[Fire]]
| Deals an additional 75% damage to [[holy]] creatures, 50% damage to neutral creatures, and 25% damage to [[evil]] creatures.
* [[Cold]]
* Nasty-level [[poison]]
* [[drain experience|drain XP]]
* [[rot]]
* [[blink]]
* [[anti-magic]]
|-
|-
! [[:Category:Airstrike flavour|Airstrike]]
| {{Monsterlink|Sky beast}}
| Deals increased damage with more open spaces adjacent to the target, similarly to the [[Airstrike]] spell.
|-
! [[:Category:Alembic flavour|Vent fumes]]
| {{Monsterlink|Walking alembic}}
| Creates poison clouds on and around the target when striking them.
|-
! [[:Category:Bomblet flavour|Bomblet]]
| {{Monsterlink|Monarch bomb}}
| May summon a [[bomblet]] when attacking.
|-
! [[:Category:Trickster flavour|Trickster]]
| {{Monsterlink|Haunted armour}}
| May irresistibly [[drain]], [[daze]], or [[confuse]] the target.
|-
! [[:Category:Dim flavour|Dim]]
| {{Monsterlink|Void ooze}}
| Diminishes the power of target's spells.
|-
! [[:Category:Doom flavour|Doom]]
| {{Monsterlink|Drude}}
| Draws target's [[Doom]] closer by increasing "doom meter" by a number in interval from (5 + HD / 3) to (8 + HD). The amount will be lowered for player in case of existing banes.
|-
! [[:Category:Slimify flavour|Slimify]]
| {{Monsterlink|Morphogenic ooze}}
| Slimifies the target. For player it will result in [[Status effect#Slimifying|Slimifying]] status which will turn them into [[Jelly Form|Jelly]] after several turns, monsters will be transformed immediately with 25% chance.
|-
! [[:Category:Reach cleave ugly flavour|Reach cleave ugly]]
| {{Monsterlink|Crawling flesh cage}}
| Attacks with random flavour of attack of [[ugly thing]], also has range of 2 and cleaves nearby tiles.
|}
|}


==History==
{{CBA|0.35|All attack flavours with reach or cleave will be removed, separate reach and cleave properties will be added to each attack instead. <ref>{{commit ref|5b94f9f|0.35|Allow specifying monster reach and cleaving per-attack, improve xv}}</ref>}}
*In [[0.34]] the Engulf flavour was changed to apply a flooded debuff, and the new Doom, Reach-cleave ugly, Diminished Spells and Slimify flavours were added.
*[[0.33]] added the Airstrike, Alembic, Bomblet, and Trickster flavours. Prior to 0.33 monsters could have drain stat(strength/dexterity/intelligence) flavour as well.
*[[0.32]] added the Drag, Swarm, Hell Hunt and Foul Flame flavours.
*[[0.31]] added the Flank and Momentary paralysis flavours and removed the Sticky Flame and Mutate flavours. The latter had a 25% chance of [[malmutating]] the player (or [[polymorph]]ing if the defender was a monster).
*[[0.30]] added the Sleep and Bloodzerk flavours.
*[[0.29]] added the Rift flavour.
*[[0.28]] removed the [[:Category:Kite flavour|Kite]] flavour and added the Barbs and Spider flavours.
*[[0.27]] added the Blink with flavour.
*[[0.26]] removed the [[:Category:Rot flavour|Rot]] and [[:Category:Hunger flavour|Hunger]] flavours; enemies that caused rot now inflict [[draining]], which now temporarily reduces the player's maximum HP.
*[[0.23]] removed the [[:Category:Klown flavour|Klown]] flavour that could choose randomly between [[Fire]], [[Cold]], [[Electricity]], [[Poison|Strong poison]], [[Slow|Drain speed]], [[Pain (brand)|Pain]], or [[Antimagic]].
*Prior to [[0.22]], [[:Category:Engulf flavour|Engulf]] applied a movement penalty, which doubled the player's movement delay.
*[[0.19]] removed the Miasmata flavour.
*[[0.18]] introduced the Miasmata flavour and removed the [[:Category:Firebrand flavour|Firebrand]] flavour.
*[[0.16]] introduced the [[:Category:corrode flavour|Corrode]], [[:Category:scarab flavour|Scarab]], [[:Category:trample flavour|Trample]], [[:Category:kite flavour|Kite]], and [[:Category:swoop flavour|Swoop]] flavours. It also made Drain Speed apply slow even through rN+.
*As of [[0.15]], the [[:Category:Plague flavour|Plague]] flavour was removed and the [[:Category:Sticky flame flavour|Sticky flame]] attack flavour was added. Item destruction was removed, reducing the threat from Fire and Cold attacks, as well as anything which can duplicate them (Chaos and Klown).
*[[0.14]] contained many monster flavour changes:
**The Klown attack flavour chose from the following types: Fire, Cold, Nasty poison, Drain XP, Rot, Blink, and Anti-magic.
**[[Harpies]] had a Steal Food brand; attacks would occasionally consume one or more food items from your inventory or on the ground, if the target was standing on any food.
**There were Poison (stat) attack flavours. These vaguely copied the Drain stat brand: they had a 33% chance of temporarily reducing a point of a given [[stat]] if the target was not resistant to poison.
**[[Poison]]'s overhaul removed the Nasty Poison and Medium Poison attack flavours, as detailed in [[poison#poison types|poison types]]. Each were moved to normal poison and strong poison as appropriate per monster.
*[[0.13]] removed the [[:Category:Disease flavour|Disease]] flavour and introduced the Plague flavour.
[[Category:Attack flavours|*]]
[[Category:Attack flavours|*]]
==References==
<references/>

Latest revision as of 07:23, 28 September 2026

Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

Almost all monsters are capable of dealing physical damage to you by attacking in melee, but many of them also cause elemental damage or inflict a wide variety of detrimental status effects. What a monster's melee attacks are capable of is determined by the monster's attack flavour. These modify a monster's melee attacks in many ways, and apply whether the monster is attacking unarmed or while wielding a weapon.

Flavour Example Description
Plain g Goblin No special effects.
Reaching t Snapping turtle Inherent reaching (can melee attack from two tiles away).
Constrict S Ball python Inflicts constriction (pins victim in place, dealing damage over time).
Barbs w Steelbarb worm The attacker inflicts barbs on the target when attacking, making further movement painful.
Trample Y Elephant Has a chance of knocking the defender back one tile (chance depends on defender's size relative to the attacker). If successful, the attacker moves into the tile the defender occupied.
Drag l Alligator Pulls the defender towards themselves, and backs up one tile. If the attacker has reaching and attacks from afar, they will not step backwards.
Fire b Fire bat Adds HD + 1d(HD) - 1 fire damage.
Pure fire E Fire elemental Deals no physical damage. Consists solely of HD + 1d(HD + 1) + (HD / 2) fire damage.
Sear n Searing wretch May strip one level of fire resistance from the defender.
Cold Y Ice beast Adds HD + 1d(HD*2) - 1 cold damage.
Electricity F Sky beast Adds HD + 1d(HD/2) - 1 electricity damage.
Acid J Jelly Splashes the defender with 4d3 acid damage, dealing additional damage and possibly causing corrosion.
Reach tongue F Goliath frog Inherent reaching and splashes the defender with acid, possibly corroding it.
Poison S Adder Inflicts HD*2 to HD*4 poison damage, with a 1 in 3 chance to affect poison-resistant targets. See poison types for specifics.
Strong poison s Redback Inflicts HD*11/3 to HD*13/2 poison damage, with a 1 in 3 chance to affect poison-resistant targets. See poison types for specifics.
Paralytic poison y Hornet If not immune to poison, the defender will be poisoned, slowed for 1d3 turns, and has a 1 in 6 chance to be paralysed for 1d3 turns. Has a 1 in 3 chance to affect poison-resistant targets.
Momentary paralysis J Formless jellyfish Similar to Paralytic poison, but without the slowing and with a 100% chance to paralyse the target for 1 turn (reduced accordingly by poison resistance and immunity).
Reach sting 4 Orange demon Inherent reaching and inflicts poison.
Drown m Water nymph Attacks do a small amount of asphyxiation damage.
Flood E Water elemental Attacks have a chance of engulfing the target, giving it Flooded status, which continuously deals asphyxiation damage and mimics the effect of silence on targets that need to breathe. Asphyxiation resistance negates both effects.
Holy D Pearl dragon Does an additional 75% damage against evil and unholy targets. This is similar to the holy wrath weapon brand, but without a random component.
Distortion v Spatial vortex Inherent distortion brand (deals additional irresistible damage, causes the defender to blink, or banishes defender to the Abyss).
Rift P Starflower Smite-targeted attacks that can reach targets up to 3 tiles away. Also applies the distortion brand.
Pain 5 Grinder Inherent pain brand (deals negative energy damage based on attacker HD)
Drain XP z Wight Has a 50% chance of draining the target (temporary max HP reduction vs. player, temporary HD loss vs. monsters). This only has a 3% chance of activating if the attack deals less than 6 damage, and a 33% chance if the attack normally does no damage (i.e., "touch"). In spite of the name, player experience is completely unaffected by this attack flavour.
Vampiric V Vampire Will heal the attacker for 1d(damage inflicted) if the defender is cold-blooded or warm-blooded. Deals normal damage but has no healing effect against bloodless defenders.
Shadow stab @ Shadow When invisible and not backlit, the attacker gains a boost to movement speed, 100% accuracy, and deals 2.5x damage for a single attack. If the defender has see invisible it negates the extra damage and accuracy, but not the added speed. After the attack, the attacker's invisibility ends.
Drain speed W Wraith May slow the victim.
Scarab B Death scarab Combines vampiric and drain speed.
Ensnare s Jumping spider If the attack does any damage, it has a 50% chance of trapping the defender in a web.
Steal f Maurice Each attack steals one item from inventory (only affects players).
Corrode 4 Rust devil Corrodes the defender.
Weakness 4 Orange demon Attacks have a chance to inflict weakness on a target.
Sleep f Sleepcap Has a 50% chance of putting the defender to sleep when dealing damage.
Confuse s Tarantella Has a 33% chance of confusing the defender, or 10% if the attack did less than 3 damage. Duration is 1d(HD + 3) / 10 turns, rounded up, with a cumulative maximum of 4 turns.
Rage y Moth of wrath Has a 33% chance of sending the defender into a berserk rage, if it is capable of doing so.
Bloodzerk F Skyshark When striking targets that bleed, the user is strengthened, then sent into into a berserk rage.
Vulnerable W Phantasmal warrior Has a 33% chance of temporarily halving the defender's willpower. If the defender is already so afflicted, it instead increases the duration of the effect.
Antimagic S Mana viper Inherent antimagic brand (drains player MP, or causes monsters to have a spell failure chance that rises with antimagic damage dealt and decreases with time).
Swoop 4 Hellwing The attacker swoops in to perform a melee attack if far away.
Flank 5 Ufetubus Slips behind the target before attacking.
Blink F Blink frog The attacker has a 33% chance of blinking after a successful hit.
Blink with W Phantom After a successful hit, the attacker may blink both itself and the defender.
Spider s Broodmother May summon a spider when attacking.
Hell hunt b Obsidian bat Summons a hell hound or hell rat on hit.
Swarm F Marrowcuda Summons a copy of itself on hit.
Chaos 4 Chaos spawn Changes flavour with every attack, to one of the following:
Foul flame & Pandemonium lord Deals an additional 75% damage to holy creatures, 50% damage to neutral creatures, and 25% damage to evil creatures.
Airstrike F Sky beast Deals increased damage with more open spaces adjacent to the target, similarly to the Airstrike spell.
Vent fumes 9 Walking alembic Creates poison clouds on and around the target when striking them.
Bomblet E Monarch bomb May summon a bomblet when attacking.
Trickster [ Haunted armour May irresistibly drain, daze, or confuse the target.
Dim J Void ooze Diminishes the power of target's spells.
Doom 5 Drude Draws target's Doom closer by increasing "doom meter" by a number in interval from (5 + HD / 3) to (8 + HD). The amount will be lowered for player in case of existing banes.
Slimify J Morphogenic ooze Slimifies the target. For player it will result in Slimifying status which will turn them into Jelly after several turns, monsters will be transformed immediately with 25% chance.
Reach cleave ugly x Crawling flesh cage Attacks with random flavour of attack of ugly thing, also has range of 2 and cleaves nearby tiles.

History

  • In 0.35, All attack flavours with reach or cleave will be removed, separate reach and cleave properties will be added to each attack instead. [1]
  • In 0.34 the Engulf flavour was changed to apply a flooded debuff, and the new Doom, Reach-cleave ugly, Diminished Spells and Slimify flavours were added.
  • 0.33 added the Airstrike, Alembic, Bomblet, and Trickster flavours. Prior to 0.33 monsters could have drain stat(strength/dexterity/intelligence) flavour as well.
  • 0.32 added the Drag, Swarm, Hell Hunt and Foul Flame flavours.
  • 0.31 added the Flank and Momentary paralysis flavours and removed the Sticky Flame and Mutate flavours. The latter had a 25% chance of malmutating the player (or polymorphing if the defender was a monster).
  • 0.30 added the Sleep and Bloodzerk flavours.
  • 0.29 added the Rift flavour.
  • 0.28 removed the Kite flavour and added the Barbs and Spider flavours.
  • 0.27 added the Blink with flavour.
  • 0.26 removed the Rot and Hunger flavours; enemies that caused rot now inflict draining, which now temporarily reduces the player's maximum HP.
  • 0.23 removed the Klown flavour that could choose randomly between Fire, Cold, Electricity, Strong poison, Drain speed, Pain, or Antimagic.
  • Prior to 0.22, Engulf applied a movement penalty, which doubled the player's movement delay.
  • 0.19 removed the Miasmata flavour.
  • 0.18 introduced the Miasmata flavour and removed the Firebrand flavour.
  • 0.16 introduced the Corrode, Scarab, Trample, Kite, and Swoop flavours. It also made Drain Speed apply slow even through rN+.
  • As of 0.15, the Plague flavour was removed and the Sticky flame attack flavour was added. Item destruction was removed, reducing the threat from Fire and Cold attacks, as well as anything which can duplicate them (Chaos and Klown).
  • 0.14 contained many monster flavour changes:
    • The Klown attack flavour chose from the following types: Fire, Cold, Nasty poison, Drain XP, Rot, Blink, and Anti-magic.
    • Harpies had a Steal Food brand; attacks would occasionally consume one or more food items from your inventory or on the ground, if the target was standing on any food.
    • There were Poison (stat) attack flavours. These vaguely copied the Drain stat brand: they had a 33% chance of temporarily reducing a point of a given stat if the target was not resistant to poison.
    • Poison's overhaul removed the Nasty Poison and Medium Poison attack flavours, as detailed in poison types. Each were moved to normal poison and strong poison as appropriate per monster.
  • 0.13 removed the Disease flavour and introduced the Plague flavour.

References