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'''0.11''' is a version of ''Dungeon Crawl Stone Soup''. It was released on Oct. 1st, 2012. | |||
==Highlights== | |||
* A new branch: the [[Spider's Nest|Spider Nest]]. | |||
* The [[Swamp]] branch is less annoying now. | |||
* Missile enchantments are no more. | |||
* Monster [[constriction]] vs the player has been overhauled. | |||
* New monsters: [[Arachne]], [[Fannar]], [[orb spider]], [[bog body]], [[Hell Sentinel]]. | |||
* Removed monsters: [[Jozef]], [[bog mummy]], [[midge]], [[Pit fiend|Pit Fiend]], [[hairy devil]]. | |||
* Lots of new vaults and tiles. | |||
* [[Crawl options|Config file]] overhaul: lists require += when appending, you don't need to upgrade your config by hand anymore (after this last(?) time). | |||
==Branches, environment== | |||
* New [[wizlab]]: Roulette of Golubria. | |||
* A metric buttload of new vaults, including several new branch endings and a full-level vault for deeper parts of the main dungeon. | |||
* A new [[Dungeon Sprint|Sprint]] map by st, based on the [[Ziggurat]]. | |||
* [[Vault|Vaults]] are more common. | |||
* There are three new level layouts for the dungeon and various branches. | |||
* You don't lose portal vaults after being banished from one. | |||
* Escaping the [[Abyss]] places you where you came from, but grants short-term immunity to most forms of [[banishment]]. | |||
* [[Pandemonium]]: slightly fewer exits to the dungeon are placed, but there are many more exits through the abyss (which will return you to the Dungeon). | |||
* The [[Elven Halls]] are only three levels deep. | |||
* [[Branch]] difficulty doesn't depend on where their entrance was anymore. | |||
* Traps of a given type deal the same damage no matter where they are. | |||
* [[Axe trap|Axe traps]] got axed. | |||
* [[Wax wall|Wax walls]] are no more. | |||
* There are no more randomly generated [[Door#History|secret doors]], but they can still be found in vaults. | |||
* The [[Swamp]] has an improved layout, with smaller and more compact levels, and more trees. It is also less misty than before. | |||
* Swamp trees are now mangroves, and are opaque. | |||
* Spider Nest: replaces the old spider portal vault, contains the gossamer rune of Zot. | |||
* Games will have one of the Spider Nest or [[Snake Pit]], and one of the Swamp or [[Shoals]], guaranteeing one poison themed branch and one water themed one. | |||
==Character== | |||
* [[Human|Humans]] get slightly more stat increases. | |||
* [[Naga|Nagas]] get constriction at XL13 now. | |||
* [[Tengu]] can fly when transformed. | |||
* [[Draconian#Grey|Grey Draconians]] are better at [[Earth]] and worse at [[Air]], get more [[AC]], and no longer fumble in [[shallow water|water]]. | |||
* [[Felid|Felids]] are better at combat and [[Evocations]], worse at [[Summonings]]. | |||
* Felid [[Jump attack|pounces]] (sneak attacks) do more damage. | |||
* The Evocations skill increases max [[MP]]. | |||
* Forms without some sort of hands can't use [[wands]]/etc. | |||
==Monsters== | |||
* [[Player ghost]] [[Sticky Flame]] autohits but is range 1. | |||
* [[Berserk]] monsters are immune to [[fear]]. | |||
* [[List of plants|Plants]] don't feel [[torment]]. [[Oklob]] farms ahoy! | |||
* Monsters attached to the ground are -TELE. | |||
* [[Jellies]], [[porcupines]], [[Flaming corpse|flaming corpses]] won't get constricted. | |||
* Magical [[staff|staves]] work for monsters as something more than a mere cudgel. | |||
* Monsters can use [[ring|rings]] and [[amulet|amulets]]. | |||
* Mindless monsters don't have any skills (zombies with pain weapons, etc.). | |||
* New uniques: | |||
** [[Arachne]], half-human, half-spider. | |||
** [[Fannar]], an elven ice elementalist. | |||
* [[Margery]] gets dragon armour. | |||
* Monsters with arcane spells won't wear heavy armour. | |||
* [[Donald]] can spawn in [[Labyrinth|Labyrinths]], and complains about them. | |||
* [[Urug]] is drastically stronger. | |||
* [[Mimic_(monster)|Mimics]] can be "inept", (no adjective), "ravenous" or "monstrous", with a progression of strength and abilities. | |||
* New monster: [[orb spider]]. Shoots weak [[orbs of destruction]] at you. | |||
* Removed: [[Jozef]], [[midge|midges]], [[killer bee larva|killer bee larvae]], [[hairy devil|hairy devils]]. | |||
* [[Porcupines]] get spines. | |||
* [[Hell Sentinel|Hell Sentinels]] replace [[Pit fiend|Pit Fiends]]. | |||
* [[Boulder beetle|Boulder beetles]] can roll as a boulder. | |||
* [[Jumping spider|Jumping spiders]] can ensnare you with [[web|webs]] in melee. | |||
* Poison attacks from [[sea snake|sea snakes]] and [[redback|redbacks]] can only be partially [[Poison resistance|resisted]]. | |||
* [[Hit dice]] and damage have been increased for all spider enemies. | |||
* [[Emperor scorpion|Emperor scorpions]] are much stronger. | |||
* [[Ghost moth|Ghost moths]] have been nerfed. | |||
* [[Vampire mosquito|Vampire mosquitoes]] lose their sickness attack, gain a stronger [[vampiric]] attack. | |||
* [[Swamp worm|Swamp worms]] have better melee accuracy. | |||
* [[Giant leech|Giant leeches]] are more dangerous. | |||
* [[Bog mummies]] have been replaced with [[bog bodies]]: no death curse, stronger spells, can be decomposed via [[Fedhas]] prayer. | |||
* Monsters who [[submerge]] stop fleeing. | |||
* [[Aura#Umbra|Umbras]] don't give bonuses to demons anymore. | |||
* Monsters (and player ghosts) can cast [[Ozocubu's Refrigeration]]. | |||
* Monsters cast emergency spells more often. | |||
* Monster [[constriction]] has been overhauled. Escape is easier, [[blinking]] counts as two escape attempts (rather than always succeeding), and damage values are saner. | |||
* A "damageless constriction" effect has been implemented for certain monsters, particularly mimics. | |||
* [[The Royal Jelly]] is able to regenerate. | |||
==Spells== | |||
* [[Lee's Rapid Deconstruction]] works in [[Slime Pits|Slime]] now. | |||
* [[Iskenderun's Mystic Blast]] often explodes, but can still safely be used at point blank range. | |||
* [[Death Channel]] is level 6. | |||
* [[Simulacrum]] works on [[beef jerky|beef jerkies]], [[sausage|sausages]] and [[meat ration|meat rations]]. | |||
* Removed: [[Projected Noise]]. | |||
==Items== | |||
* [[Artefacts]] can get [[distortion]]. | |||
* [[Blowgun|Blowguns]] can get [[evasion (brand)|evasion]]. | |||
* Wearing/removing armour can be aborted. | |||
* Fixed artefacts with fixed appearance start identified. | |||
* Weapons may [[corrode]] upon stabbing a jelly. | |||
* [[Ambrosia]] gives more mp, but only as you digest it. | |||
* Raw [[troll hide|troll hides]] grant regeneration. | |||
* [[Jewelry]] auto-ids when it shows an obvious effect. | |||
* [[Ankus|Ankuses]], [[scroll of detect curse|scrolls of detect curse]], [[amulet of controlled flight|amulets of controlled flight]], and [[rod of smiting|rods of smiting]] are no more. | |||
* [[Rod of striking|Rods of striking]] are better. | |||
* [[Staff of energy|Staves of energy]] reduce [[spell hunger]] to 1/3 instead of eliminating it. | |||
* Missile enchantments are no more, greatly simplifying inventory management. | |||
** Formulas have been changed to compensate, with skill filling the role of missile enchantments. | |||
* All missile [[brands]] start visible. | |||
* Visored [[helmet|helmets]] don't prevent bite attacks. | |||
* Identifying weapons by use works instantly but requires a random (per item) level of skill. | |||
* Unbranded items can't be glowing/runed unless they're cursed. | |||
* New item: [[Lightning rod]]. Has a continuous effect across multiple zaps, and allows you to spray wide cones of electricity at your enemies. | |||
* [[Randart]] weapons have a wider selection of names. | |||
* [[Acquirement]] will not provide you with items your god hates. | |||
==Cards== | |||
* [[Trowel card|Trowel]] works everywhere. | |||
* [[Sage card|Sage]] won't time out or be overwritten on a new draw. | |||
* Removed: [[Spade card|Spade]]. | |||
* [[Map card|Map]] and [[Dowsing card|Dowsing]] have been combined into one. | |||
* Walls from the [[Tomb card|Tomb]] expire after a while. | |||
* New: the [[Mercenary card|Mercenary]]. Allows you to purchase allies. | |||
* [[Warpwright card|Warpwright]] teleport traps expire shortly. | |||
==Gods== | |||
* [[Trog]] accepts kills of holies. | |||
* Abandoning [[Kikubaaqudgha]] rots all currently existing corpses. | |||
* Kikubaaqudgha no longer guarantees getting all [[necromancy]] spells: instead, he gifts [[books]] with a random selection of spells. | |||
* Banishing monsters grants some XP and [[Lugonu]] piety. | |||
* New [[Xom]] effect: mass [[Inner Flame|inner flame]]. | |||
* [[Nemelex]] gives far fewer [[Deck of summoning|decks of summoning]]. | |||
* Nemelex loses the Mark Four ability, gains Deal Four. | |||
* Nemelex doesn't try to enforce "genuine" use of cards -- was too inaccurate. | |||
* Xom can't gift permanent allies anymore. | |||
* Xom grants far fewer item gifts. | |||
* Xom acts drastically more often when you're in a tough fight. | |||
* [[Elyvilon]] doesn't take piety when life-saving allies. | |||
* Non-newbie Elyvilonites can't destroy non-unholy weapons. | |||
* [[Fedhas]]' Sunlight stays in place. | |||
* [[Okawaru]] gives almost no heed to kills and sacrifices of easy monsters, rewards toughest fights more. | |||
* Concurrent god [[divine retribution|wraths]] don't dilute each other anymore. | |||
==Interface== | |||
* [[Stash]] tracking, annotations, etc, work for portal levels. | |||
* [[Mutation]] notes mention how it was gained or lost. | |||
* Removed options: pizza, ood_interesting, rare_interesting, note_all_spells. | |||
* New options: auto_drop_chunks, autofight_throw, dump_kill_breakdowns, show_travel_trail, sacrifice_before_explore. | |||
* [[Webtiles]] chat is now logged (can be disabled via note_chat_messages). | |||
* The show_gold_turns and show_game_turns options are now enabled by default: you will see how much gold you have, and how much time your actions take. | |||
* Fake translations: dwarven, jägerkin, kraut, wide. | |||
* Loads of new tiles. | |||
* The unique Pan/Hell lords get special tall tiles. | |||
* An in-game high scores browser. | |||
* Picking up stackable items shows how many you picked up. | |||
* Every item, monster, feature has a description. | |||
* Many descriptions were improved. | |||
* [[Autoexplore]] stops on items sacrificeable to your god. | |||
* [[Rods]] appear as a separate item class. | |||
* Autopickup settings can now be configured in-game, via the '\' key. | |||
* Several improvements have been made to the tutorial. | |||
* [[Lantern of shadows]] no longer makes the whole screen dark grey in console mode. | |||
* Targetting prompts have been massively improved. Almost all area of effect spells are now supported, and bounce paths (e.g. from lightning bolt) are displayed. | |||
* Some added or improved status indicators. | |||
* Message filters are case-insensitive. | |||
* Webtiles has experimental support for watching console games on servers running both webtiles and dgamelaunch. | |||
* Local tiles now has an abilities tab. | |||
==Wizmode== | |||
* &^P to polymorph into a form. | |||
* &P to rebuild a level based on a vault. | |||
* &^M to memorise a spell. | |||
* &# to (partially) load a character dump file. | |||
==Technical== | |||
* Local tiles can display non-ASCII characters, in default builds only Latin, Greek and Cyrillic. | |||
[[Category: Crawl Versions]] | |||
Latest revision as of 15:49, 8 February 2022
This article is about a previous release of Crawl. For information about other versions of Crawl, including the newest, see List of Stone Soup versions.
0.11 is a version of Dungeon Crawl Stone Soup. It was released on Oct. 1st, 2012.
Highlights
- A new branch: the Spider Nest.
- The Swamp branch is less annoying now.
- Missile enchantments are no more.
- Monster constriction vs the player has been overhauled.
- New monsters: Arachne, Fannar, orb spider, bog body, Hell Sentinel.
- Removed monsters: Jozef, bog mummy, midge, Pit Fiend, hairy devil.
- Lots of new vaults and tiles.
- Config file overhaul: lists require += when appending, you don't need to upgrade your config by hand anymore (after this last(?) time).
Branches, environment
- New wizlab: Roulette of Golubria.
- A metric buttload of new vaults, including several new branch endings and a full-level vault for deeper parts of the main dungeon.
- A new Sprint map by st, based on the Ziggurat.
- Vaults are more common.
- There are three new level layouts for the dungeon and various branches.
- You don't lose portal vaults after being banished from one.
- Escaping the Abyss places you where you came from, but grants short-term immunity to most forms of banishment.
- Pandemonium: slightly fewer exits to the dungeon are placed, but there are many more exits through the abyss (which will return you to the Dungeon).
- The Elven Halls are only three levels deep.
- Branch difficulty doesn't depend on where their entrance was anymore.
- Traps of a given type deal the same damage no matter where they are.
- Axe traps got axed.
- Wax walls are no more.
- There are no more randomly generated secret doors, but they can still be found in vaults.
- The Swamp has an improved layout, with smaller and more compact levels, and more trees. It is also less misty than before.
- Swamp trees are now mangroves, and are opaque.
- Spider Nest: replaces the old spider portal vault, contains the gossamer rune of Zot.
- Games will have one of the Spider Nest or Snake Pit, and one of the Swamp or Shoals, guaranteeing one poison themed branch and one water themed one.
Character
- Humans get slightly more stat increases.
- Nagas get constriction at XL13 now.
- Tengu can fly when transformed.
- Grey Draconians are better at Earth and worse at Air, get more AC, and no longer fumble in water.
- Felids are better at combat and Evocations, worse at Summonings.
- Felid pounces (sneak attacks) do more damage.
- The Evocations skill increases max MP.
- Forms without some sort of hands can't use wands/etc.
Monsters
- Player ghost Sticky Flame autohits but is range 1.
- Berserk monsters are immune to fear.
- Plants don't feel torment. Oklob farms ahoy!
- Monsters attached to the ground are -TELE.
- Jellies, porcupines, flaming corpses won't get constricted.
- Magical staves work for monsters as something more than a mere cudgel.
- Monsters can use rings and amulets.
- Mindless monsters don't have any skills (zombies with pain weapons, etc.).
- New uniques:
- Margery gets dragon armour.
- Monsters with arcane spells won't wear heavy armour.
- Donald can spawn in Labyrinths, and complains about them.
- Urug is drastically stronger.
- Mimics can be "inept", (no adjective), "ravenous" or "monstrous", with a progression of strength and abilities.
- New monster: orb spider. Shoots weak orbs of destruction at you.
- Removed: Jozef, midges, killer bee larvae, hairy devils.
- Porcupines get spines.
- Hell Sentinels replace Pit Fiends.
- Boulder beetles can roll as a boulder.
- Jumping spiders can ensnare you with webs in melee.
- Poison attacks from sea snakes and redbacks can only be partially resisted.
- Hit dice and damage have been increased for all spider enemies.
- Emperor scorpions are much stronger.
- Ghost moths have been nerfed.
- Vampire mosquitoes lose their sickness attack, gain a stronger vampiric attack.
- Swamp worms have better melee accuracy.
- Giant leeches are more dangerous.
- Bog mummies have been replaced with bog bodies: no death curse, stronger spells, can be decomposed via Fedhas prayer.
- Monsters who submerge stop fleeing.
- Umbras don't give bonuses to demons anymore.
- Monsters (and player ghosts) can cast Ozocubu's Refrigeration.
- Monsters cast emergency spells more often.
- Monster constriction has been overhauled. Escape is easier, blinking counts as two escape attempts (rather than always succeeding), and damage values are saner.
- A "damageless constriction" effect has been implemented for certain monsters, particularly mimics.
- The Royal Jelly is able to regenerate.
Spells
- Lee's Rapid Deconstruction works in Slime now.
- Iskenderun's Mystic Blast often explodes, but can still safely be used at point blank range.
- Death Channel is level 6.
- Simulacrum works on beef jerkies, sausages and meat rations.
- Removed: Projected Noise.
Items
- Artefacts can get distortion.
- Blowguns can get evasion.
- Wearing/removing armour can be aborted.
- Fixed artefacts with fixed appearance start identified.
- Weapons may corrode upon stabbing a jelly.
- Ambrosia gives more mp, but only as you digest it.
- Raw troll hides grant regeneration.
- Jewelry auto-ids when it shows an obvious effect.
- Ankuses, scrolls of detect curse, amulets of controlled flight, and rods of smiting are no more.
- Rods of striking are better.
- Staves of energy reduce spell hunger to 1/3 instead of eliminating it.
- Missile enchantments are no more, greatly simplifying inventory management.
- Formulas have been changed to compensate, with skill filling the role of missile enchantments.
- All missile brands start visible.
- Visored helmets don't prevent bite attacks.
- Identifying weapons by use works instantly but requires a random (per item) level of skill.
- Unbranded items can't be glowing/runed unless they're cursed.
- New item: Lightning rod. Has a continuous effect across multiple zaps, and allows you to spray wide cones of electricity at your enemies.
- Randart weapons have a wider selection of names.
- Acquirement will not provide you with items your god hates.
Cards
Gods
- Trog accepts kills of holies.
- Abandoning Kikubaaqudgha rots all currently existing corpses.
- Kikubaaqudgha no longer guarantees getting all necromancy spells: instead, he gifts books with a random selection of spells.
- Banishing monsters grants some XP and Lugonu piety.
- New Xom effect: mass inner flame.
- Nemelex gives far fewer decks of summoning.
- Nemelex loses the Mark Four ability, gains Deal Four.
- Nemelex doesn't try to enforce "genuine" use of cards -- was too inaccurate.
- Xom can't gift permanent allies anymore.
- Xom grants far fewer item gifts.
- Xom acts drastically more often when you're in a tough fight.
- Elyvilon doesn't take piety when life-saving allies.
- Non-newbie Elyvilonites can't destroy non-unholy weapons.
- Fedhas' Sunlight stays in place.
- Okawaru gives almost no heed to kills and sacrifices of easy monsters, rewards toughest fights more.
- Concurrent god wraths don't dilute each other anymore.
Interface
- Stash tracking, annotations, etc, work for portal levels.
- Mutation notes mention how it was gained or lost.
- Removed options: pizza, ood_interesting, rare_interesting, note_all_spells.
- New options: auto_drop_chunks, autofight_throw, dump_kill_breakdowns, show_travel_trail, sacrifice_before_explore.
- Webtiles chat is now logged (can be disabled via note_chat_messages).
- The show_gold_turns and show_game_turns options are now enabled by default: you will see how much gold you have, and how much time your actions take.
- Fake translations: dwarven, jägerkin, kraut, wide.
- Loads of new tiles.
- The unique Pan/Hell lords get special tall tiles.
- An in-game high scores browser.
- Picking up stackable items shows how many you picked up.
- Every item, monster, feature has a description.
- Many descriptions were improved.
- Autoexplore stops on items sacrificeable to your god.
- Rods appear as a separate item class.
- Autopickup settings can now be configured in-game, via the '\' key.
- Several improvements have been made to the tutorial.
- Lantern of shadows no longer makes the whole screen dark grey in console mode.
- Targetting prompts have been massively improved. Almost all area of effect spells are now supported, and bounce paths (e.g. from lightning bolt) are displayed.
- Some added or improved status indicators.
- Message filters are case-insensitive.
- Webtiles has experimental support for watching console games on servers running both webtiles and dgamelaunch.
- Local tiles now has an abilities tab.
Wizmode
- &^P to polymorph into a form.
- &P to rebuild a level based on a vault.
- &^M to memorise a spell.
- &# to (partially) load a character dump file.
Technical
- Local tiles can display non-ASCII characters, in default builds only Latin, Greek and Cyrillic.