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List of humans: Difference between revisions

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The benchmark species against which others are compared, '''humans''' play a major, though somewhat inconspicuous role in the far-flung realms of ''Dungeon Crawl''. Aside from a somewhat increased presence as specialized guardians of [[the Vaults]], humans tend to be scattered widely across the [[Dungeon]] and its [[branch]]es, arriving most often as unique, individually-named foes rather than as generic types of monster - they are arguably the one species best represented in this way.
The benchmark species against which others are compared, '''humans''' play a major, though somewhat inconspicuous role in the far-flung realms of ''Dungeon Crawl''. Aside from a somewhat increased presence as specialized guardians of [[the Vaults]], humans tend to be scattered widely across the [[Dungeon]] and its [[branch]]es, arriving most often as unique, individually-named foes rather than as generic types of monster - they are arguably the one species best represented in this way.


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==Human types==
==Human types==
{{monsterlink|Slave}} - Held in [[Pikel]]'s thrall, these pathetic figures are a threat to low-level characters but will be freed if their master dies.
{{Magenta|p}} [[File:Wizard (monster).png]] '''[[Wizard (monster)|Wizard]]''' - These eccentric magic-users possess an eclectic spell-set replete with dangerous conjurations and enchantments.
 
{{Magenta|p}} [[File:Wizard (monster).png]] '''[[Wizard (monster)|Wizard]]''' - These eccentric magic-users possess an eclectic spell-set, replete with dangerous conjurations.


{{White|p}} [[File:Necromancer (monster).png]] '''[[Necromancer (monster)|Necromancer]]''' - Akin to the wizard, but with a focus on death magic. Generally come with an [[undead]] entourage.
{{White|p}} [[File:Necromancer (monster).png]] '''[[Necromancer (monster)|Necromancer]]''' - Akin to the wizard, but with a focus on death magic. Generally come with an [[undead]] entourage.


{{Green|p}} [[File:Death knight (monster).png]] '''[[Death knight (monster)|Death knight]]''' - Warrior-priests of the dark god [[Yredelemnul]] who can invoke necromantic powers.
{{monsterlink|Death knight}} - Warrior-priests of the dark god [[Yredelemnul]] who can invoke necromantic powers. Often accompanied by several undead thralls.


{{monsterlink|Master elementalist}} - Exceptional mages which possess spells from all four schools of [[element]]al magic.
{{monsterlink|Master elementalist}} - Exceptional mages who have mastered spells from all four schools of [[element]]al magic.


{{monsterlink|Hell knight}} - Powerful warriors often found together that employ the very forces of [[hell]] itself.
{{monsterlink|Hell knight}} - Powerful warriors that employ the very fires of [[Hell]] itself. Often found roaming the deeper portions of the Dungeon in groups.


====[[The Vaults|Vault]] guardians====
====[[The Vaults|Vault]] guardians====
{{monsterlink|Vault guard}} - Plentiful lumbering oafs with heavy weapons and sturdy armour.
{{monsterlink|Vault guard}} - Unexciting but durable foot soldiers armed with heavy weapons and sturdy armour.
 
{{monsterlink|Vault sentinel}} - Vigilant guards who can put the entirety of the Vaults on alert, then [[Sentinel's Mark|mark intruders]] to ensure their elimination. May come with a [[crossbow]].


{{monsterlink|Ironbrand convoker}} - [[Word of Recall|Recalls]] and buffs enemy units from elsewhere on the floor.
{{monsterlink|Ironbound convoker}} - Guardians that [[Word of Recall|recall]] and [[Might Other|strengthen]] reinforcements from elsewhere on the floor.


{{monsterlink|Ironheart preserver}} - Soaks partial damage for other enemies, effectively doubling their HP until the preserver dies.
{{monsterlink|Ironbound frostheart}} - Armored ice mages; their magics imbue nearby walls with lethal cold.


{{monsterlink|Vault sentinel}} - Wakes up nearby enemies, afflicts you with [[Sentinel's Mark]], often has a [[crossbow]].
{{monsterlink|Ironbound preserver}} - Support units that absorb part of the damage inflicted on their allies, effectively doubling their HP until the preserver dies.


{{monsterlink|Vault warden}} - Can open or seal shut [[door]]s and [[stairs]] around you, forcing you to kill him to escape.
{{monsterlink|Vault warden}} - Chief enforcers of the Vaults. They are entrusted with the ability to seal [[door]]s and [[stair]]s, trapping trespassers until one or the other dies.


=====[[Desolation]] guardians=====
====[[Desolation]] guardians====
{{monsterlink|Servant of whispers}} - Forsaken monks that have learned to still the air and unleash divine thunder.
{{monsterlink|Servant of whispers}} - Forsaken monks that have learned to still the air and unleash divine thunder.


{{monsterlink|Ragged hierophant}} - Mages that maintain and support the Desolation's [[list of constructs|construct]] enforcers.
{{monsterlink|Ragged hierophant}} - Mages that maintain and support the Desolation's [[list of constructs|construct]] enforcers.


{{monsterlink|Imperial myrmidon}} - Elite cultists which strip your [[magic resistance]] in preparation for their dangerous [[Hexes]].
{{monsterlink|Imperial myrmidon}} - Elite cultists which strip your [[willpower]] in preparation for their dangerous [[Hexes]].


=====Para-Humans=====
====Para-Humans====
{{Yellow|p}} [[File:Demigod (monster).png]] '''[[Demigod (monster)|Demigod]]''' - As half-mortal, one of a demigod's parents is ostensibly of human ilk.
{{Yellow|p}} [[File:Demigod (monster).png]] '''[[Demigod (monster)|Demigod]]''' - As a half-mortal, one of a demigod's parents is ostensibly of human ilk.


{{monsterlink|Killer Klown}} - Pie-throwing fools that are nevertheless found among the guardians of the [[Realm of Zot]].
{{monsterlink|Killer Klown}} - Pie-throwing fools that are nevertheless found among the most elite guardians of the [[Realm of Zot]].


==Unique humans==
==Unique humans==
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{{monsterlink|Terence}} - A violent murderer hiding out in the early dungeon, he is most threatening to weak, low-level characters.
{{monsterlink|Terence}} - A violent murderer hiding out in the early dungeon, he is most threatening to weak, low-level characters.


{{monsterlink|Sigmund}} - An older, more dangerous brother to Edmund, he is the bane of low-level characters.
{{monsterlink|Sigmund}} - An older, more dangerous brother to Edmund, his [[scythe]] and spells are the bane of low-level characters.


{{monsterlink|Edmund}} - A weaker, younger brother to Sigmund who focuses entirely on melee with an enchanted flail.
{{monsterlink|Edmund}} - A weaker, younger brother to Sigmund who focuses entirely on melee combat with an enchanted [[flail]].


{{monsterlink|Eustachio}} - A mustachioed [[summoner]] found early in the game.
{{monsterlink|Eustachio}} - A magnificently mustachioed [[summoner]] found early in the game.


{{monsterlink|Maurice}} - A sly [[thief]] capable of pick-pocketing his foes mid-combat.
{{monsterlink|Prince Ribbit}} - His current [[blink frog|froggy]] exterior belies his true form, which is only revealed to be human upon death.


{{monsterlink|Psyche}} - A winsome but unstable magess, Psyche comes with a mixed bag of [[spell]]s and a nasty [[dagger]].
{{monsterlink|Maggie}} - An inexperienced adventuress who hopes to achieve glory through dragonslaying.


{{monsterlink|Joseph}} - A mercenary in a stupid hat who can hit hard with his [[staff]] and [[sling]].
{{monsterlink|Joseph}} - A mercenary in a stupid hat who can hit hard with his [[staff]] and [[sling]].


{{monsterlink|Prince Ribbit}} - His current [[blink frog]] exterior belies his true form, which is only revealed to be human upon death.
{{monsterlink|Psyche}} - A winsome but unstable magess, Psyche comes with a mixed bag of chaotic [[spell]]s and a nasty [[dagger]].
 
{{monsterlink|Maurice}} - A sly [[thief]] capable of pick-pocketing his foes mid-combat.


{{monsterlink|Erica}} - An adventuress found in the mid-game; [[hydra]]-slayers everywhere covet her [[flaming]] blade.
{{monsterlink|Erica}} - An adventuress found in the mid-game; [[hydra]]-slayers everywhere covet her [[flaming]] blade.


{{monsterlink|Harold}} - A middle-aged bounty-hunter nearing retirement; he specializes in [[Sentinel's Mark|tracking]] and [[throwing net|trapping]] his quarry.
{{monsterlink|Harold}} - A middle-aged bounty hunter nearing retirement; he specializes in [[Sentinel's Mark|tracking]] and [[throwing net|trapping]] his quarry.
 
{{monsterlink|Josephine}} - A withered, decaying [[necromancer]] who travels with an entourage of [[wraith]]s.
 
{{monsterlink|Rupert}} - A wild [[berserker]] with a devastating voice, Rupert charges headlong with a powerful, two-handed weapon.
 
{{monsterlink|Frances}} - A skilled warrior who once defeated a demon. She wrested her dark powers and demonic servants from said foe.


{{monsterlink|Josephine}} - A withered, decaying [[necromancer]] with an escort of [[wraith]]s.
{{monsterlink|Kirke}} - An enchantress bent on forcing unwary victims to join her herd of [[hog]]s.


{{monsterlink|Louise}} - A sorceress who spent far too long in [[the Abyss]] and is eager for others to share her fate.
{{monsterlink|Louise}} - A sorceress who spent far too long in [[the Abyss]] and is eager for others to share her fate.
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{{monsterlink|Donald}} - An irritable adventurer skilled at swimming; he often possesses a rare [[shield of reflection]].
{{monsterlink|Donald}} - An irritable adventurer skilled at swimming; he often possesses a rare [[shield of reflection]].


{{monsterlink|Frances}} - A skilled warrior who once defeated a demon. She wrested her dark powers and demonic servants from said foe.
{{monsterlink|Nikola}} - A mad scientist frightfully gifted at wielding [[Electricity|electrical]] magic.
 
{{monsterlink|Kirke}} - A skilled enchantress bent on forcing unwary victims to join her herd of [[hog]]s.


{{monsterlink|Rupert}} - A wild [[berserker]] with a devastating voice, Rupert charges headlong with a powerful, two-handed weapon.
{{monsterlink|Margery}} - A particularly skilled hell knight who has slain multiple [[list of dragons|dragons]] in single combat, judging by her dragonhide armour.


{{monsterlink|Nikola}} - A mad scientist frightfully gifted with wielding [[Electricity|electrical]] magic.
{{monsterlink|Frederick}} - A powerful demigod who searches the lowest reaches of the Dungeon for worthy opponents.


{{monsterlink|Cloud mage}} - Resident of the [[Cloud Mages' Chambers]] and exceptionally skilled with [[Air Magic]].
{{monsterlink|Cloud Mage}} - Resident of the [[Cloud Mages' Chambers]] and exceptionally skilled with [[Air Magic]].


{{monsterlink|Hellbinder}} - Master of the [[Hall of the Hellbinder]], their infernal incantations bring [[damnation]] and [[demon]]s upon their foes.
{{monsterlink|Hellbinder}} - Master of the [[Hall of the Hellbinder]], their infernal incantations bring [[damnation]] and [[demon]]s upon their foes.
{{monsterlink|Margery}} - A particularly skilled hell knight who once slew a [[list of dragons|dragon]] in single combat and still wears its hide as armour.


==Obsolete humans==
==Obsolete humans==
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{{Yellow|@}} [[Image:Francis.png]] '''[[Francis]]''' - A wizened wizard who could summon dangerous [[demon]]s. Removed in [[0.8]].
{{Yellow|@}} [[Image:Francis.png]] '''[[Francis]]''' - A wizened wizard who could summon dangerous [[demon]]s. Removed in [[0.8]].


{{LightMagenta|@}} [[Image:Jozef.png]] '''[[Jozef]]''' - A tall bounty-hunter who was known for vexing characters with a number of [[trap]]s and tricks. Removed in [[0.11]].
{{LightMagenta|@}} [[Image:Jozef.png]] '''[[Jozef]]''' - A tall bounty hunter who was known for vexing characters with a number of [[trap]]s and tricks. Removed in [[0.11]].


{{White|@}} [[Image:Paladin (monster).png]] '''[[Paladin (monster)|Paladin]]''' - A very rare [[holy]] monster, complete with [[halo]], who was in quest for [[The Shining One]]. Removed in [[0.13]].
{{White|@}} [[Image:Paladin (monster).png]] '''[[Paladin (monster)|Paladin]]''' - A very rare [[holy]] monster, complete with [[halo]], who was on a quest for [[The Shining One]]. Removed in [[0.13]].


{{monsterlink|Maud}} - A female warrior known as much for her weaponry as anything else. Removed in [[0.19]].
{{monsterlink|Maud}} - A female warrior known as much for her weaponry as anything else. Removed in [[0.19]].


{{monsterlink|Norris}} - A cultist armed with brain and brawn, Norris charged headlong into death. Removed in [[0.19]].
{{monsterlink|Norris}} - A cultist armed with brain and brawn, Norris charged headlong into death. Removed in [[0.19]].
{{monsterlink|Slave}} - Held in [[Pikel]]'s thrall, these pathetic figures were a threat to low-level characters but would be freed if their master died. Replaced with [[lemure]]s in [[0.26]].
{{monsterlink|Ironbound beastmaster}} - A warrior who mastered the art of taming dangerous beasts and could command several such creatures in battle. Removed in [[0.28]]


[[Category:Human]]
[[Category:Human]]
[[Category:Lists of monsters]]
[[Category:Lists of monsters]]

Latest revision as of 04:08, 22 April 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

The benchmark species against which others are compared, humans play a major, though somewhat inconspicuous role in the far-flung realms of Dungeon Crawl. Aside from a somewhat increased presence as specialized guardians of the Vaults, humans tend to be scattered widely across the Dungeon and its branches, arriving most often as unique, individually-named foes rather than as generic types of monster - they are arguably the one species best represented in this way.

The following is a list of humans appearing as monsters in all their various incarnations across Dungeon Crawl:

Generic humans

p Human - Occasionally found tending sheep, warming by fires, and generally eking out a meager existence in the Dungeon.

Generic human variants
- All manner of deformed and sickly humans (and other species) can be found in Cigotuvi's Fleshworks.

Human types

p Wizard - These eccentric magic-users possess an eclectic spell-set replete with dangerous conjurations and enchantments.

p Necromancer - Akin to the wizard, but with a focus on death magic. Generally come with an undead entourage.

p Death knight - Warrior-priests of the dark god Yredelemnul who can invoke necromantic powers. Often accompanied by several undead thralls.

p Master elementalist - Exceptional mages who have mastered spells from all four schools of elemental magic.

p Hell knight - Powerful warriors that employ the very fires of Hell itself. Often found roaming the deeper portions of the Dungeon in groups.

Vault guardians

p Vault guard - Unexciting but durable foot soldiers armed with heavy weapons and sturdy armour.

p Vault sentinel - Vigilant guards who can put the entirety of the Vaults on alert, then mark intruders to ensure their elimination. May come with a crossbow.

p Ironbound convoker - Guardians that recall and strengthen reinforcements from elsewhere on the floor.

p Ironbound frostheart - Armored ice mages; their magics imbue nearby walls with lethal cold.

p Ironbound preserver - Support units that absorb part of the damage inflicted on their allies, effectively doubling their HP until the preserver dies.

p Vault warden - Chief enforcers of the Vaults. They are entrusted with the ability to seal doors and stairs, trapping trespassers until one or the other dies.

Desolation guardians

a Servant of whispers - Forsaken monks that have learned to still the air and unleash divine thunder.

a Ragged hierophant - Mages that maintain and support the Desolation's construct enforcers.

a Imperial myrmidon - Elite cultists which strip your willpower in preparation for their dangerous Hexes.

Para-Humans

p Demigod - As a half-mortal, one of a demigod's parents is ostensibly of human ilk.

p Killer Klown - Pie-throwing fools that are nevertheless found among the most elite guardians of the Realm of Zot.

Unique humans

@ Jessica - A low-level spellcaster who appears in the very early dungeon, preying on the weak.

@ Terence - A violent murderer hiding out in the early dungeon, he is most threatening to weak, low-level characters.

@ Sigmund - An older, more dangerous brother to Edmund, his scythe and spells are the bane of low-level characters.

@ Edmund - A weaker, younger brother to Sigmund who focuses entirely on melee combat with an enchanted flail.

@ Eustachio - A magnificently mustachioed summoner found early in the game.

F Prince Ribbit - His current froggy exterior belies his true form, which is only revealed to be human upon death.

@ Maggie - An inexperienced adventuress who hopes to achieve glory through dragonslaying.

@ Joseph - A mercenary in a stupid hat who can hit hard with his staff and sling.

@ Psyche - A winsome but unstable magess, Psyche comes with a mixed bag of chaotic spells and a nasty dagger.

f Maurice - A sly thief capable of pick-pocketing his foes mid-combat.

x Erica - An adventuress found in the mid-game; hydra-slayers everywhere covet her flaming blade.

@ Harold - A middle-aged bounty hunter nearing retirement; he specializes in tracking and trapping his quarry.

@ Josephine - A withered, decaying necromancer who travels with an entourage of wraiths.

@ Rupert - A wild berserker with a devastating voice, Rupert charges headlong with a powerful, two-handed weapon.

@ Frances - A skilled warrior who once defeated a demon. She wrested her dark powers and demonic servants from said foe.

@ Kirke - An enchantress bent on forcing unwary victims to join her herd of hogs.

@ Louise - A sorceress who spent far too long in the Abyss and is eager for others to share her fate.

@ Donald - An irritable adventurer skilled at swimming; he often possesses a rare shield of reflection.

@ Nikola - A mad scientist frightfully gifted at wielding electrical magic.

@ Margery - A particularly skilled hell knight who has slain multiple dragons in single combat, judging by her dragonhide armour.

@ Frederick - A powerful demigod who searches the lowest reaches of the Dungeon for worthy opponents.

@ Cloud Mage - Resident of the Cloud Mages' Chambers and exceptionally skilled with Air Magic.

@ Hellbinder - Master of the Hall of the Hellbinder, their infernal incantations bring damnation and demons upon their foes.

Obsolete humans

@ Michael - A departed spellcaster, as unremarkable as his name would suggest. Removed in 0.6.

@ Duane - A weak, large-eared mercenary who possessed a few minor spells. Removed in 0.8.

@ Norbert - A monster-slaying warrior who would deem your character as such. Removed in 0.8.

@ Francis - A wizened wizard who could summon dangerous demons. Removed in 0.8.

@ Jozef - A tall bounty hunter who was known for vexing characters with a number of traps and tricks. Removed in 0.11.

@ Paladin - A very rare holy monster, complete with halo, who was on a quest for The Shining One. Removed in 0.13.

@ Maud - A female warrior known as much for her weaponry as anything else. Removed in 0.19.

@ Norris - A cultist armed with brain and brawn, Norris charged headlong into death. Removed in 0.19.

p Slave - Held in Pikel's thrall, these pathetic figures were a threat to low-level characters but would be freed if their master died. Replaced with lemures in 0.26.

p Ironbound beastmaster - A warrior who mastered the art of taming dangerous beasts and could command several such creatures in battle. Removed in 0.28