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Fire Magic: Difference between revisions

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'''Fire' redirects here. For the weapon brand, see [[flaming]]. For firing missiles, see [[ranged weapons]].''


'''Fire Magic''' skill determines how easily you can use spells that involve fire, flame, and brimstone. It also increases your chances of summoning a friendly fire elemental from a [[Evocable items#Lamp of fire|lamp of fire]] or [[Summon Elemental]].  
The '''Fire Magic''' school determines how easily you can manipulate fire.


Most Fire Magic is part [[Conjurations]], but there are a couple of [[Transmutations]], [[Charms]], and [[Hexes]].
Fire magic focuses greatly on dealing direct damage to enemies, though a few spells offer slightly more subtlety. Practitioners should have no difficulty due to a lack of firepower, whether they be single targets or large groups. Damage from Fire Magic is generally reduced by [[fire resistance]].


== List of Fire Magic spells ==
{{skill aptitudes}}
{| cellpadding="5" border="1"
|-
| '''Lvl 1'''
|-
| [[File:Flame tongue.png]] || [[Flame Tongue]] || Fire Magic/[[Conjurations]]
|-
| '''Lvl 2'''
|-
| [[File:Evaporate.png]] || [[Evaporate]] || Fire Magic/[[Transmutations]]
|-
| [[File:Fire brand.png]] || [[Fire Brand]] || Fire Magic/[[Charms]]
|-
| [[File:Throw flame.png]] || [[Throw Flame]] || Fire Magic/[[Conjurations]]
|-
| '''Lvl 3'''
|-
| [[File:Conjure flame.png]] || [[Conjure Flame]] || Fire Magic/[[Conjurations]]
|-
| [[File:Inner flame.png]] || [[Inner Flame]] || Fire Magic/[[Hexes]]
|-
| '''Lvl 4'''
|-
| [[File:Sticky flame.png]] || [[Sticky Flame]] || Fire Magic/[[Conjurations]]
|-
| '''Lvl 5'''
|-
| [[File:Bolt of magma.png]] || [[Bolt of Magma]] || Fire Magic/[[Conjurations]]/[[Earth Magic]]
|-
| [[File:Fireball.png]] || [[Fireball]] || Fire Magic/[[Conjurations]]
|-
| [[File:Ignite poison.png]] || [[Ignite Poison]] || Fire Magic/[[Transmutations]]
|-
| '''Lvl 6'''
|-
| [[File:Bolt of fire.png]] || [[Bolt of Fire]] || Fire Magic/[[Conjurations]]
|-
| '''Lvl 7'''
|-
| [[File:Delayed fireball.png]] || [[Delayed Fireball]] || Fire Magic/[[Conjurations]]
|-
| [[File:Dragon form.png]] || [[Dragon Form]] || Fire Magic/[[Transmutations]]
|-
| [[File:Ring of flames.png]] || [[Ring of Flames]] || Fire Magic/[[Charms]]
|-
| '''Lvl 9'''
|-
| [[File:Fire storm.png]] || [[Fire Storm]] || Fire Magic/[[Conjurations]]
|}


== Sources of Fire Magic ==
{{spell table by level|Fire}}
;Main Texts
:'''[[Book of Flames]]''' ([[Flame Tongue]], [[Throw Flame]], [[Conjure Flame]], [[Inner Flame]], [[Sticky Flame]], [[Fireball]])
:'''[[Book of Fire]]''' ([[Fire Brand]], [[Ignite Poison]], [[Fireball]], [[Bolt of Fire]], [[Delayed Fireball]],  [[Ring of Flames]], [[Dragon Form]])
:'''[[Book of Annihilations]]''' ([[Fire Storm]])


;Other Texts
==Sources==
:'''[[Book of Alchemy]]''' ([[Evaporate]])
{{spell sources|Fire|Everburning Encyclopedia,Book of Fire,Book of Flames,Book of Scorching,Book of Spontaneous Combustion}}
:'''[[Book of Clouds]]''' ([[Evaporate]], [[Conjure Flame]], [[Ring of Flames]])
:'''[[Book of the Dragon]]''' ([[Bolt of Fire]], [[Dragon Form]])
:'''[[Book of Minor Magic (flame)]]''' ([[Throw Flame]])
:'''[[Book of Morphology]]''' ([[Ignite Poison]])
:'''[[Book of Stalking]]''' ([[Evaporate]])
:'''[[Book of the Tempests]]''' ([[Fireball]])
:'''[[Book of Transfigurations]]''' ([[Dragon Form]])
:'''[[Book of War Chants]]''' ([[Fire Brand]])
:'''[[Book of Wizardry]]''' ([[Fireball]])


== Fire Magic aptitudes ==
==Tips & Tricks==
From ''[[Dungeon Crawl]] [[Stone Soup]]'' [[0.11]] in-game documentation:
*Most Fire spells aren't weaker against foes standing in [[water]] - they're stronger. When fiery beams pass over water, they create [[steam]] clouds, which deal extra damage. Steam can also be used to block [[line of sight]]. (The exception is [[Sticky Flame]], which gets extinguished by water.)


{{RaceApt
==See Also==
|Hu=<nowiki> 0</nowiki>
*[[Fire Elementalist]]
|Ce=<nowiki>-1</nowiki>
|DG=<nowiki>-1</nowiki>
|DS=<nowiki>-1</nowiki>
|Dr=<nowiki> 0</nowiki>
|DD=<nowiki>-1</nowiki>
|MD=<nowiki>+2</nowiki>
|DE=<nowiki>+1</nowiki>
|HE=<nowiki> 0</nowiki>
|SE=<nowiki>+1</nowiki>
|Fe=<nowiki>-1</nowiki>
|Gh=<nowiki>-2</nowiki>
|Ha=<nowiki> 0</nowiki>
|Ko=<nowiki> 0</nowiki>
|Mf=<nowiki>-3</nowiki>
|Mi=<nowiki>-3</nowiki>
|Mu=<nowiki>-2</nowiki>
|Na=<nowiki> 0</nowiki>
|Op=<nowiki> 0</nowiki>
|Og=<nowiki>-3</nowiki>
|HO=<nowiki>+1</nowiki>
|Sp=<nowiki>-2</nowiki>
|Te=<nowiki>+1</nowiki>
|Tr=<nowiki>-3</nowiki>
|Va=<nowiki>-2</nowiki>
}}


(Mottled and Pale [[Draconian]]s have +1, Red have +2, White have -2)
==History==
 
*[[0.33]] added [[Detonation Catalyst]]
== See also ==
*[[0.32]] added [[Dazzling Flash]] and [[Hellfire Mortar]]
* [[Fire Elementalist]]
*[[0.30]] added [[Plasma Beam]] and [[Volatile Blastmotes]], removed [[Conjure Flame]].
*[[0.28]] added [[Scorch]] and [[Flame Wave]].
*[[0.26]] removed [[Ring of Flames]].
*[[0.25]] removed [[Flame Tongue]], [[Throw Flame]], and [[Bolt of Fire]] as part of the spell rework, adding [[Foxfire]] and in return [[Starburst]].


{{Skills}}
{{Skills}}

Latest revision as of 05:03, 27 October 2025

Version 0.33: This article may not be up to date for the latest stable release of Crawl.

The Fire Magic school determines how easily you can manipulate fire.

Fire magic focuses greatly on dealing direct damage to enemies, though a few spells offer slightly more subtlety. Practitioners should have no difficulty due to a lack of firepower, whether they be single targets or large groups. Damage from Fire Magic is generally reduced by fire resistance.

Aptitudes

At Ba Co DE Dg Ds Dj Dr Fe Fo GC Gr Gn Hu Ko Mf Mi MD Mu Na Op On Po Re Sp Te Tr VS
-1 1 -1 1 -1 -1 11 0 -1 0 -1 0 6 0 0 -3 -3 2 -2 0 0 -1 -1 -2 -2 1 -3 0


Spells

Icon Name Schools Level Power
cap
Range Noise Flags Books

Level 1

Foxfire Conjuration/Fire 1 25 1 Book of Fire

Level 2

Scorch Fire 2 50 3 8 Destructive Book of Scorching
Sirocco Air/Fire 2 50 1 2 Destructive, Dir or target, Needs tracer Book of Minor Magic

Level 3

File:Dragon veins.png Dragon Veins Air/Earth/Fire/Ice 3 75 LOS 3 Destructive Book of the Dragon
Inner Flame Fire/Hexes 3 100 LOS 3 Will check, Destructive, Not self, Target Book of Flames
Book of Spontaneous Combustion
Volatile Blastmotes Fire/Translocation 3 50 3 Destructive Book of Blasting
Book of Movement

Level 4

Flame Wave Conjuration/Fire 4 100 3 12 Area Book of Flames
Book of Scorching
Forge Blazeheart Golem Fire/Forgecraft 4 100 4 Book of Dangerous Friends
Handbook of Applied Construction
Ignite Poison Alchemy/Fire 4 100 4 Area, Destructive Book of Blood
Everburning Encyclopedia
Sticky Flame Alchemy/Fire 4 100 1 4 Destructive, Dir or target, Needs tracer Everburning Encyclopedia
Book of Flames

Level 5

Detonation Catalyst Alchemy/Fire 5 100 15 Selfench Book of Battle
Book of Spontaneous Combustion
Fireball Conjuration/Fire 5 200 5 15 Dir or target, Needs tracer Book of the Dragon
Book of the Spheres

Level 6

Forge Monarch Bomb Fire/Forgecraft 6 200 6 Book of Blasting
Book of Contraptions
Plasma Beam Air/Fire 6 200 LOS 20 Destructive, Noisy Book of Fire
Book of Lightning
Starburst Conjuration/Fire 6 200 5 6 Area Book of Fire
Book of Spectacle

Level 7

Hellfire Mortar Earth/Fire/Forgecraft 7 200 LOS 20 Destructive, Dir or target Compendium of Siegecraft
Trismegistus Codex

Level 8

Ignition Fire 8 200 15 Area, Destructive Everburning Encyclopedia
Book of Spontaneous Combustion

Level 9

Fire Storm Conjuration/Fire 9 200 5 25 Area, Needs tracer, Target Book of Annihilations

Sources

Tips & Tricks

  • Most Fire spells aren't weaker against foes standing in water - they're stronger. When fiery beams pass over water, they create steam clouds, which deal extra damage. Steam can also be used to block line of sight. (The exception is Sticky Flame, which gets extinguished by water.)

See Also

History